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World Map Transition inside Gate of the Sunderer

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  • World Map Transition inside Gate of the Sunderer


    I think everyone would appreciate this being added. This is where the current 'Gate of the Sunderer' option on the World Map should put people when taken, as well (in my opinion).
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    Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.

    Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.

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    Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.

  • #2
    First everyone wants the added immersion of chains of maps between locations, then everyone decides they want the ease of being able to hop across the country in seconds from almost every location.

    You can't win in this game.

    And if you left by that gate you should end up on the road to Luskan, not the valley behind you.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

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    • #3
      Off to Luskan, mate!

      On a more serious note: I like immersion. I have put literally almost seven thousand hours into Skyrim. I've put a real year of my real life into Skyrim on one character. But I also think it should be optional. If Sundren was a fully rendered three-dimensional world where I could get lost for hours on end just chasing butterflies and picking flowers, blowing shit up to my hearts content for no reason than because reasons! I'm sure I would love it, too. It's not. The walk from the Pioneer's Way, to Gate of the Sunderer, to the Barracks, back all the way to the Second Wind Inn is tedious probably after the first time you do it. If you play Legion, or a character that needs potions or items only sold from Sundren City, you get to do it every single time without so much as a fast travel to Riften. The closest you can get is Windhelm, and then you have to run south. GL HF.
      Last edited by Satoshi; 11-05-2013, 07:39 PM. Reason: Seriousness.
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      Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.

      Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.

      Retired/Dead
      Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.

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      • #4
        Psssh, sundren may be beset by war, horror and orcs. But at least it's not Luskan.
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

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        • #5
          This would be nice.
          Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
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          Originally posted by Cornuto
          Glad everyone's being extra fucking ridiculous today.

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          • #6
            I am not even a member of those factions and I would have your babies for putting that transition there. Seriously, I would get the Arnold Schwarzenegger "Junior" treatment and have your babies.

            Hell, keep it geographically correct. We go to Luskan, get robbed, take a boat back, wind up in Avanthyr on the docks and it cost us 100 stags. Still better than all the running!
            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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            • #7
              Originally posted by sonuvalich View Post
              Hell, keep it geographically correct. We go to Luskan, get robbed, take a boat back, wind up in Avanthyr on the docks and it cost us 100 stags. Still better than all the running!
              That would be hilarious.
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              • #8
                Originally posted by Doubtful View Post
                First everyone wants the added immersion of chains of maps between locations, then everyone decides they want the ease of being able to hop across the country in seconds from almost every location.

                You can't win in this game.
                I am all for running between areas, but if 95% of areas are instant transitions and only 1 area requires running to get to it just discourages going to that area.

                It needs to be all or nothing.

                Also, it's annoying that it's the only place that sells some consumables like arrows so I have to run back there about every day or two.

                Typical Scenario
                *logs in* "Hey, we are going adventuring! Quick, come join us!",
                "Ok! I'll be there in 10 minutes just gotta buy some arrows"
                "Errr....join us next time then!"

                Originally posted by sonuvalich View Post

                Hell, keep it geographically correct. We go to Luskan, get robbed, take a boat back, wind up in Avanthyr on the docks and it cost us 100 stags. Still better than all the running!
                ...and with an epic hangover!
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                • #9
                  Originally posted by thaelis View Post
                  Also, it's annoying that it's the only place that sells some consumables like arrows so I have to run back there about every day or two.
                  Pity Exigo went out of business at the same time as that trader outside the Mariner. They had tons of arrows for the discerning adventurer. Nothing other than normal arrows and gear, mind you, but lots of them.

                  Agreed on the 'all or nothing' point though, from both thaelis and Doubt. Personally, I think it would be awesome to just somehow have areas for every path from place A to place B and include Teleport (complete with error chance) as a means of summoning world-portals \(^_^)/
                  [edit]Teleport, word of Recall, Shadow-walk, all sorts of fun ways of reasonably moving way faster than should be possible over those distances. ooh! or make world transitions at stables.
                  [edit#2]Or have conversations where you buy travel from one stable to another. I should really get into the market for horses. If anyone needs a hand with the idea, Assassin's-Creed-2 Fast travel style.
                  [edit3I'mHavingAConversationWithMyself] And one could theoretically have different stable networks. so the one leaving from the Gate may not have any affiliation with the ones running out of Sestra. Would that be an acceptable resource for nobles and other high-political folks to want to war over? Fast-travel stable stations? :-)
                  [duh]this would require scripting, and it's more of a thought than any suggestion it would be capable of being implimented within any reasonable time.

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                  • #10
                    I'll expand a bit on this after work, but the big issue with a world transit point at that location is that it goes.against one of the.simple.area design ideas we're trying to impliment - namely a neutral zone outside of each faction zone to enable drives, ambushes and that kind of rp.

                    It's better to bring the other areas into line with this rather than stepping backwards with the.city.

                    As for stores, we'll see about implimenting more stores outside of the city.
                    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                    Sydney Smith.

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                    • #11
                      It's mainly the lack of cold iron arrows that hits you. Enchanted arrows I can do without, but 1d8 damage against 5/cold iron or 10/cold iron damage reduction is not a lot of damage believe me!
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                      • #12
                        Originally posted by Doubtful View Post
                        The big issue with a world transit point at that location is that it goes against an idea we're trying to implement: a neutral zone outside of each faction zone to enable drives, ambushes and that kind of RP.
                        I seem to remember a post by Saulus stating that we would not see a transition right by the access point to the city for the reasons Doubt specified.

                        Adding an additional store or two would be a real nice remedy for those who need equipment. For me the issue is the time it takes to post a flag in front of the Triumvirate. You endure it for a while because the faction equipment is so appealing. But after a while you are forced to take an appetite suppressant and decide nothing is worth that much pain.

                        That said, I know some who have made the commitment over time and have done it. They have certainly earned those reputation points IMO.

                        Cheers!
                        Cheers!

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                        • #13
                          Originally posted by Doubtful View Post

                          It's better to bring the other areas into line with this rather than stepping backwards with the.city.

                          As for stores, we'll see about implimenting more stores outside of the city.
                          Yeah, I'd rather more overland than more transitions! Stores on the ground selling consumables would also be sweet. Maybe an Elven fletcher in Avanthyr.
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                          • #14
                            It would seem a decent compromise if you still had to run to the city, but when you went to leave, it took you back beyond the walls. I recall the "Gate of the Sunderer" transition in Sundren City used to take us to the far end of Pioneer's Way, near the crypt and transition to the farm. I am not sure why it was changed, but what if it were changed back?

                            This would still allow for the neutral area outside the city so baddies could not just magically wind up at the city gates, though would still allow shenanigans where people could leave the city and magically appear behind the invaders. Still, seems like a "worst-case, minority of the time" scenario and overshadowed by all the happier Legion/Hand/Triumvirate members.

                            I have to agree with ManUtd4Ever about giving up on all the running. When my cleric was kicked out of the Triumvirate because they don't do Lathander, I was actually really happy to never have to make that run again. When you consider how easy the flag drops are for Exigo, Blackwood, Thay, etc. it really seems like the people in the city got the short side of the stick. Another possibility could be faction items with 1/day teleports? Get to tier 2 in your faction and no more running back to the city, your time is now too valuable for walking.
                            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                            • #15
                              Originally posted by Doubtful View Post

                              As for stores, we'll see about implimenting more stores outside of the city.
                              Please do. We lack a shield store and weapon store outside of the city. My suggestion is to have them at the Exigo trading post. But again I have little say in the matter.
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