I like where Doubtful's head is at. Casters warp reality to their whims, they should be scary. In PnP it's generally no contest, because there are certain spells (such as fly/overland flight) that can keep casters at a safer distance from them angry man with the big sword, many spells are much more versatile (i.e. I shapechange into a humongous rust monster and eat your sword and armor, then a troll to regenerate a little health, then a dragon to eat you), and you get a few seconds to think about your next move in a turn-based combat system where everything isn't happening all at once, which is also nasty drawback of nwn2 because we're taking damage while trying to cast which generally doesn't happen in the good old tabletop version.
Don't misunderstand me, I am not complaining about wizards having it tough on Sundren. But Guard-of-Stars did sort of hit the nail on the head, if you fail a save against a fair number of our spells, you die the end. If you make the save, you probably win shortly thereafter. It can be very hit-or-miss, and luck plays a major role. I don't think the system can ever be fully balanced due to the mechanics of the game (if it went to turn based with a timer in combat, for example, that would be a huge boon to casters but that's not how NWN2 works) and Sundren has some house rules that further rein in casters (rest rules, IC reactions to people walking around with a dozen visible buffs on, etc.) so I get a little defensive when people start saying this spell is OP or change that spell.
Also, I want to go test this now, but freedom of movement should make you immune to most of the nastiness of Bigby's spell line. Also also, people have used rings of the ram on me, meaning the same nasty spells we have to earn 13-17 levels to get can be had in handy Green Lantern form for those with enough reputation in certain factions and some gold to blow. Also also also, having leveled both a wizard and some sword-and-board types it is no contest as to which is easier to level, so Doubtful's thought about the class being restricted are in some ways already a reality.
Just my 2 cp worth.
Don't misunderstand me, I am not complaining about wizards having it tough on Sundren. But Guard-of-Stars did sort of hit the nail on the head, if you fail a save against a fair number of our spells, you die the end. If you make the save, you probably win shortly thereafter. It can be very hit-or-miss, and luck plays a major role. I don't think the system can ever be fully balanced due to the mechanics of the game (if it went to turn based with a timer in combat, for example, that would be a huge boon to casters but that's not how NWN2 works) and Sundren has some house rules that further rein in casters (rest rules, IC reactions to people walking around with a dozen visible buffs on, etc.) so I get a little defensive when people start saying this spell is OP or change that spell.
Also, I want to go test this now, but freedom of movement should make you immune to most of the nastiness of Bigby's spell line. Also also, people have used rings of the ram on me, meaning the same nasty spells we have to earn 13-17 levels to get can be had in handy Green Lantern form for those with enough reputation in certain factions and some gold to blow. Also also also, having leveled both a wizard and some sword-and-board types it is no contest as to which is easier to level, so Doubtful's thought about the class being restricted are in some ways already a reality.
Just my 2 cp worth.






Comment