Okay, I gotta be honest, this is a funny thread to me. It's been posted many times in many incarnations of Sundren in many different ways to many different people.
It comes down to two things...
1. Emotions cause people to fail at logical perception of a problem no matter who you are.
2. Our human brains fill in information we do not have available which creates things like paranoia or assumptions.
These are two basic properties of a Human being. If you think you are above #1 then you are sadly mistaken. Positive emotions does help to alleviate problems, but frustrations will always add heat to a fire. Best way to handle a conflict is not always to try and solve it right when it happens.
If you think you are above #2, then you are extremely mistaken. The best way to test this part of a human brain is to listen to someone talk on the phone or be around them. You don't know the other side of the conversation but you automatically start to imagine what the other side is saying. That is how our mind works.
No matter how logical you think you are behaving in any situation, you may not be handling the situation effectively. The reasons we tell people to go to DMs is a few. Most problems are even solved before they have to escalate just because you voiced it to a DM before trying to correct it. It starts to become a non-issue. Some keep going but it can be helpful to have a moderator that was not involved in the scenario to weight things out.
Good guys vs Bad guys. Someone always gets hurt over it. Our characters, despite being IC, can sometimes become extensions of our own personalities. It's hard to disconnect from them for some people, and chances are you might be one of those people. You don't want to look weak, like a failure, or many other things.
Really the only thing that will truly fix this problem is people seriously sit down before any PVP at all and say "I am ready to lose." Someone has to lose IC'ly, and chances are it will be you. HOWEVER, nobody has to lose OOC in conflicts if we just chill out and realize we're all just trying to play and enjoy the game.
That's why when I lose at PVP I tend to compliment the other side. Even if it's just RP PVP.
"Hahah, good detective work finding out I'm a murderer!"
"I was like 'OH SHIT' when you hit me with that wail of banshee!"
It's funny how much tension disappears when people keep the air friendly.
And one thing I think badguys in particular SERIOUSLY need to frigging own up to that I can't beat over their head enough is:
VILLAINS LOSE!
If you play a villain you're signing up to be the loser one way or the other. You might survive, but your plans get thwarted, your factions get defeated, your assets get stolen, you get found out and live on the run or worse.
Don't scream METAGAME and cling to your secrets. They will most likely be found out and acted against eventually and just because this happens doesn't mean it's metagaming!
A friend of mine on another RP server did an experiment with this by dressing up as his faction in perfect armor and hanging out in a social place. He sorta looked like an NPC and didn't say anything, just stood their guarding.
He had the highest evidence against villains ever, because people were busting their secrets out and didn't realize it to him. He was amazed how many criminals are more than happy to speak about their criminal behavior.
Honestly, no villain is so secretive nobody will find you out. But what's the point in being a villain if you aren't found out? It's like being a dungeon full of monsters and the entrance is inaccessible. Tree falling in the woods and we're busy having a party.
Be an enjoyable villain and people will appreciate you.
And for the good guys. Be careful that your quest to bring good to the world doesn't bleed over so hard that you aren't willing the budge on anything just to let a villain have fun. You know they signed up to lose, you don't always have to put the nail in the coffin at that moment.
Anyway, the only person trying to screw you all over is me. So just blame me if things go wrong
It comes down to two things...
1. Emotions cause people to fail at logical perception of a problem no matter who you are.
2. Our human brains fill in information we do not have available which creates things like paranoia or assumptions.
These are two basic properties of a Human being. If you think you are above #1 then you are sadly mistaken. Positive emotions does help to alleviate problems, but frustrations will always add heat to a fire. Best way to handle a conflict is not always to try and solve it right when it happens.
If you think you are above #2, then you are extremely mistaken. The best way to test this part of a human brain is to listen to someone talk on the phone or be around them. You don't know the other side of the conversation but you automatically start to imagine what the other side is saying. That is how our mind works.
No matter how logical you think you are behaving in any situation, you may not be handling the situation effectively. The reasons we tell people to go to DMs is a few. Most problems are even solved before they have to escalate just because you voiced it to a DM before trying to correct it. It starts to become a non-issue. Some keep going but it can be helpful to have a moderator that was not involved in the scenario to weight things out.
Good guys vs Bad guys. Someone always gets hurt over it. Our characters, despite being IC, can sometimes become extensions of our own personalities. It's hard to disconnect from them for some people, and chances are you might be one of those people. You don't want to look weak, like a failure, or many other things.
Really the only thing that will truly fix this problem is people seriously sit down before any PVP at all and say "I am ready to lose." Someone has to lose IC'ly, and chances are it will be you. HOWEVER, nobody has to lose OOC in conflicts if we just chill out and realize we're all just trying to play and enjoy the game.
That's why when I lose at PVP I tend to compliment the other side. Even if it's just RP PVP.
"Hahah, good detective work finding out I'm a murderer!"
"I was like 'OH SHIT' when you hit me with that wail of banshee!"
It's funny how much tension disappears when people keep the air friendly.
And one thing I think badguys in particular SERIOUSLY need to frigging own up to that I can't beat over their head enough is:
VILLAINS LOSE!
If you play a villain you're signing up to be the loser one way or the other. You might survive, but your plans get thwarted, your factions get defeated, your assets get stolen, you get found out and live on the run or worse.
Don't scream METAGAME and cling to your secrets. They will most likely be found out and acted against eventually and just because this happens doesn't mean it's metagaming!
A friend of mine on another RP server did an experiment with this by dressing up as his faction in perfect armor and hanging out in a social place. He sorta looked like an NPC and didn't say anything, just stood their guarding.
He had the highest evidence against villains ever, because people were busting their secrets out and didn't realize it to him. He was amazed how many criminals are more than happy to speak about their criminal behavior.
Honestly, no villain is so secretive nobody will find you out. But what's the point in being a villain if you aren't found out? It's like being a dungeon full of monsters and the entrance is inaccessible. Tree falling in the woods and we're busy having a party.
Be an enjoyable villain and people will appreciate you.
And for the good guys. Be careful that your quest to bring good to the world doesn't bleed over so hard that you aren't willing the budge on anything just to let a villain have fun. You know they signed up to lose, you don't always have to put the nail in the coffin at that moment.
Anyway, the only person trying to screw you all over is me. So just blame me if things go wrong

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