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  • #31
    Originally posted by GodBeastX View Post
    You may have started out with the background story of a fighter, but if you're level 25, and you show up in a war, people around you suddenly decide they're going to win, like Achilles in "Troy". That, to me, is an example of an Epic Weaponmaster.

    We're still been discussing epic levels and these points have been raised:
    • It has been thoroughly agreed epic levels will not be reached by killing random creatures. If you kill 100000000000 orcs, you're never going to reach level 21.
    • DM Quests and events with granted experience should contribute to gaining epic levels.
    • We're weighing out if the quest system will contribute to epic levels.
    • There will be dungeons that are designed around the concept that the party will have epic players within it. These dungeons will not be a simple run through cave like Spittlefist, you'll really be getting pummelled
    That sounds awesome... especially for an RP server. Also, Achilles success was partly do to the gods favor... which also presents an interesting aspect to Epic level RP.

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    • #32
      personally I usually dump characters at about level 12 or so, I think the idea of epic characters is beyond munchkin-like. Sorry but there just doesn't seem to be any logical reason for a near-God to be wandering around adventuring. He should be in a castle or temple dictating orders to his followers and faithful. I don't mind working hard to level, but what I do hate is fighting something that nearly kills my character and requires me to use up all my spells and abilities to only get 8exp and 3gp. That, to me, is a waste of time and effort and is just no fun.
      ----------------------
      Earl Montblanc

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      • #33
        Agree with Eternal on the gp comment, right now my character is spending more gold then he makes on healing supplies. Though that will probably be fixed when they have the loot system finished.

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        • #34
          Originally posted by Ithildin View Post
          Agree with Eternal on the gp comment, right now my character is spending more gold then he makes on healing supplies. Though that will probably be fixed when they have the loot system finished.
          As mentioned before less is better for now. Until we have everything balanced, lower gains can ensure from our end that we don't have any large inconsistencies that would require a wipe. As it stands we have a very firm grasp on Sundren's economy now, which was the reason for wipes previously. 99% of all the issues we had before are now gone. So things are progressing.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

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          • #35
            Originally posted by Ithildin View Post
            Agree with Eternal on the gp comment, right now my character is spending more gold then he makes on healing supplies. Though that will probably be fixed when they have the loot system finished.
            Also having a party helps to save money on healing. I'm liking the idea that healer classes will be sought now. Nothing like a bard who can't kill anything but can put a well placed "Cure Moderate Wounds" on someone. These players need help progressing too.

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            • #36
              Meh one of the stigma's of having a level-based' system.
              Some people think it's wrong to still want your to character to grow in more ways then simply talking. Personally I love advancement. (mostly in level-less systems such as Warhammer Fantasy, Serenity, Saveage Worlds, etc) That way no one is judging you based on your 'level'. Sorry but deal with it, character learn, and grow. Personally I think it sucks that anyone might think 'level #' = something important or not important. Not going to happen until they remove levels. Until then bring on level 30+ again.

              Classifying such things as Epic is detrimental to the game as a whole. These adventers just take on different and expanded roles, such as plane traveling, or attempting (and yes even failing) taking on things that would make level 20's shite thier pants. The bugger of it is everyone is in a race to get to level #, and that's what erks some people. They want to feel safe and powerful agains whatever they might encounter:
              But there's always a bigger fish. Even in Epic-land.
              There's a thin line between the definition of genius and insanity; I cross it all the time.

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              • #37
                Originally posted by GodBeastX View Post
                Also having a party helps to save money on healing. I'm liking the idea that healer classes will be sought now. Nothing like a bar who can't kill anything but can put a well placed "Cure Moderate Wounds" on someone. These players need help progressing too.
                My character is a healer type and being in a party is why I'm going through so many kits, healing more people. Every level skill points go into healing bringing it to max, and other then 4 spells (2 protections from evil,bulls and magic weapon) all my memorized spells are healing or converted into healing, I just don't like constantly resting to get spells/hp back so things like healing kits are used and the spells are used when they are needed, but they are costing more then we are making in gold.

                Not asking for higher xp but a bit more gold per kill or kits dropping more often as loot would be helpful.

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                • #38
                  Originally posted by Dragoncleric View Post
                  The bugger of it is everyone is in a race to get to level #, and that's what erks some people. They want to feel safe and powerful agains whatever they might encounter:
                  But there's always a bigger fish. Even in Epic-land.
                  /qoutedfortruth

                  I've seen epic levels handled this way on many other PW's and it's worked very well. It actually encourages RP for various reasons I don't want to type out. Suffice it to say, we're not turning Epic LEvels into more of the grind to race ahead style of play.

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                  • #39
                    Originally posted by Ithildin View Post
                    My character is a healer type and being in a party is why I'm going through so many kits, healing more people. Every level skill points go into healing bringing it to max, and other then 4 spells (2 protections from evil,bulls and magic weapon) all my memorized spells are healing or converted into healing, I just don't like constantly resting to get spells/hp back so things like healing kits are used and the spells are used when they are needed, but they are costing more then we are making in gold.

                    Not asking for higher xp but a bit more gold per kill or kits dropping more often as loot would be helpful.
                    I feel you on the gold. I wasn't saying that to try to say "Nothing is wrong with how much coin you're making, just get a party and healer." I was mainly saying people should also consider that they can get a party with a healer and such.

                    You guys wouldn't believe the balancing act we have to perform in the sake of fairness and spirit of play. If you give too much at first and take away, people feel punished, which is how people feel right now. As we slowly give back to rebalance, you will feel rewarded. And trust me, there is more to come. One thing at a time though people This isn't a full time job for us, we work on piece by piece and when it all comes together things will taste good.

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                    • #40
                      gah, its really annoying with gold for me as well. The gold you get for kills is really low now, and seeing as im a caster, pretty hard to get any loot without fighters getting it before. And, i really love the idea on Epic Lvls, DM Xp only is good.

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                      • #41
                        If the fighter are taking all the loot and zel is letting them, well thats her problem, but she should speak up, and if she still dont get any, maybe a EB their way is in order?

                        as far as your post GBX, I gotta say I feel sorry for the people who feel punished, I know of atleast one. But hey thats their problem and not their server.

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                        • #42
                          I am new, glad to be here, have yet to sign in, reading the forms to establish a feel for this community, and server. Getting a feel for players ideas on xp and progression is a great start.

                          This topic alone shows me a few things...

                          The builders/designers are patient and polite, seems to be a real feeling of wanting to produce a great RP environment for players.

                          Seems a few players are looking and asking for to much to fast being that this is an RP server, and very new. Hard is better in the beginning period.

                          Some RPers seem to forget that this is an adventure medium, thus players want to adventure, its not a "bad" thing.

                          People must be able to progress or they get bored, or become stale. This can mean many things to each player. Being an RP server that is the main focus for development here, I would assume...yes ass uming, that is always dangerous.

                          You can RP in a party in an adventuring environment just as well as sitting about a camp fire. As players, its up to you to contribute to the RP situation, slow the fighting down, plan an attack, come up with a game plan, according to your characters personality. This server seems to want to reward adventuring by promoting parties. Groups of people RP, just have to get them together. Makes sense.

                          Useless banter rp does drives me crazy, but to each his own. But I do feel if I am making efforts to do something well, a reward makes me feel good, and continue that behavior. Yes, RPing should carry its on reward but if its rewarded with xp or something else, it will occur more often, that is human nature.

                          Looking forward to getting to know the community and server better, glad to see the server is concerned with maintaining its RP mind set, but does not regard actual adventuring as a detractor from RPing. I think some players need to take a deep breath and understand...putting a server together with this much detail is HARD and TIME consuming, show some patients.

                          Educate yourself on what RPing means to others, refine your style and learn how to incorporate yours into giving that character some real personality, hardcore RPers, don't be elitist, help others build their RP abilities, don't dictate your style to them. Oh, ya have fun, I intend too!

                          Comment


                          • #43
                            Originally posted by Boadicea View Post
                            I am new, glad to be here, have yet to sign in, reading the forms to establish a feel for this community, and server. Getting a feel for players ideas on xp and progression is a great start.

                            This topic alone shows me a few things...

                            The builders/designers are patient and polite, seems to be a real feeling of wanting to produce a great RP environment for players.

                            Seems a few players are looking and asking for to much to fast being that this is an RP server, and very new. Hard is better in the beginning period.

                            Some RPers seem to forget that this is an adventure medium, thus players want to adventure, its not a "bad" thing.

                            People must be able to progress or they get bored, or become stale. This can mean many things to each player. Being an RP server that is the main focus for development here, I would assume...yes ass uming, that is always dangerous.

                            You can RP in a party in an adventuring environment just as well as sitting about a camp fire. As players, its up to you to contribute to the RP situation, slow the fighting down, plan an attack, come up with a game plan, according to your characters personality. This server seems to want to reward adventuring by promoting parties. Groups of people RP, just have to get them together. Makes sense.

                            Useless banter rp does drives me crazy, but to each his own. But I do feel if I am making efforts to do something well, a reward makes me feel good, and continue that behavior. Yes, RPing should carry its on reward but if its rewarded with xp or something else, it will occur more often, that is human nature.

                            Looking forward to getting to know the community and server better, glad to see the server is concerned with maintaining its RP mind set, but does not regard actual adventuring as a detractor from RPing. I think some players need to take a deep breath and understand...putting a server together with this much detail is HARD and TIME consuming, show some patients.

                            Educate yourself on what RPing means to others, refine your style and learn how to incorporate yours into giving that character some real personality, hardcore RPers, don't be elitist, help others build their RP abilities, don't dictate your style to them. Oh, ya have fun, I intend too!
                            I'm glad some people understand what we go through. Welcome to Sundren.
                            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                            George Carlin

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