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NPC Weapon Damage Resistances

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  • NPC Weapon Damage Resistances

    Are there any plans to change these around a bit in the next upcoming patch?

    For instance, using blunt/bludgeoning weaponry on certain types of undead (skellies, banedead, ect.) doesn't seem to have an effect like what I had anticipated it would be. To be honest, I would have imagined piercing and/or slashing weapons sucking the most on these types of enemies (I can visualize an arrow potentially ricocheting off some magically enhanced bones or swords merely chipping away at them, compared to something like a mace or morningstar crushing it).
    "Life is a game. The only thing that matters is whether you're a pawn or a player."

    ~Zvarich

  • #2
    Arrows are neutered enough already. Thanks. >_>

    (this message was brought to you from the Sundren Resident Archer Population)
    Maia Nanethiel ~ Moon Elf Female Ranger

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    • #3
      (this message was brought to you from the Sundren Resident Archer Population)
      My archer does just fine.

      For instance, using blunt/bludgeoning weaponry on certain types of undead (skellies, banedead, ect.) doesn't seem to have an effect like what I had anticipated it would be.
      I think blunt weapons do full damage on skeletons, and edged and piercing weapons have their damage reduced. This is appropriate.
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

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      • #4
        Verses Zombies, blunts do less (hard to squish what squishes easily and bounces back into shape); piercing does less as well, but slashing is the way to go (chop off flesh... of course, that should change zombies to Skeletons if you ask me )
        Bree - Bookkeeper and diplomat of Exigo.

        Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
        Cybil Gelley (Retired)
        Perry Turnipfodder - aspiring talent, happy chronicler.

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