I would suggest that a more direct message be sent to a player when they are subdued. In some recent PvP madness, my player was subdued while a fight was raging around me and I didn't realize it. I thought I had simply recovered and so I joined the fight again, which obviously should not have happened.
Maybe when you die, it would help to send a message to the player and to also use floating text on the character saying
*<character name in caps> SUBDUED*
Thus making it blatantly obvious that the person was subdued.
Maybe when you die, it would help to send a message to the player and to also use floating text on the character saying
*<character name in caps> SUBDUED*
Thus making it blatantly obvious that the person was subdued.





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