My 2p worth of thoughts on this.
Problem with the rep = epic is that there are still a few player characters who basically bought their ranks back in the days of the donation boxes, and i'm sorry but i'm not cool with seeing my warlock who has earned level 21 over a very very long time suddenly dropped to 15 whilst other players who may or may not have bought their way to the top ranks of their faction catapulted up to epic levels.
Also it means that if I wanted to work my way back up to epic levels again I would need to join up with a faction? well lets look at that.. I wanted to join the Ebon coin shortly after the city took flight in the second sundering, then I was banned from Sundren city, I am also not permitted to operate in port avanthyr by order of the Meriadoc establishment, Auril is way out (obviously), was refused permission to join the Enclave.. The player faction Merchant House Idea that I pushed really hard for the last time I was here got some of the staff really excited, until the port leaders blocked me from setting up in the place the staff wanted to see the house so the idea was suddenly no longer a hot topic and like so many other plots and plans for my characters just got abandoned by the way side.
So what choices are there? I basically either have a choice of joining the Black Hand despite the fact that Ignus does not follow any of the religions held by the black hand, or I simply resign myself to never making epic level again?
Now i'll be honest, I certainly didn't do myself any favours, when I got the big "fuck you, you can't play in our new city" from the legion I got my panties in a bunch because it occurred to me that all this awesome new content that had just come out , and that the whole community had been waiting a very long time for would suddenly and permanently be denied to me because another player had decided it should be so.
So instead of trying to broaden my rp circles and attempt to interact with the new players that the new content was bringing in, I decided to head off to my old clique and went off to play with my buddies, my buddies just so happened to be in the black hand so my time was spent in and around Sestra, obviously this would not look good for my character so yeah I accept that after getting shafted I compounded the issue further by playing with the only players I really had access to, clearly then I am not blameless in this. The fact remains that I should technically not be allowed into the black hand because I do not worship any of the evil gods that make up the unholy communion of evilness.
I don't want to just sound like i'm giving nothing but negative feedback here, but i'm honestly not sure how to approach the situation regarding xp/levels/death. Considering the lower population numbers I think perma-death is a difficult proposition for me to get behind, many of the players who are based on the Euro time zones have already mentioned numerous times that they struggle to find others to have fun with and lack serious dm attention, throwing perma death into the mix does not seem to me like a way to inspire people to be daring and go out having fun, it's risk vs. reward and lowering level caps, adding perma-death and basing epics on faction standings are all well and good if you can justify it with balanced rewards, yet I struggle to see where this is the case.
Problem with the rep = epic is that there are still a few player characters who basically bought their ranks back in the days of the donation boxes, and i'm sorry but i'm not cool with seeing my warlock who has earned level 21 over a very very long time suddenly dropped to 15 whilst other players who may or may not have bought their way to the top ranks of their faction catapulted up to epic levels.
Also it means that if I wanted to work my way back up to epic levels again I would need to join up with a faction? well lets look at that.. I wanted to join the Ebon coin shortly after the city took flight in the second sundering, then I was banned from Sundren city, I am also not permitted to operate in port avanthyr by order of the Meriadoc establishment, Auril is way out (obviously), was refused permission to join the Enclave.. The player faction Merchant House Idea that I pushed really hard for the last time I was here got some of the staff really excited, until the port leaders blocked me from setting up in the place the staff wanted to see the house so the idea was suddenly no longer a hot topic and like so many other plots and plans for my characters just got abandoned by the way side.
So what choices are there? I basically either have a choice of joining the Black Hand despite the fact that Ignus does not follow any of the religions held by the black hand, or I simply resign myself to never making epic level again?
Now i'll be honest, I certainly didn't do myself any favours, when I got the big "fuck you, you can't play in our new city" from the legion I got my panties in a bunch because it occurred to me that all this awesome new content that had just come out , and that the whole community had been waiting a very long time for would suddenly and permanently be denied to me because another player had decided it should be so.
So instead of trying to broaden my rp circles and attempt to interact with the new players that the new content was bringing in, I decided to head off to my old clique and went off to play with my buddies, my buddies just so happened to be in the black hand so my time was spent in and around Sestra, obviously this would not look good for my character so yeah I accept that after getting shafted I compounded the issue further by playing with the only players I really had access to, clearly then I am not blameless in this. The fact remains that I should technically not be allowed into the black hand because I do not worship any of the evil gods that make up the unholy communion of evilness.
I don't want to just sound like i'm giving nothing but negative feedback here, but i'm honestly not sure how to approach the situation regarding xp/levels/death. Considering the lower population numbers I think perma-death is a difficult proposition for me to get behind, many of the players who are based on the Euro time zones have already mentioned numerous times that they struggle to find others to have fun with and lack serious dm attention, throwing perma death into the mix does not seem to me like a way to inspire people to be daring and go out having fun, it's risk vs. reward and lowering level caps, adding perma-death and basing epics on faction standings are all well and good if you can justify it with balanced rewards, yet I struggle to see where this is the case.
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