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  • #16
    Originally posted by Doubtful View Post
    Same goes for my fantasy, I like it grounded and realistic, full of blood, sweat, tears and human failings. Others prefer high fantasy to be Disney tinged sparkly greatness. Good for everyone, we like what we like.
    https://www.youtube.com/watch?v=xSy1gNyjSXk
    Originally posted by Saulus
    Stop playing other shitty MMOs and work on Sundren, asshole.

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    • #17
      Food for thought:

      Perhaps situation AC bonuses for different armor types?
      like Chain being +2 AC vs Slashing and +1 AC vs Peircing (source)
      Breastplate could offer +2 AC vs critical confirmation (if possible? since most of the vital organs are behind a big heavy plate)
      etc.

      Not really hard-and-fast numbers or ideas, so much as a suggestion that differences between armor types could be emphasizes in means other than just raw base numbers. Then what armor you wear would actually be relevant to what fights you are expecting.

      Mind you, it would screw with the current 'enchantment' system, since they are based off properties rather than actual enhancements.

      Also, yeah, probably a lot of work, but hence *suggestions*.

      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
      Also part of Frazer Fabrications are:
      Frazer Armories - focused on resale of prefabricated arms and armorments;
      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
      Theme: Stil Alive

      Grid vs. Squeegle, not Good vs. Evil

      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
      crafting tutorial.

      Unfortunate truths:
      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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      • #18
        Aye that would make it real like, Leather and padded will be good for blunt force and not so good for slashing.

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        • #19
          Dunno, sounds like a lot of work to shore up the existing shonkiness.

          Plus we'd end up getting bogged down in technical arguments or difficulties caused by the layering of different armours.

          At least the current system kind of works within the contect of D&D being unbalanced and terrible.

          Is lamellar closer to chain, or would you consider it to be closer to banded?

          I've got a set of brigandine with full plate arms and legs. Does that count as full plate?

          Gone early french, chain body but with splint legs and arms, what does that count as?

          Silk vest (for save vs arrers), padded gambeson, chain mail, lamellar cuirass plus mirrors. Surely I should have extra saves vs everything?

          Earl of Pembroke's jazzy top, consider it plate or banded?
          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
          Sydney Smith.

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          • #20
            The balance of armor as designed in the sourcebooks is weighted with economical/availability factors. We don't (and won't) really have those factors, so there's no reason not to buff some of the inferior armors. That doesn't mean that they'll all reach a potential AC of 9, but we'll make improvements in most places.

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            • #21
              If we are tossing out the good bad and the ugly ideas for armor.... 1. give light armors a DR that stacks with everything like 3/ to show off mobility, med armors could have a 2/ and heavy armors would have non but give the best AC's. OR maybe something like 2. use materials armor is made out of to boost it AC number. plane armor are there normal numbers but Armor mad from adimatine does not give DR, but gives higher AC values.

              Now these are just crasy ideas. I fine with how the stock armor works to be honest.
              Bram Drismon: Sundrens Centurio

              https://www.youtube.com/watch?v=Gz2GVlQkn4Q
              https://www.youtube.com/watch?v=Ndpryp2OlUQ
              https://www.youtube.com/watch?v=P1QUZzeZoPQ

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              • #22
                Armor values in the relaunched Sundren will match Pathfinder.
                Pathfinder Armor Tables

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                • #23
                  Originally posted by Lotus View Post
                  Armor values in the relaunched Sundren will match Pathfinder.
                  Pathfinder Armor Tables
                  Like this a lot.

                  Pathfinder makes everything better.
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