I wanted to get this idea out before I go away. It's simply an idea for discussion and to get it on record.
What sparked the idea is the result of the latest poll indicating that the most popular thing people would like to see in the future is "Quests, more things to do when DMs aren't around!"
The idea is to have a way for DMs to run "events" without their actual presence. It would be a substitute for a regular event and make event participation easier for those who play at times when DMs are rarely on-line.
How I envisioned things is that the event would be set up in a character request, by PMs or otherwise. In fact, PMs would probably be the primary means of communication between the player (assume plural too from now on) and the DM.
The DM would leave an identifier object somewhere that the player could pick up. The player then goes off on a "quest" to move the story along. Progress would be made with triggers which only fire for the player with the identifier. The triggers would have an expiry if that's possible. Results are scripted for each trigger. The player then reports back to the DM. Repeat the process as often as the "event" requires. Eventually, of course, the player and a DM would have to meet in-game for XP and/or other rewards.
The whole thing should be at least theoretically possible.
This is a very quick summary of the idea and much would need to be fleshed out.
What sparked the idea is the result of the latest poll indicating that the most popular thing people would like to see in the future is "Quests, more things to do when DMs aren't around!"
The idea is to have a way for DMs to run "events" without their actual presence. It would be a substitute for a regular event and make event participation easier for those who play at times when DMs are rarely on-line.
How I envisioned things is that the event would be set up in a character request, by PMs or otherwise. In fact, PMs would probably be the primary means of communication between the player (assume plural too from now on) and the DM.
The DM would leave an identifier object somewhere that the player could pick up. The player then goes off on a "quest" to move the story along. Progress would be made with triggers which only fire for the player with the identifier. The triggers would have an expiry if that's possible. Results are scripted for each trigger. The player then reports back to the DM. Repeat the process as often as the "event" requires. Eventually, of course, the player and a DM would have to meet in-game for XP and/or other rewards.
The whole thing should be at least theoretically possible.
This is a very quick summary of the idea and much would need to be fleshed out.


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I'm really a eurozone player, if you go by times, even though I live in Canada.



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