Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Death System

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Death System

    I know everyone loves the new death system, which makes Permadeath a lot less likely whilst still keeping death relatively scary.

    But, it has one side-effect which I do not like. No one carries/wears their most powerful magic items. They leave them in their storage chest and only take them out for special occasions.

    Most of the cool items that were given out today are likely destined for Inn-room storage boxes all over Sundren.

    I think this is kinda sad, and would suggest getting rid of the "lost item" chance, perhaps replacing it with an extra level-scaled gold or even small xp loss (massive xp loss can become really disheartening, but i still feel we need some kind of extra penalty to just vitality)

    EDIT: Maybe like 20*level XP loss? Thats 400 for a 20th level character, which is probably still enough to make them shit-scared of dying since they can only gain DM xp!
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    That's why you adventure with a friend! Raises don't have the lost item chance right?

    Although, I feel for you Althy in Aussie time zone - friends may not be that common. =(

    Comment


    • #3
      *silence broken only by the occasional sound of crying*

      Yes, I have no friends. Thanks :P

      Even then, you can't always be with your friends! And no one seems to want to risk even the 0.1% chance of losing their items so they ditch them all in their chest.

      I heard someone say the other day "Damn ironic.. I left my amulet of immunity to silence in my chest so i didn't lose it on death, and then i got hit by a Silence effect and died"
      UTC+8
      Yes, I realise my RP writing sucks. Just be thankful I keep it short

      Characters
      Thalanis Moonshadow

      Comment


      • #4
        While I'd like to have the item loss changed, I don't think it is as big of an issue as you make it out to be. There's nothing wrong with leaving expensive items in storage if you're expecting to die. Some grinding areas are pretty difficult, and so there's no reason to carry items on you that aren't strictly necessary at the time.

        We have the storage for a reason. If people never put things in it, then why would we need it? Just because you have an expensive item, doesn't mean you need to be carrying it on your person every second of the day.

        I heard someone say the other day "Damn ironic.. I left my amulet of immunity to silence in my chest so i didn't lose it on death, and then i got hit by a Silence effect and died"
        That was me, and the fact I left it and other items in my chest is because we were doing Mossdale which had rather painful balancing at the time (I don't think it was a Silence, either, just a KD that didn't apply the graphic effect). I put away any somewhat expensive item I had as well as all of my gold because there was a very good chance we would die. Normally I actually don't put things in storage, the only reason I did that time was because of just how dangerous Mossdale was at that stage in its post-Second Sundering balancing. Seeing as we did die, it was a prudent choice.

        When I do put items like that in storage, it's only for the duration of the grinding session. I always take them back out when I'm done so I can use them in RP. I'm sure that's the case with most other people as well. If you're doing PvE and don't need the item, then why bother carrying it on you? Heck, if you're RPing and aren't intending on wearing it, then why encumber yourself with it?

        The potential item loss is annoying, yes, but I think you're exaggerating on people "hiding" items in storage. If they're just RPing, then there's no threat to the item. Therefore, if they're not using it at that point, then it's not because they feel afraid of losing the item, it's because they see no desire to use it at that point in time.
        -Arcanist Josirah Caranos, Red Wizard of Thay

        Comment


        • #5
          Originally posted by Rhifox View Post
          The potential item loss is annoying, yes, but I think you're exaggerating on people "hiding" items in storage. If they're just RPing, then there's no threat to the item. Therefore, if they're not using it at that point, then it's not because they feel afraid of losing the item, it's because they see no desire to use it at that point in time.
          I'm not pointing a finger at people who do it, I'm just saying its sad that people feel they have to. Like some of those who got their cool crowns in the ceremony today will likely leave it in their chest (i know at least one of them will).

          If I was them I'd feel a bit sad that I couldn't wear my sexy crown whilst running around Argyle slaying undead ><
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

          Comment


          • #6
            Bah. I always have my best stuff on me, and do the opposite. I personally never self-raise, even when it means lying dead in a coffin for two weeks until someone finds me and brings be back among the living. 0-% chance of item loss, 800 GP payment every time. It help to have a few chars to fall back to when three of your mains are waiting to be found though. It gets a bit embarrasing once your down to your seventh char in four hours though

            Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
            Also part of Frazer Fabrications are:
            Frazer Armories - focused on resale of prefabricated arms and armorments;
            Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
            Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


            James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
            AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
            Theme: Stil Alive

            Grid vs. Squeegle, not Good vs. Evil

            Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

            Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
            To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
            crafting tutorial.

            Unfortunate truths:
            Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
            Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

            Comment


            • #7
              I'm also frigthened to death about losing something expensive, but keeping all the stuff that will ensure your survival in a container seems a silly ic behaviour. You're more afriad about losing a material object, over your life? I can see thaelis having issues with souls reluctant to get a chance to go back to life because of materialism.

              can the items that get lost this way appear as loot on nearby mobs or containers? That way you could out a reward for its retrival!
              My'athvin Simaryl - Elven Mhaornathil
              Mhaenal Ahmaquissar - Minstrel Knight

              Comment


              • #8
                Lets be honest... if you were in the middle ages and you happened somehow to kill a knight with a pitchfork because he was being a tyrant, and you thought you could get away with it, you'd take all his stuff.... at the bare minimum, you'd take at least his coin purse and something that looked shinny and expensive (and probably small, but hey, that sword is studded with gems!). You'd do it; so give those Privateers or goblins or undead zombies what they deserve sometimes - they have little babies to feed too!... well, maybe not the zombies, but you get the drift.

                I can sadly see someone abusing a system where the "loose" items to mobs and then "retrieve" them with another character
                Bree - Bookkeeper and diplomat of Exigo.

                Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
                Cybil Gelley (Retired)
                Perry Turnipfodder - aspiring talent, happy chronicler.

                Comment


                • #9
                  Yes, what we need is even less risk on death.

                  Honestly, if people just want to break out the ultra-cool expensive stuff for big events rather than using it for everyday junk that's fine with me. Gives the impression that the items actually have some sentimental value rather than just being a prettier version of every other sword with some higher numbers attached.

                  That's a much better option than yet again softening the death system.
                  Last edited by Doubtful; 09-29-2012, 11:11 AM. Reason: Anti rage edit.
                  It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                  Sydney Smith.

                  Comment


                  • #10
                    Originally posted by Kitsunestume View Post
                    even when it means lying dead in a coffin for two weeks until someone finds me and brings be back among the living. 0-% chance of item loss, 800 GP payment every time.

                    Translation: *Waits around ten to thirty minutes until a friend logs on so you can shoot them a tell and get them to res you.*

                    Don't worry, bro. Everybody does this. I've even received tells from DM characters asking me to pick up their corpse.
                    "Kaeldorn hates players." -Albert Einstein


                    Originally posted by DM Cornuto
                    Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                    Comment


                    • #11
                      Originally posted by Lollercide View Post
                      Originally posted by Kitsunestume View Post
                      even when it means lying dead in a coffin for two weeks until someone finds me and brings be back among the living. 0-% chance of item loss, 800 GP payment every time.

                      Translation: *Waits around ten to thirty minutes until a friend logs on so you can shoot them a tell and get them to res you.*

                      Don't worry, bro. Everybody does this. I've even received tells from DM characters asking me to pick up their corpse.
                      This is against server rules and being party to this as either the dead player or the rescuer will result in your character being reset to level 1 on the first offense, and deleted on the second.

                      If a DM has been asking you to do this, it should be reported to Saulus.
                      Last edited by Poltergeist; 09-30-2012, 04:39 AM. Reason: Quote tag mishap

                      Comment


                      • #12
                        Originally posted by Poltergeist View Post
                        This is against server rules and being party to this as either the dead player or the rescuer will result in your character being reset to level 1 on the first offense, and deleted on the second.

                        If a DM has been asking you to do this, it should be reported to Saulus.
                        I'm coming for you, DM PCs. I will PvP you all once you are level one.
                        "Kaeldorn hates players." -Albert Einstein


                        Originally posted by DM Cornuto
                        Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                        Comment


                        • #13
                          Originally posted by Farmboy2003 View Post
                          I'm also frigthened to death about losing something expensive, but keeping all the stuff that will ensure your survival in a container seems a silly ic behaviour. You're more afriad about losing a material object, over your life? I can see thaelis having issues with souls reluctant to get a chance to go back to life because of materialism.

                          can the items that get lost this way appear as loot on nearby mobs or containers? That way you could out a reward for its retrival!
                          Or it could appear as loot on your corpse. Would be nice for PvP too, instead of the winner being like "So, when are you coming over to the banite castle to drop off your +3 sword?"
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

                          Comment


                          • #14
                            Something my roomate taught me....if you fill your inventory with random crap....like spoons....percentage wise your chances of losing your good items goes down (all that crap the old loot system gave out had its uses)
                            "Half the lies they tell about me aren't true."
                            Yogi Berra

                            Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                            http://www.sundren.org/wiki/index.php?title=Main_Page

                            Comment


                            • #15
                              I'm not sure what seems most silly; Leaving your Sword of undead-slaying at home, when going to hunt undeads, or go into battle carrying 50 spoons, and then not even bothering to bring a fork.

                              It would take a lot of deaths to get juust that item removed you wanted to mule anyway fezz. Wouldn't the vitality system prevent that?

                              Having the lost item spawn as loot on the corpse, would certainly make finding player corpses interesting.
                              My'athvin Simaryl - Elven Mhaornathil
                              Mhaenal Ahmaquissar - Minstrel Knight

                              Comment

                              Working...
                              X