*tilts head* That's not how I initially read it, and you are right. Sorry Manut, I misread. I blame the late hour I wrote the post at. ^_^;
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If you want crit immunity find a way to become undead, or become a construct. As to the DR Issue, it really is not a problem. Most clerics I play with do not even use the spell. If you want to complain about broken spells then complain about FoM. Most people wouldn't use Body of Stone if FoM did not negate the movement speed.
Though, I do have to say for a 6th level spell this spell is pretty damned OP. I can agree with removal/tone down of this spell."Service to a cause greater than yourself is the utmost honor you can achieve."
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Shoot I am even for the DR spells to be like they were in Second edition. Which was they would absorb the Melee/Ranged attack fully. However it would only absorb up to 1d4 +1/2Caster Level worth of attacks. Which makes it less awesome in PvE but possibly more OP in PvP."Service to a cause greater than yourself is the utmost honor you can achieve."
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If the argument is that it's not a 'real' spell, remove it and put Living Undeath back in. If it's an issue with the DR - I don't even know, considering there's other forms of DR available (Righteous Might, Earth Domain, etc). If it's an issue with Freedom of Movement bug - it's a bug, fix the bug. I do not agree with removing critical hit immunity without putting in a replacement, and I think Living Undeath (especially since Death Ward no longer blocks stat damage) has no reason not to go back in - especially since it can be cast on other people, and makes having a cleric an even better support.
To Mournas: This isn't 2nd Edition, stop bringing that to the table, because it will never be considered. The closest 'edition' that would be considered is Pathfinder. It's time to let go of the past, bro.Active
Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.
Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.
Retired/Dead
Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.
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There is no need for critical hit immunity. If you're a weakling caster then you should have plenty of other ways to not be hit. If you're a melee buff then you should be beefy on the HP, If you have poor HP for being a melee man then that is your own fault. Critical Hit Immunity on anything is stupid in the first place. Everything has weak points even Undead. Take a Vampires leg off at the knee and its severely crippled, even if it didn't take "extra damage". Cleave a Skeleton at the base of its spine and it will be in two pieces and wont be doing nearly as well in combat.Originally posted by Satoshi View PostIf the argument is that it's not a 'real' spell, remove it and put Living Undeath back in. If it's an issue with the DR - I don't even know, considering there's other forms of DR available (Righteous Might, Earth Domain, etc). If it's an issue with Freedom of Movement bug - it's a bug, fix the bug. I do not agree with removing critical hit immunity without putting in a replacement, and I think Living Undeath (especially since Death Ward no longer blocks stat damage) has no reason not to go back in - especially since it can be cast on other people, and makes having a cleric an even better support.
The true thing that should be fixed is the Crit system in NWN2.
The Crits should be as Follows:
(Weapon Damage + Enchantment Bonus) x Crit Multiplier + ALL OTHER Damage Mods.
NWN2 Crit Engine goes like this:
(Weapon Damage + Enchantment Bonus + Strength Mod + Power Attack/Imp Power Attack/Enhanced PA/Supreme PA + Various other spells and class abilities such as Storm Lords Enhanced Weapons and Divine Favor the +3 Damage from being Enlarged, I also believe Divine Might falls here also) x Crit Multiplier + Additional Weapon Enchants (Such as Burning Swords).
I have built a character to capitalize on this issue. Decado, Once he hits level 20 he will be doing crits 40% of the time for around like 160-180. (Broken)
Edit: Crit Immunity on Constructs is okay but I have always just made it so that constructs can only take X amount of Damage per attacks vs Critical Immunity"Service to a cause greater than yourself is the utmost honor you can achieve."
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I'd be in favour of it being tweaked or removed.
Having it with a long duration but slowing the player down (without FoM mitigating that effect) combined with the DR being of the x/level type might work.
Or just remove it.
Though a 3rd route of throwing out a bunch of adamantine weapons to the spawns could also be considered.It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
Sydney Smith.
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It is nice to know you think so much of me.Originally posted by ManUtd4Ever View PostHowever, I generally ask myself why someone wants a particular part of the game changed before I jump on board. In this case, Stone Body completely nerfs the awesome powers of a Stormlord. I am just saying...
This is the most insulting thing you could possibly say, because I've always constantly tried to make PvP (which I've done less than 10 times in 2 years on this server) easier for my charachters through use of the suggestion thread.
Why don't we just give everybody full electrical immunity so I cannot go around griefing them all day anymore...
I already responded to you with my reasoning earlier in the thread, and you just insinuated that I just want to make my Char more powerful again after that. Really I'm glad you think so much of me...Thanks"Half the lies they tell about me aren't true."
Yogi Berra
Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
http://www.sundren.org/wiki/index.php?title=Main_Page
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Here's an idea...
New spell rules:
"Stonebody
Duration: 1 round/level (may not be extended)
This spell temporarily grants one some of the qualities of a stone golem. One becomes immune to critical hits and electrical damage while having their movement rate halved for its duration*."
*(Fix the FoM exploit while at it for this, tortoise shell and other spells)
And that's it. No innate DR on it, no strength or con bonuses - literally just grounds you and makes your organs matter less or something (I don't know, it's magic you figure out the logic behind half of this nonsense).
Keeps it short and sweet, people get their crit immunity and electrical immunity without all that other superfluous nonsense, also it's a short duration spell with a movement penalty so a clever warrior can simply counter it with IKD before simply avoiding the combatant for the duration and then proceeding to crit him to death afterwards (assuming he doesn't get blown apart by spells or something in the meantime). PvE stays largely the same because you have all the other crap protecting you normally anyway, though you have one less passive immunity (crits in this case) to fall back on so you actually need to be bloody careful when you use it. PvP wise, its a powerful tool to buy time or crush the unwary in the right circumstances.
It becomes a useful short order spell against crit monsters and stormlords (And stormlord crit monsters should they pop up) in pvp, and a boss/hard-encounter buff for PvE.
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Because critical immunity is a second level spell (with a slight stat penalty).Active
Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.
Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.
Retired/Dead
Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.
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Being immune to criticals is silly. Rogues deserve more than being countered by a single, long-duration spell. A persistable one was ridiculous.
With it, Rogues are best to initiate every nearly-hostile dialogue with any caster by stabbing them into subdual from stealth before chatting.
Comparing NWN to DnD is silly, stop doing it. Unless we have 12-hour rest gaps, it's not a fair comparison.
Anyway, stone body...
I actually don't have much problem with it on Wizards, assuming it functions how it should (which it dosen't). With Clerics it's ridiculous, and makes a hell of a lot more sense as a Druid spell than a Cleric spell.Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
"Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"
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