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  • Gate Spell

    Firstly, I love how cool this spell is, and that it has multiple choices of summon based on your alignment!

    My suggestion is this: In Pnp you can either choose to subjugate the summoned creature for 1 round/level without needing to bargain with it or offer it tribute. However, longer terms of service can be bargained for!

    I would suggest giving the caster two options when casting the spell. The normal option would still cost 500gp as currently, but there would also be a min/level option costing 5000gp minus the caster's Diplomacy skill*50gp.

    Mainly I'm suggesting this because these summons are so damn awesome, and it'd be great if they could stick around for a whole dungeon crawl and fight alongside your party! (arguably it wouldn't be worth it at this cost but meh)
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    I can see so much abuse springing from that. Being able to use that summon for so long for an amount of gold that small wouldn't be worth it, because you can make three times that in Whurest by using the spell. It'd only promote solo'ing, in my opinion.
    "Use the Force, Harry" -Gandalf

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    • #3
      As one of the more experience whurest runners on the server, you max out, with a good loot room, at about 12k gold, and that's with REALLY good loot drops in the final room, and on the way there. Considering diplomacy isn't a class skill for half the classes that can take the spell, and the other half don't put points into it, having a minor offset of gold from a baseline of 5k or something isn't really that crazy. And the duergar in the final room can and likely will still wreck that summon 4v1 if someone is trying to solo. And if someone is soloing and can't get the final room, then the gold gain is about 6k-7k, which is only a little more then the spell costs, and less then if they didn't use it and just used a group.

      IMHO, I think a min/level version for a 5k cost is just fine, since you don't really make gold off of it solo, and if you are in a group, the summon usually gets in the way of the real warriors who are better buffed then the pet anyways.
      Tigen Amastacia: Died in events so you didn't have to.

      Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

      Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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      • #4
        Not to mention a lot of summons can be dispelled with Mord's (not sure about Gate right off), which the Alhoon casts, and the Clerics in Mossdale spam Dismissal if you've got an outsider summon out.
        Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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        • #5
          Gate as a summoning spell should technically be a permanent/as-long-as-you-agree-to summon by PnP rules when summoning a single creature into contracted service. It does cost 1,000 xp and require the establishment of terms and conditions. In lieu of that, what if the spell was made min/level or hr/level, but took some of your vitality as the currency for the transaction? You give some of your life force for the prolonged service of a powerful extraplanar creature...it sounds pretty standard. If it was something like 5-10 vit (more than the 4 you can simply drink back) it adds a serious risk for using the spell repeatedly as a solo grinding tool.
          I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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          • #6
            Isn't gate supposed to Hold or Stun Outsiders when it's cast on them? Maybe make it dominate an outsider its cast on? (Will Save)

            Or was that the "Planar Binding" tree.
            Characters:

            Elizabeth Brooks
            Human Cleric of Tyr, Initiate of the Just
            Vivian Shadechild
            Wanderer of Innocence and Hugs

            Useful Information for Casters:
            Sundren Spell Costs | Custom Sundren Spells

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            • #7
              Those are planar binding. The other function of gate is to make a Stargate to another plane.
              I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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              • #8
                I wouldn't mind seeing a longer Gate Duration, to make it more feasible. But permanency is a little weird considering the Summon has to stay in its Binding Circle? Aren't most of the major Wizard flops from ruining the binding circle and the Demon/Devil mauling them to death? =0
                Characters:

                Elizabeth Brooks
                Human Cleric of Tyr, Initiate of the Just
                Vivian Shadechild
                Wanderer of Innocence and Hugs

                Useful Information for Casters:
                Sundren Spell Costs | Custom Sundren Spells

                Comment


                • #9
                  That might have been 2nd ed, or maybe just Baldur's Gate...I remember some game making you cast prot. from evil before summoning or the devil would tear you apart.

                  Here is the 3.5 version:
                  http://www.dandwiki.com/wiki/SRD:Gate

                  and the Pathfinder version, which is mostly the same sans xp cost, a gold cost, and some HD limits for the summon:
                  http://paizo.com/prd/spells/gate.html
                  I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

                  Comment


                  • #10
                    Originally posted by sonuvalich View Post
                    That might have been 2nd ed, or maybe just Baldur's Gate...I remember some game making you cast prot. from evil before summoning or the devil would tear you apart.

                    Here is the 3.5 version:
                    http://www.dandwiki.com/wiki/SRD:Gate

                    and the Pathfinder version, which is mostly the same sans xp cost, a gold cost, and some HD limits for the summon:
                    http://paizo.com/prd/spells/gate.html
                    NWN1 and Baldurs Gate required Protection from Evil or it was Hostile =)

                    If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures. You can call and control several creatures as long as their HD total does not exceed your caster level. In the case of a single creature, you can control it if its HD do not exceed twice your caster level. A single creature with more HD than twice your caster level can’t be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.
                    I never knew Gate was a neat spell like this.
                    Characters:

                    Elizabeth Brooks
                    Human Cleric of Tyr, Initiate of the Just
                    Vivian Shadechild
                    Wanderer of Innocence and Hugs

                    Useful Information for Casters:
                    Sundren Spell Costs | Custom Sundren Spells

                    Comment


                    • #11
                      I wanted to have Pathfinder's babies just for taking out all the damned xp costs for spells, crafting, etc. I never used those spells or made many items for my parties simply because I did not feel it fair that I had to lose xp so my fighter could save gold on some fancy sword or armor.
                      I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                      • #12
                        I wouldn't be opposed if there were a vitality cost as well as the gp cost for the longer duration summoning.
                        "Now I know the full power of evil. It makes ugliness seem beautiful and goodness seem ugly and weak." -The Dance of Death

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                        • #13
                          Originally posted by sonuvalich View Post
                          In lieu of that, what if the spell was made min/level or hr/level, but took some of your vitality as the currency for the transaction? You give some of your life force for the prolonged service of a powerful extraplanar creature...it sounds pretty standard. If it was something like 5-10 vit (more than the 4 you can simply drink back) it adds a serious risk for using the spell repeatedly as a solo grinding tool.
                          Vitality drain would be fine by me! It's not something you'd want to do every day, its jus something that would be cool to be able to do, especially in big PvP battles. Having armies of Balors vs. army of celestials, and not have them wink out in a couple rounds time.

                          I'd think the evil summons would drain slightly more vitality though? (I also suspect the Evil summon is more powerful though as its CR 20 vs the Planetar's CR 16?)
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

                          Comment


                          • #14
                            These spells dont need to be longer then round per lvl. Anything longer then that lets you have "powerful" creatures that you buff and solo with. As for pvp it's over in 20 rounds anyways, why does the summon or gated creature need to last longer then that? yes i know not all summons bindings, gates, and creates are not created equally. Infact make the create undeads last 1 round per lvl too so they are all even.
                            Bram Drismon: Sundrens Centurio

                            https://www.youtube.com/watch?v=Gz2GVlQkn4Q
                            https://www.youtube.com/watch?v=Ndpryp2OlUQ
                            https://www.youtube.com/watch?v=P1QUZzeZoPQ

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                            • #15
                              Originally posted by thaelis View Post
                              Vitality drain would be fine by me! It's not something you'd want to do every day, its jus something that would be cool to be able to do, especially in big PvP battles. Having armies of Balors vs. army of celestials, and not have them wink out in a couple rounds time.

                              I'd think the evil summons would drain slightly more vitality though? (I also suspect the Evil summon is more powerful though as its CR 20 vs the Planetar's CR 16?)
                              I made the Gate summons identical in CR stats and abilities save for alignment based things.

                              Example (Numbers made up, can't remember what they actually are):
                              Balor has like 2d4 v. good,
                              Planetar has 2d4 versus evil
                              Concordant Killer covers both but to a lesser extent with 1d6 vs. Evil AND 1d6 vs. Good
                              Originally posted by Saulus
                              Stop playing other shitty MMOs and work on Sundren, asshole.

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