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  • #16
    Originally posted by Redjack View Post
    It would be nice to give a real reason for a Vamp to bite someone. A actual mechanical reason the improves or fixes a vamp. Thus encouraging vamps getting out and foraging. Maybe one of the Sundren's wizards of Dev will find the time someday.
    thanks guys
    Originally posted by Sundren Wiki: Vampires
    Blood & Feeding

    Vampires need blood to exist, often referring to it as vitae due to it's life giving properties. It is their lifeforce, their metabolism, their drug, their high, it's basically everything. As a vampire is full of blood, so are they closer to the state of "Living". Vampires can even reproduce vampire/half-vampire offspring if they sustain a high enough level of blood.



    As a vampire loses blood they will become more feral and more "dead". Their bodies will become pale, their eyes sunken, and their demeanor more ravenous or ferocious. Their mood will become quite irritable and will likely find it difficult to think anything beyond feeding just as a starving man would. When they are extremely low they could even go into a frenzy (See Below) depending upon their will power and self control. Once a vampire enters into this frenzy they their only thought becomes drinking blood, often killing victims without regard for who they are. The concept friend or enemy makes no difference to the frenzied vampire.


    If a vampire loses all their blood this does not kill them. It instead puts them in torpor (See below) in which their body will slowly dry like a mummified remains until blood is reintroduced. Some particularly strong vampires may still be aware of the world in this state and intentionally enter torpor to sleep away eras peacefully. These same vampires may even have means of stealing blood from individuals who happen upon their resting remains. This is up to DM discretion.
    [. . .]
    Though Sundren vampires are encouraged to feed at least once every week or two. There is no actual system in place to enforce this, and since play times differ from player to player, this rule is fairly lax and open to interpretation. Its certainly plausible that a vampire could feed from one of the npc mobs that exist on the server. However, a system may be created in the future to help manage this play.
    Just my two cents, but it might be interesting to see vampires lose vitality per time period (either in-play or over a longer RL duration) down to a minimum vitality (10-30, what have you) that would basically be 'near topour'. If the vampires were to gain vitality from drinking the "life-giving properties" of some living creature's blood to sustain themselves, it could be an interesting means of implementing the system inferred to in the wiki. I mean, either that or they could eat a pint of that Stouthammer stuff every few days. This would likely require some means of checks and balances, but Vampire-ship is usually vetted pretty well, from my understanding.

    As usual, feel free to either rip it apart or build something off the ideas.

    Cheers,
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    • #17
      Originally posted by Atmosphere View Post
      make it like a drug addiction. does our drug addition code work? I always assumed it did but never tested it out.
      Yes the addiction works well! I suppose you have never met Isabella.
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      • #18
        The thought of vamps losing vitality over time and needing to feed.on the vitality of the living is the best thing I've heard all week. I love this idea!

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        • #19
          I thought they were purposely not given reliance on blood to avoid them griefing new players etc etc.

          I'm sure I read something like this in the Wiki anyway...

          Having said that, I wouldn't mind if a vamp fed on one of my characters. It would be cool for RP, as long as it didn't happen every single day. But apparently feeding can't reduce your Con lower than 9, and since my Con is already far lower than that I guess I wouldn't be very tasty anyway?
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          • #20
            There is a lot of down time for vamp characters, making it hard to hunt, and a strong holy presence, so I'm not sure I like the idea of vitality falling too much.
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            • #21
              Lore-wise aren't there a bunch of mortal colibrite groupies hanging about for vampires to chomp on whenever they want? That kind of makes hunting requirements obsolete.
              Originally posted by Saulus
              Stop playing other shitty MMOs and work on Sundren, asshole.

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              • #22
                Even if you remove the NPC Colibrite junkies, there's a pretty large handful of mortal PCs who hang around and are willing.

                Edit: Also silly Paladins beating their faces against the brick house that is Ruby.
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                • #23
                  Originally posted by Kitsunestume View Post
                  Just my two cents, but it might be interesting to see vampires lose vitality per time period (either in-play or over a longer RL duration) down to a minimum vitality (10-30, what have you) that would basically be 'near topour'.
                  You mean vitality down to 10-30? That's pretty low! One crash/lag death and you'd be permadead.

                  I actually think a combo of small vitality drain for long periods of not feeding and "just fed" stat boost would give all the incentive they need!

                  Also, if the vitality restored and stat boost depended on the Con, Cha and/or Level of the victim then they wouldn't always go around picking on newbies ><

                  I don't know why I'm suggesting Cha....it just seems in all vampire movies they prefer blood from beautiful women. It must just taste better.
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                  • #24
                    No stat boost. They have several as is.

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                    • #25
                      Agreed with YMHM.

                      Originally posted by Yevelian
                      As I was munching on boiled carrots the other day at the estate, it occurred to me, as a vampire, should I be eating vegetables?
                      I think the OP's suggestion was best - simply replace the functionality of the Ale and Carrots with the Bite. Once or twice a day, allow the bite to move vitality from the victim to the recipient, or simply give the vamp vitality without taking any from the victim.
                      Last edited by Valhalla; 08-21-2013, 12:47 PM. Reason: QFMFT
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                      • #26
                        Originally posted by Valhalla View Post
                        Griefing is, of course, an ever-present concern when encouraging something like this, but staff seems to have taken a pretty hard line on it.
                        Not only do the staff take this seriously, so do the players. I assure you we at Evil Inc. are always aware of the fine line we walk, and always take precautions to not do such. If you ever feel you have been, please speak up. There is no reason not too.
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                        • #27
                          Vampires do not need to bleed vitality over time. They already can not be raised and reimbursed any vitality that way. I see nothing wrong with the way it is. I can over looks the fact im eatting carrots. Another blood item cool but I think thats low on the list of things I wanted the staff to work on in the end.
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                          • #28
                            Originally posted by Talleyman99 View Post
                            Vampires do not need to bleed vitality over time. They already can not be raised and reimbursed any vitality that way. I see nothing wrong with the way it is. I can over looks the fact im eatting carrots. Another blood item cool but I think thats low on the list of things I wanted the staff to work on in the end.

                            In the end, I agree. A blood item would be good, and fun, but this thread got a little beyond what I intended. :P
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