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  • I was just in the Pioneers road crypt with a lvl 6 sneaker/melee char. It was not really a challenge, but I wanted to try it out.

    Main point is, the wizards and zombies do not spawn, at least not for me. Loot is great, even though must stuff is scrolls and potions.
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

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    • Went into the first floor of the Whurest ruin, nothing much to complain about difficulty wise however I was getting the same xp for the Thralls (white name) and the Overlords (green name), Lvl 19 char soloing.

      I could see making the purple worm a bit tougher it was a bit too easy to hit (red name)

      No loot at all
      Last edited by Dragor; 09-21-2012, 10:56 AM.
      "Half the lies they tell about me aren't true."
      Yogi Berra

      Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
      http://www.sundren.org/wiki/index.php?title=Main_Page

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      • I ran Mirakus again a couple of times last night in a group. Although we have seen a change in the general loot, the Elder Golems (Red Mobs which are the closest things to a boss in that dungeon) have yet to drop anything special. I am not sure, since it's a level 12 dungeon, if they should be dropping green items or anything, but I just figured I'd mention what I've seen.

        Oh and I noticed that the gold being given on killing the mobs seems to have been increased. Maybe this is meant to be a gold generating dungeon rather than an item one? Anyway, the amount of gold coming out there definitely makes the 5k cost for city papers seem less of a problem once players can handle this dungeon.
        Account Name: LuvHandles
        Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
        Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
        Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
        Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
        Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
        Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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        • Dungeon:
          Whurest Ruins

          Party Composition (Number of people/Levels/Etc):
          Party of 3
          L18 Cleric (My first time through to the end, with sub-optimal spell selection and timing. There would be greater effectiveness on future rescue attempts)
          L20 DD
          Mid-level Wizard

          Feedback:
          Party members got down to 50% hp a few times. No serious difficulties but if we weren't paying attention we would have got into trouble.
          Successful
          Fun

          Comment


          • Originally posted by Intrepid42 View Post
            Dungeon:
            Whurest Ruins

            Party Composition (Number of people/Levels/Etc):
            Party of 3
            L18 Cleric (My first time through to the end, with sub-optimal spell selection and timing. There would be greater effectiveness on future rescue attempts)
            L20 DD
            Mid-level Wizard

            Feedback:
            Party members got down to 50% hp a few times. No serious difficulties but if we weren't paying attention we would have got into trouble.
            Successful
            Fun
            "Mid-level" wizard was 18 with caster level 21. Gave both DD and Cleric my full selection of buffs.

            To elaborate a bit... this run actually went quite a bit smoother than my last Whurest run (which included a 21 warlock, 20-ish blackguard, and a high-teen wizard (or sorc) and ranger). I imagine it was largely because of having a DD as our tank... they're pretty beefy when fully wizard and cleric buffed.

            Boss didn't spawn... I assume another group went in shortly before we did, though we spent about an hour or so RPing in Bristlebeard's before heading in and during that time I didn't see anyone in there on player search. Not sure how long his respawn timer is supposed to be.

            Also, a few of the doors on the top level have LOS issues. They require you to stand right up against them before they open. The 'default' open range won't work.
            -Arcanist Josirah Caranos, Red Wizard of Thay

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            • Originally posted by Rhifox View Post
              "Mid-level" wizard was 18 with caster level 21.
              That reminds me, we need to stamp out the practiced spellcaster exploit.
              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
              Sydney Smith.

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              • Originally posted by Doubtful View Post
                That reminds me, we need to stamp out the practiced spellcaster exploit.
                Please do. Along with Spellcasting Prodigy, it feels like you have to take it just to be even with other casters of your level since everyone takes them.
                -Arcanist Josirah Caranos, Red Wizard of Thay

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                • Originally posted by Rhifox View Post
                  "Mid-level" wizard was 18 with caster level 21. Gave both DD and Cleric my full selection of buffs.
                  Oops. My mistake.

                  And it need not be said that without Sevra the wizard on full buff-mode I doubt we would have survived.

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                  • What is wrong with prodigy? As far as I can tell it works as intended..

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                    • Originally posted by Seheren View Post
                      What is wrong with prodigy? As far as I can tell it works as intended..
                      It works as intended, it's just OP compared to the rest of the background feats, IMO. Pretty much every spellcaster takes it because of that.
                      -Arcanist Josirah Caranos, Red Wizard of Thay

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                      • Originally posted by Rhifox View Post
                        It works as intended, it's just OP compared to the rest of the background feats, IMO. Pretty much every spellcaster takes it because of that.
                        Everyone likes a feat and takes it, so let's take it away. I like this person. They could someday be as troll as me.
                        "Kaeldorn hates players." -Albert Einstein


                        Originally posted by DM Cornuto
                        Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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                        • Back during the terrible times of The Great Nerfing, I was always slightly suprised this feat made it through intact. I mean Luck Of Heroes lost it's +1 AC because it was, ahem 'Overpowered'.

                          Thankfully we're not returning to those days. No plans to do anything with Spellcasting Progidy.

                          Edit: Anyway, go back to dungeon balancing.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

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                          • Party: 17th level EK

                            Area: Cold Climb

                            Feedback: Wow! Its awesome...much more dangerous than before. Obviously my feedback is a lot less useful than a party of 10-12th's (which it seems to be aimed at) but I thought I would note a couple of things.

                            Firstly, there are a LOT of them. Like every single square meter of the map is infested with elementals and white elk (is this related to the invasion of Aquor? if so then thats understandable)

                            Secondly, they spawn on top of your head, and sometimes in weird places, like the wolves that spawn directly in front of the transition to Whurest, blocking your path. It was all very well before when they would use stealth to legitimately creep up on you, but this is just *poof* appearing and any archer or wizardly character will likely be headed to the Fugue shortly after.

                            Also, the Blue coloured White Elk casters cast a lot of fire spells (isn't that against their religion?!).

                            Lastly, at 17th level running just half the cold climb brought me to half HP, exhausted all my spells and gave no xp or gold. For the barbarians thats understandable, but the Blue Mephits and Elder Frost Elementals are still a challenge at my level and after hacking at them for hours feel kinda cheated at getting no xp ><

                            EDIT: As for loot, only mephit bodies and other small paraphernalia so far
                            Last edited by thaelis; 09-23-2012, 01:52 AM. Reason: spelling error
                            UTC+8
                            Yes, I realise my RP writing sucks. Just be thankful I keep it short

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                            Thalanis Moonshadow

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                            • One of the complaints I heard before the encounter re-do was that there weren't enough spawns in the area to make it a viable place to level. Do you think its tipped too far in the other direction?
                              Last edited by Cornuto; 09-23-2012, 02:26 AM.
                              Originally posted by Saulus
                              Stop playing other shitty MMOs and work on Sundren, asshole.

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                              • In my opinion, definitely *shrugs* Others might disagree though.

                                I think those really high density spawns should perhaps be restricted to a few areas that can be avoided if you want to, such as Glacier and Cold ruins.

                                Whurest itself being overrun by an army of elementals seems especially odd. Why would the dwarves allow this?

                                On another note, I'm guessing those Elder Frost Elementals have super vulnerability to fire spells, like the giants. Thats something else I dislike. If a creature has 150% or 200% vulnerability to an element, its insanely easy for some players to kill (two delayed blast fireballs = 10 dead giants), and super tough with no xp for everyone else.
                                UTC+8
                                Yes, I realise my RP writing sucks. Just be thankful I keep it short

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                                Thalanis Moonshadow

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