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Eh... Why?

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  • Eh... Why?

    That daily for the Blackwood is easy sauce, I mean seriously, easy sauce!

    I did the Baddies daily the other day and I have to say - WOW!
    That thing is RIDICULOUSLY hard when three 20's and Datton (22? 21 I think?) almost god laid out by the paladin alone.


    My suggestion is to cut back the difficulty to 2x as hard since we gain rep (currently a good 4x as hard) - or remove the rep and make it the same difficulty as goodies.

    Not to mention it's way easier getting a group of goods and neutral, even bads, for the Blackwood quest vs a group of baddies alone for our daily.


    Or perhaps I am missing something? This is coming from good guy to bad guy perspective, personally I find that way to challenging.

    - Cheers!

  • #2
    *nods in agreement* Welcome to the Jungle Brother !

    Kenom Marrs - Dark Templar of The Tyrant Lord.

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    • #3
      The quest is easy sauce for certain powerful builds. It is NOT easy sauce for the majority of the population.

      I wish there were a way to make it easier for the general population without them being cake walks for those who have powerful combat builds, but it's very difficult to do something like that. That being said, I hope to god neither of those quests get any harder. 18 as a suggested level is probbly not appropriate in either case.

      As for paladins, you can ask Lotus about those.
      "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
      -Bill Maher

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      • #4
        I agree with phantom lamb. 200+ damage on critical hits from the colibrite is no walk in the park ...

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        • #5
          Ah, maybe that'd fix it. Can we have our level 13 paladin enemy scaled down to 10 please?

          Jk, let's not derail. Even if you're not a power build you can do the Blackwood daily with 41 AC and a simple bigby's interposing hand on the vamp. If you're feeling sketchy, though you shouldn't, a mirror image would cure all worries.

          I got smacked by that paladin, on regular rolls who uses a Longsword I'm guessing? 91, then 83 . I ran scared, and I know the hardest that Vamp ever hit Drake was 113 - crit.

          Challenging is fun, ridiculous is not.


          - Edit upon reading the 200 crits -

          Wow!!! How'd you pull that off?

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          • #6
            ^^^ He's talking about 200 damage crits FROM the Colibrite Knight. His damage spikes hilariously high against good targets on a crit. ^^^^^


            Difference between the good guy daily and the bad guy daily is UMD can make the good guy daily a walk in the park. All you need is crit immunity on your melee, which at least one spell provides, and assuming you're a reasonably combat proficient and balanced party you'll be fine. I've seen wizards and paladins both solo it, 2 melee builds duo it, a tank and an archer, etc.

            With the Black Hand daily, I'm not sure anyone who hasn't played a Black Hand PC can appreciate how damn hard it is. Parties of 4+ level 20s who were all built for PvP/PvE murder would on occasion get utterly wrecked. The Aster Crusader, when compared to the Colibrite Knight, has at least 15 more AC, has Epic Dodge, and has a good 10-15 more AB, too*. The Aster Crusader can also crit well over 100, so it's not like huge crits are only a Colibrite thing.

            I retired my Black Hand PC and I still think it's a little silly.


            *This is all based on when I was still playing Gwynn and we shadow sim'd both dailys to peek their stats, so this might've changed in the past month or two.
            Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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            • #7
              The quests are pretty similar in difficulty. If you had 41 AC, Mirror Image, and used Bigby's Interposing Hand on the paladin, you'd have a much easier time, too. The difference tends to be in the types and number of PCs who run the quests: there are many more and many more types of PCs who can run the Colibrite daily, and fewer and less varied PCs who run the evil equivalent.

              - Edit upon reading the 200 crits -

              Wow!!! How'd you pull that off?
              People were disarming him and having an easy time, so I made him undisarmable and gave him a scythe. If you only got crit for 113, you were extremely lucky, and that may have been before I changed his weapon.

              I'm generally okay with the difficulty of those quests. If I did anything, I'd scale them up because they give XP to level 20+ PCs.

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              • #8
                The Aster Crusader, when compared to the Colibrite Knight, has at least 15 more AC, has Epic Dodge, and has a good 10-15 more AB, too*. The Aster Crusader can also crit well over 100, so it's not like huge crits are only a Colibrite thing.
                That's based on using a shield and Divine Shield. The Colibrite Cabalist Knight also has Epic Dodge, and their ABs are comparable, the difference being Smite Evil. When I see parties fail the evil daily, it's usually an issue of coordination / target focus. I suppose I increase the difficulty of the Colibrite daily, though, for sporting's sake.

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                • #9
                  Death to all playe--Ahem. I mean, that sounds nice.
                  "Use the Force, Harry" -Gandalf

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                  • #10
                    I personally like the challenge. I like having to go with others, it makes it so much better. In comparison I have only done the Blackwood quest twice, and it was laughably easy; so this small sample size can not possibly be used as any quantifiable data, and my assessment is nothing more than opinion.
                    Active Characters
                    Hashart Datton- Marshal of the Black Hand
                    Oliver Ironhide- Guardian
                    Lynk Frost-Champion of Bane
                    Dorin Hammond- Scout
                    Seith Ronson- Master of War
                    "A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true."
                    Socrates
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                    • #11
                      The quests give XP beyond level 20, if people weren't dying sometimes playing them, I would be disappointed.
                      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                      George Carlin

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                      • #12
                        Ugh... Don't make it harder LOL. I have a very difficult time soloing this quest. I can do it roughly half the time because vampires are immune to most, if not all, enchantment spells. I would like to know why the vampire will randomly stop trying to kill me and go slaughter the starving cats in the field. I have been meaning to ask that for a while now.
                        GMT -9

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                        • #13
                          I stopped doing the Black Hand Epic quest after three attempts with different characters and supporting cast because it is so ridiculously hard. I suspect the Crusader's AC to be between 65 - 68.

                          If the staff wants to keep the difficulty level where it is, then I would recommend at least moving the quest to the old ruins a top the hill just as you port into Necropolis. There is very little maneuverable terrain at the Cult Site. So you are not capable of employing tactics the way you can for the Colibrite Epic quest. Not to mention getting to the quest location is no where near as convenient as it is for the Colibrite Epic.

                          Finally, given the fact that it is now possible to level to epic levels using these quests... the staff should consider the implications of having more epic level characters from the Legion, Thayans, Blackwood, Whurest, Exigo, Cartel, and the Hand related factions than from the Blackhand or Colibrus factions. The vast majority of factions rely on an easier daily epic quest that is also significantly easier to access.

                          Cheers!
                          Cheers!

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                          • #14
                            Either way you aren't supposed to be able to solo it... I've done both... from what I remember, it's pretty much impossible to solo the BH's daily. Then again, if they used some of the actual tactics I have seen others do with traps and stuff it's possible. The main problem with the BH's is that they have smite evil, and every BH member is evil. The Blackwoods daily I don't think he has smite good, and even if he did, most of the people who do it aren't good.
                            Active:
                            Lazklesh: Water-soul, Fury of Auril
                            Vlad A'dier: Arrow of Akadi, Blackwood Merc
                            Jobella Nightjaw: Hunteress and blood spiller

                            Retired:
                            Anosh Lis'lahoul: The ghoul of Serrano, The Nameless Monk. Accepted his fate, and accepted death at the hands of his master.

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                            • #15
                              He definitely has Smite Good.

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