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  • A. Gold weapons

    Hey I have always had a problem with this. Wanted to give my thoughts and hear others' thoughts as well.

    Alchemical Gold weapons.. they are heavy.. and require an exotic weapon feat.

    They give you one dice category better ie. d6 becomes a d8. (1-2 damage increase)

    Statistically this is inferior to the adamantine weapon which gets a flat +2 magical bonus.

    I guess you can fit one more enchant on a gold weapon... so that is something but not worth the feat i don't think.

    I was thinking that due to the harsher reqs. the benefits of Alch gold could be increased...

    either:

    A. allow A.Gold weapons to bypass ColdIron and silver DRs

    or

    B. give them 2 sockets for gems.

    As it stands there is no reason I can see to ever make an AGold weapon.

    Unless I am missing something.

  • #2
    So, correct me if I'm wrong, a Gold longsword requires Exotic weapon proficiency and does 1d10 damage? Same as a bastard sword or dwarven waraxe isn't it???

    So you're saying that all exotic weapons suck :S I think quite the opposite is true. Pretty much every one seems to use bastard sword or katana because there is virtually no reason not to.

    Or is a gold longsword a two handed 1d10 damage exotic weapon? In that case well yeah it kinda sucks.
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    • #3
      Originally posted by gbbishop

      As it stands there is no reason I can see to ever make an AGold weapon.

      Unless I am missing something.
      There's always the pimp factor. Gold weapons really should suck though, it is a terrible metal for weapons and armor due to it being both very dense and very soft. Alloying it for some hardness (which is basically what alchemical gold does) increases the hardness to a more practical amount, but does nothing for the density. So like the mercurial weapons of old, it seems that the exotic feat and extra damage are due to the fact that you're swinging around something that is weighted way more than a traditional weapon.

      What about a compromise where you don't need an exotic feat, but it did the damage die bump, but at like a -2 or -4 AB? That would reasonably represent the trouble of swinging it around but the extra pain when it connects.
      I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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      • #4
        I think things will stay just as they are for now. There is reward for the exotic feat, and this is a fantasy setting. It won't always jive with reality.
        "Now I know the full power of evil. It makes ugliness seem beautiful and goodness seem ugly and weak." -The Dance of Death

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        • #5
          A.Gold. It is harder to make... Craft DC's and fatigue are higher. It is more expensive to make. Just seems like based on this it should be more powerful. and 1-2 damage is on the low end of sufficient imo.

          I guess if you made an already exotic weapon a gold weapon it would be okay as you already have the feat.

          Just the fact the nobody uses an A.Gold weapon should indicate that it is not worth it but eh what evs. just thought it would be cool to make these more appealing.

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          • #6
            It is not a bad suggestion, but as it is not broken.. Why fix it? This is something that can maybe be revisited in the future, once some other projects and fixes are completed.
            "Now I know the full power of evil. It makes ugliness seem beautiful and goodness seem ugly and weak." -The Dance of Death

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            • #7
              A. Gold Longswords actually do 2d6, if memory serves (also the same as the A. Gold Bastardsword), and that damage multiplies on crits. They're working just fine, though some weapons benefit less from the material than others. No one uses them because the plans are hard to get.

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              • #8
                Or the fact that there no gold veins in-game AFAIK.
                My'athvin Simaryl - Elven Mhaornathil
                Mhaenal Ahmaquissar - Minstrel Knight

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                • #9
                  Quintin uses a gold warhammer, and it's a one-handed, 2d6 X3 weapon, although in the hands of a full fighter like him it's actually 2d6 17-20X4. One-handed. Alchemical gold is awesome.
                  Tigen Amastacia: Died in events so you didn't have to.

                  Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

                  Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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                  • #10
                    Originally posted by Farmboy2003 View Post
                    Or the fact that there no gold veins in-game AFAIK.
                    It's actually this. There is no way* to obtain alchemical gold outside of DMs or old PCs who have a stockpile. If there was, I'm sure you'd see more people using alchemical gold as plans that use it drop fairly regularly from certain mobs.

                    *Based of my own personal exploration of pretty much every player-accessible area on the server coupled with other players who've been around longer telling me the same thing.
                    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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                    • #11
                      Ahh, the snake cave - Perhaps we should do a player driven event to excavate it. Exigo would probably love to get their hands on the only known gold vein in Sundren!
                      Account Name: LuvHandles
                      Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
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                      • #12
                        Originally posted by Torgar View Post
                        Quintin uses a gold warhammer, and it's a one-handed, 2d6 X3 weapon, although in the hands of a full fighter like him it's actually 2d6 17-20X4. One-handed. Alchemical gold is awesome.
                        So, in conclusion...Gold weapons are awesome!! More damage than adamantine, it's a better damage type, multiplies on crits, doesn't use up an enchant slot like adamantine does (I may be wrong about this one) AND it has a gem slot! So actually better in 5 ways

                        Quintin should be the envy of Fighters everywhere...
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                        • #13
                          1d8 to 2d6... is not the next dice step up. d10 is.

                          But the SRD lists the large version of d8 weapon dealing 2d6. If that is the case, I recant my suggestion.

                          looking at the chart most weapons see a 4 to 6 point increase. This is fair.

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                          • #14
                            Gold doesn't have a socket, only mithril weapons do. And it does NOT take up an enchant slot, that is correct.
                            Tigen Amastacia: Died in events so you didn't have to.

                            Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

                            Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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                            • #15
                              Ah ok, I had just assumed it got a gem slot since gold armour gets so ridiculously many gem slots
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                              Thalanis Moonshadow

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