Yesterday I went and had a play on another RP server as I was bored and there was no one online here.
Whilst there were several things that I disliked, I'll list the things I found quite decent.
1) Darker Nights - Humans can't see two feet in front of their face, Elves can see just well enough to make out walls/doorways etc. I like this as it makes lanterns/light spells more useful, and makes more of a distinction between the different races
2) Light spell doesn't make a globe - 'nuff said (yes I know about casting it in your inventory but I'm lazy and the targeting system in NWN2 sucks)
3) Damaging spells buffed - seems like every server except ours does this? I wouldn't suggest buffing Magic Missile/Greater Fireburst/Isaac's Missiles/Wall of Fire as they would become too powerful, but everything else sorely needs it. +5 max dmg dice would be about perfect, not too big a bump for high level spells but would be noticeable for lower level spells.
4) Mage armor doesn't stack with armor - I think someone told me this was impossible, but they have it so it must be possible
5) Half Elves get the "Skilled" ability of humans (+1 skill points/level). While I don't think that was implemented yet, I noticed it listed in their development thread so they'll have it eventually
Whilst there were several things that I disliked, I'll list the things I found quite decent.
1) Darker Nights - Humans can't see two feet in front of their face, Elves can see just well enough to make out walls/doorways etc. I like this as it makes lanterns/light spells more useful, and makes more of a distinction between the different races
2) Light spell doesn't make a globe - 'nuff said (yes I know about casting it in your inventory but I'm lazy and the targeting system in NWN2 sucks)
3) Damaging spells buffed - seems like every server except ours does this? I wouldn't suggest buffing Magic Missile/Greater Fireburst/Isaac's Missiles/Wall of Fire as they would become too powerful, but everything else sorely needs it. +5 max dmg dice would be about perfect, not too big a bump for high level spells but would be noticeable for lower level spells.
4) Mage armor doesn't stack with armor - I think someone told me this was impossible, but they have it so it must be possible

5) Half Elves get the "Skilled" ability of humans (+1 skill points/level). While I don't think that was implemented yet, I noticed it listed in their development thread so they'll have it eventually
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