What do you think about applying a standard modifier to stealth? Something like +5 to hide / +3 to move silently. Could be added to all characters, or to just the scripts if it isn't hard coded.
Why do I suggest this?
1) In the PNP world, you typically make one roll to see your stealth scores, and then they opponent gets one roll to see if they can spot or hear you. More rolls might be required if you move, vantage points change, pending on the DM running it.
But it's clear in NWN2 that this is not the case. From what I can see, stealth in NWN2 is checked on heartbeat. Check and check and check until discovery.
If you have two characters - the Hide skill of the first equaling the Spot skill of the second - they have a 50/50 shot of getting spotted in PNP. In NWN2, because they check every heartbeat, the odds approach 100% over time. For a stealther to be assured they won't get spotted, they must beat their opponents scores by TWENTY. With high spot gear out there, it isn't always possible. The way it's applied doesn't work well in a heartbeat check setting.
(I may be wrong about parts of this mechanism. I think Move Silent is only checked when moving, but that Hide is checked on heartbeat. Feel free to correct me if I'm wrong! I'm learning to have thick skin, I swear.)
2) Also in a PNP setting, you get modifiers for partial concealment. Hiding in bushes, behind crates, mingling in thick crowds, these all grant bonuses to the stealther. A good stealther chooses his opportunities and isn't just standing out in the open. But as we know, that's not possible in NWN2 because you can't represent every possible object in the world. Heck, baked pathing areas mean you can't go to most of the places that have objects to partially conceal you.
So! Adding a standard bonus to everyone for hide and move silent would mitigate the problems from the mechanic in #1, and would partially replace the bonuses smart stealthers would naturally use in #2.
Why do I suggest this?
1) In the PNP world, you typically make one roll to see your stealth scores, and then they opponent gets one roll to see if they can spot or hear you. More rolls might be required if you move, vantage points change, pending on the DM running it.
But it's clear in NWN2 that this is not the case. From what I can see, stealth in NWN2 is checked on heartbeat. Check and check and check until discovery.
If you have two characters - the Hide skill of the first equaling the Spot skill of the second - they have a 50/50 shot of getting spotted in PNP. In NWN2, because they check every heartbeat, the odds approach 100% over time. For a stealther to be assured they won't get spotted, they must beat their opponents scores by TWENTY. With high spot gear out there, it isn't always possible. The way it's applied doesn't work well in a heartbeat check setting.
(I may be wrong about parts of this mechanism. I think Move Silent is only checked when moving, but that Hide is checked on heartbeat. Feel free to correct me if I'm wrong! I'm learning to have thick skin, I swear.)
2) Also in a PNP setting, you get modifiers for partial concealment. Hiding in bushes, behind crates, mingling in thick crowds, these all grant bonuses to the stealther. A good stealther chooses his opportunities and isn't just standing out in the open. But as we know, that's not possible in NWN2 because you can't represent every possible object in the world. Heck, baked pathing areas mean you can't go to most of the places that have objects to partially conceal you.
So! Adding a standard bonus to everyone for hide and move silent would mitigate the problems from the mechanic in #1, and would partially replace the bonuses smart stealthers would naturally use in #2.
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