Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Eh... Why?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yes.... He does have smite good. And it usually hits for about 180 to 200 pts of damage.
    GMT -9

    Comment


    • #17
      This daily quest is not easy to solo if you dont have the right build for it. Even with a lvl 22 neutral fighter, i hold off from doing it until i get some backup from players. Even with back up, i have failed more than once.
      "Thanks is best given in the form of gold." -Kyle Rendell

      Comment


      • #18
        Definitely has Smite Good.

        I won't deny the possibility that there's something up with the BH's version, though.
        But please, keep one thing in mind for me. What have you become when even nightmares fear you?
        - Nessa

        Comment


        • #19
          Originally posted by ManUtd4Ever View Post

          Finally, given the fact that it is now possible to level to epic levels using these quests... the staff should consider the implications of having more epic level characters from the Legion, Thayans, Blackwood, Whurest, Exigo, Cartel, and the Hand related factions than from the Blackhand or Colibrus factions. The vast majority of factions rely on an easier daily epic quest that is also significantly easier to access.

          Cheers!
          Manu makes a great point here. My suggestion would to not bring down the difficulty of the Black Hand Quest, but to increase the Blackwood quest. I love the difficulty of our quest, it is a great challenge most of the time.
          Active Characters
          Hashart Datton- Marshal of the Black Hand
          Oliver Ironhide- Guardian
          Lynk Frost-Champion of Bane
          Dorin Hammond- Scout
          Seith Ronson- Master of War
          "A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true."
          Socrates
          sigpic

          Comment


          • #20
            Originally posted by Jhickey View Post
            Manu makes a great point here. My suggestion would to not bring down the difficulty of the Black Hand Quest, but to increase the Blackwood quest. I love the difficulty of our quest, it is a great challenge most of the time.
            While I would be inclined to agree with this in a vacuum, as it currently stands, there's also just a lot less people generally available to do the evil daily. There is a much smaller pool of PCs to draw from, and even then they all have to manage to be on at the same time.

            The Blackwood daily is open to a much larger selection of people to do, so a large part of how easy it is is how quickly you can get people together to knock it out as a group. Since it doesn't take half an hour to get there, it isn't a huge inconvenience if anyone has to run it twice either.
            WWW•REKOV•COM

            Comment


            • #21
              Originally posted by Saulus View Post
              The quests give XP beyond level 20, if people weren't dying sometimes playing them, I would be disappointed.
              Fair enough. Maybe we just need to clean up the descriptor so it says Recommended Minimum Level: 20 (instead of 18).

              Also, one thing I want to echo that goes without saying: we don't WANT people to be able to solo the quest. So when you write, "I can only solo it half the time," we're going to respond that you should do it in groups!
              "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
              -Bill Maher

              Comment


              • #22
                Originally posted by Phantom Lamb View Post
                Also, one thing I want to echo that goes without saying: we don't WANT people to be able to solo the quest. So when you write, "I can only solo it half the time," we're going to respond that you should do it in groups!
                I agree with this entirely. The problem as it stands now is that one group of people "can only solo it half the time" and the other ground can barely maybe do it with four people some of the time when they're lucky enough to all be around.
                WWW•REKOV•COM

                Comment


                • #23
                  Originally posted by Rekov View Post
                  I agree with this entirely. The problem as it stands now is that one group of people "can only solo it half the time" and the other ground can barely maybe do it with four people some of the time when they're lucky enough to all be around.
                  Understood, that's fair. I wish there was an easy way to scale it based on things like "number online within your faction" or whatnot. I commisserate with the difficulties there. I don't know if they will change though.
                  "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                  -Bill Maher

                  Comment


                  • #24
                    Originally posted by Phantom Lamb View Post
                    Also, one thing I want to echo that goes without saying: we don't WANT people to be able to solo the quest.
                    Paladins.
                    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

                    Comment


                    • #25
                      Originally posted by Phantom Lamb View Post
                      Fair enough. Maybe we just need to clean up the descriptor so it says Recommended Minimum Level: 20 (instead of 18).

                      Also, one thing I want to echo that goes without saying: we don't WANT people to be able to solo the quest. So when you write, "I can only solo it half the time," we're going to respond that you should do it in groups!
                      The last time I checked, it says 18+ group/party. If that doesn't tell people it's difficult, then I doubt putting 20+ group/party will make a big difference.

                      I can sympathize with some factions having a greater difficulty, but to make any kind of change would just shift the balance in another direction when player numbers fluctuate for a given side. I've personally observed enough evil PCs dominate the quest that I know it's not impossible, merely challenging.

                      My real solution is just for us to have more dailies like I've planned, but as people know these things take time and with so few people capable of designing these quests it usually falls upon myself to make them.
                      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                      George Carlin

                      Comment


                      • #26
                        Originally posted by Valhalla View Post
                        Paladins.
                        Class balance is something that will be a continuous evaluation process. Sorry I don't have a better response than that.
                        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                        -Bill Maher

                        Comment


                        • #27
                          ...only one other person has picked up on the fact that the Black Hand daily takes multiple transitions and about 30 minutes just to get to the location. I have been in party at the Pit with the Colibrite already spawned and waited while someone ran back to get the quest before starting.

                          Please consider moving the Blackhand epic to a more convenient location.

                          Cheers!
                          Cheers!

                          Comment


                          • #28
                            I'ld be supportive of making the Colibrite Knight's two squishy buddies less squishy, rather than the knight himself more lethal, as an alternate suggestion.

                            Might make the combat less of a 1v1 with a side of gnats, and encourage extra bodies to help when dealing with extra bodies. It's usually been my observation that the two human supporters for the knight don't really have enough of an effect on a single empowered tank, but teams actually have the extra attack-chains to deal with them, particularly when in balanced party.

                            As for PL's comment about groups, I was planning to just post a screenie of the quest dialog calling it a party-thing, but that works too.

                            But. . . yeah, Paladins. :-/ Hard for them not to be good against a target that they are designed to be good against.

                            Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                            Also part of Frazer Fabrications are:
                            Frazer Armories - focused on resale of prefabricated arms and armorments;
                            Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                            Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                            James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                            AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                            Theme: Stil Alive

                            Grid vs. Squeegle, not Good vs. Evil

                            Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                            Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                            To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                            crafting tutorial.

                            Unfortunate truths:
                            Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                            Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                            Comment


                            • #29
                              Originally posted by ManUtd4Ever View Post
                              Please consider moving the Blackhand epic to a more convenient location.
                              Not even having a BH character myself I would agree with moving the location for fairness.
                              Active Characters-
                              Breeze Thundersong
                              - Needle of Mielikki
                              Zinsbog Nightjaw

                              Retired Characters-
                              Alistair Smith
                              - Anointed of the Broken

                              Comment


                              • #30
                                Originally posted by PL
                                Also, one thing I want to echo that goes without saying: we don't WANT people to be able to solo the quest.
                                Originally posted by Valhalla
                                Paladins.
                                Originally posted by PL
                                Class balance is something that will be a continuous evaluation process. Sorry I don't have a better response than that.
                                Just gonna head this one off: Paladins smoking an evil undead is not an issue of class balance.

                                Comment

                                Working...
                                X