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Mining Spots in the Mirakus Mines

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  • Mining Spots in the Mirakus Mines

    Call me crazy, but, I kinda figure that there would be mining spots in...well...a mine. Cause they are kinda built for that kinda thing.

    Just an idea. :P
    "Our Spirits were forged from Snow and Ice, to bend like steel, forged over Fire. We were not made to bend like reeds ... or to turn the other cheek."

  • #2
    There's already spots for basically every other metal in the crafting system with the exception of Adamantine (available from whurest drops) and Gold (not available at all). It'd be nice to see either of those go back in, though the Mirakus Mines are RPly Sundrite mines, an ore that is (in our crafting system) basically worthless and already represented in at least 2 veins I can think of.
    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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    • #3
      Sundrite Steel, a cheap alloy of Sundrite and iron, is the only thing you can craft without a DM. Pure Sundrite, especially refined, is considered extremely valuable and has several properties such as magic resistance and possibly amplification. I recall it being stated that the Icewind Dale region was going to have a gold mine. Perhaps it would be better to move some of the Sundrite veins from existing areas, replace them with other metals, and place the Sundrite in Mirakus.
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      • #4
        Icewind Dale is going to have a multi-level gold mine that will also be a dungeon. As it will be one of the most remote dungeons in Sundren expect it to be appropriately difficult/rewarding.

        Pure Sundrite is supposed to be rare and valuable yes; poorly reflected by the current crafting system. The Sundrite mine was always intended to be larger so I would expect Sundrite would become more of a minable resource when we have a few more levels to that dungeon (with the rarity of Sundrite doing treks between the Drunken Dragon and the dungeon should not be a walk in the park so I'd like the dungeon to be deeper).
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        • #5
          Originally posted by Satoshi View Post
          ... Perhaps it would be better to move some of the Sundrite veins from existing areas, replace them with other metals, and place the Sundrite in Mirakus.
          I agree - moving the Sundrite vein from the spittlefist caves would be a good idea since the DC to mine that vein is a touch high for the level of characters that venture into the caves as I recall. (I once got in trouble with a DM for being in those caves at too high a level, until I explained the only reason I was smacking the gobbos was to get to the sundrite vein.) Maybe place another iron vein or even a cold iron vein in the caves were the Sundrite vein currently resides. (is cold iron lower DC than Sundrite? I don't recall)
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          • #6
            yes to everything!
            My'athvin Simaryl - Elven Mhaornathil
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            • #7
              I suggest requirement of mining permits to take ore out of the Mirakus mines!

              Its corporate property after all, it would be like walking into a jellybean factory and expecting to have permission to walk out with sack of candy for free.
              [. . .]
              Only the factory is filled with agressive magic-resistant mutants and the candy slowly gives you cancer and stuff.

              Anyhow, idea++ to the plans of more better arranged mineral veins!

              Cheers,
              Kit

              Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
              Also part of Frazer Fabrications are:
              Frazer Armories - focused on resale of prefabricated arms and armorments;
              Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
              Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


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              • #8
                How about an adamantine vein somewhere in Whurest? It is a deep, dwarven excavation that is already frought with peril. I would prefer a mining node near the forgemaster instead of a chance for him to drop them. 2 cents!
                I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                • #9
                  Originally posted by Kitsunestume View Post
                  I suggest requirement of mining permits to take ore out of the Mirakus mines!

                  Its corporate property after all, it would be like walking into a jellybean factory and expecting to have permission to walk out with sack of candy for free.
                  [. . .]
                  Only the factory is filled with agressive magic-resistant mutants and the candy slowly gives you cancer and stuff.

                  Anyhow, idea++ to the plans of more better arranged mineral veins!

                  Cheers,
                  Kit
                  ...

                  I need to try this. Anyone know of a Jellybean factory in the southern portion of the United States? Heck, ANY portion of the US will do.
                  "The world has changed. I feel it in the water. I feel it in the earth. I smell it in the air. Much that once was is lost. For none now live who remember it." - Lord of the Rings: Galadriel.

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                  • #10
                    Fairfield, California.
                    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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                    • #11
                      Used to love that place as a kid. Ah, California.
                      "Use the Force, Harry" -Gandalf

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                      • #12
                        Likewise! Took a school field-trip there as a youngster, and went back once or twice with family.
                        Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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                        • #13
                          I live 15 or so minutes from that place. There's a Jelly Belly Outlet within walking distance.

                          On topic. Not only should Exigo charge for Mining Rights, there needs to be additional Blackwood Protection Charge.
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                          • #14
                            Or, you know, just leave it as it is, and let people go fight mutants for a pat on the head.
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                            • #15
                              I know Nora would love a reason to shut the place down. .
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