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Pathfinder Human Bonus Feat

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  • #16
    Some issues in real life have made it difficult to focus, however unless there is a specific script need for the constant to be subtyped to human_(stat) setting it to the base human subtype will enable quick to master across the board.
    Ghal Narish, Battle-Mage
    Faucon De'Ombre
    , Triadic Knight

    Ulriel Gabrieth, Devout of Lathander
    Noril De'nor, Archer ...
    Liem Ashcroft, Miner, Smith, and Weaponsmaster

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    • #17
      The bonus feat at level 1 that humans and strongheart halflings get is hardcoded to apply only to the races occupying the human and strongheart halfling rows in the racialsubtypes.2da. Giving Quick to Master to other races does not grant them a bonus feat at character generation because they do not occupy one of those two rows.

      Really, we're not complete idiots. We assigned a feat table with Quick to Master in it to the new subraces, and they receive the Quick to Master feat, but they do not receive an actual chooseable feat at character creation because they do not occupy the proper row in the racialsubtypes.2da.

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      • #18
        Well, if it can't be done, I recommend giving each subrace the "Heightened Personal X" feat for their stat.
        Dalian - Shapeshifter of the Tuatha Dé Dúlra
        "My true identity goes beyond the outer roles I play. It transcends the Self."
        UTC -4

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        • #19
          Originally posted by Me
          Nevermind, screw this poll. Came up with a better solution. STAY TUNED.
          See above.

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          • #20
            Any new word on this? It may be easiest to simply make people take human as usual again, then just allow them a special conversation on log in to choose which ability they want a +2 in. If you want it to be visible to DMs, you can always make feats for the +2s, and apply them that way as well. That way, players still get their 2 feat choices.

            Alternatively, you can try and pop the feat menu for them, force them to pick a second feat before they get the bonus xp to level to 3. Though this would be a better implementation, it seems like a lot more work, since you'd have to dig around in the XML files.

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            • #21
              Originally posted by Tuonela View Post
              It may be easiest to simply make people take human as usual again, then just allow them a special conversation on log in to choose which ability they want a +2 in
              This is likely the solution being worked on.
              "For here, apart, dwells one whose hands have wrought/ Strange eidola that chill the world with fear:
              Whose graven runes in tomes of dread have taught/ What things beyond the star gulfs lurk and leer.
              Dark Lord of Averoigne- whose windows stare/ On pits of dream no other gaze could bare!"

              -H.P. Lovecraft

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