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  • Nondetection Duration

    Nondetection is a third level spell that makes a character immune to Detect Good/Evil/Undead and to Locate Creature. It has no mechanical benefits whatsoever and can not help a player kill things better like a Heroism or Mage Armor does.

    While the PnP duration is one hour per level, normal conversation that would take one or two hours tops in game end up taking many hours in real life. I've often had to have my spellcasters bow out of conversations early to recast his Death Wards and Energy Immunities and such, spells with durations close to our exceeding 24 hours. It's even worse during DM events that can span hours and one can never rest. The hour per level duration doesn't work for this spell on a PW where there are two separate time flows.

    If a PC is intelligent enough to use Nondetection on a regular basis they shouldn't be punished by having it suddenly drop while roleplaying.

    Nondetection should have its duration significantly increased, maybe 10 hours per level. While that is a huge amount of time, I think it necessary.
    1. The spell will still be dispelled on rest.
    2. The spell can still be dispelled by offensive abjurations.
    3. The spell provides a RP benefit that confers absolutely no mechanical advantages whatsoever.
    4. In game time and out of game time run at two completely different rates, making the current duration inadequate.
    James Arrow: Potion Vendor

  • #2
    If I had a stamp of approval, I'd stamp it on this thread.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

    Comment


    • #3
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        Close enough ^
        "Use the Force, Harry" -Gandalf

        Comment


        • #5
          Good answer, r3, good answer.
          Originally posted by Satoshi
          Boobs > You. Cornuto: 0 Cat: 1
          Originally posted by Cornuto
          Glad everyone's being extra fucking ridiculous today.

          Comment


          • #6
            I stopped lurking just to add my agreement to this thread. I'd go so far as to say that a great many spells that are meant to be 'long duration' need their durations lengthened to reflect the difference between game time/real time flow - but any sort of talk about spellcasting seems to enrage the players who don't use magic.
            Active
            Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.

            Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.

            Retired/Dead
            Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.

            Comment


            • #7
              As pure fighter, i still agree, any spell that adds only RP benefit to character, shoudnt be punished by short duration if its in PnP otherwise.
              Gimghair Ironwall - To strike an Ironwall is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid one lands on you

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              • #8
                As a player who almost exclusively plays evil characters...Yes.

                Comment


                • #9
                  Agreed!

                  Needing to escape from RP evey 20 minutes is both irritating and suspicious.

                  Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                  Also part of Frazer Fabrications are:
                  Frazer Armories - focused on resale of prefabricated arms and armorments;
                  Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                  Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                  James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                  AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                  Theme: Stil Alive

                  Grid vs. Squeegle, not Good vs. Evil

                  Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                  Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                  To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                  crafting tutorial.

                  Unfortunate truths:
                  Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                  Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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                  • #10
                    Just so it is clear I think this is a good idea and I am not opposed to this suggestion but aren't potions of nondetection dirt cheap?

                    If so, you might consider carrying around a flask and take a swig every once in a while until another fix is found.
                    Ashard Velmont - Gentleman scoundrel
                    Ryland Padant - A dedicated soul

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                    • #11
                      Originally posted by Standur View Post
                      Just so it is clear I think this is a good idea and I am not opposed to this suggestion but aren't potions of nondetection dirt cheap?

                      If so, you might consider carrying around a flask and take a swig every once in a while until another fix is found.
                      Good idea. Potions it is untill something gives
                      Originally posted by roguethree
                      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                      Comment


                      • #12
                        Originally posted by Lothoir
                        Nondetection is a third level spell that makes a character immune to Detect Good/Evil/Undead and to Locate Creature. It has no mechanical benefits whatsoever and can not help a player kill things better like a Heroism or Mage Armor does.
                        I support increasing the duration of this.

                        Originally posted by Lothoir
                        I've often had to have my spellcasters bow out of conversations early to recast his Death Wards and Energy Immunities and such, spells with durations close to our exceeding 24 hours.
                        I don't support increasing the duration of any of these.

                        That is all.
                        Selanus Raleigh - Thief; Manipulator; Information gatherer; devout worshipper of Mask.

                        01/04/2012

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                        • #13
                          This thread gets the Duluvan Sule stamp of approval.

                          I am forever worrying about how much longer I might have on my nondetection... and when I play him I have nondetection with as close to a 100% uptime as possible.

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                          • #14
                            It was one of my favorite spells in 2E. Many campaigns had rings of Non-detection though so once you had one you rarely had to use the spell again.
                            Originally posted by roguethree
                            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                            Comment


                            • #15
                              I fully agree with this plan!

                              On a similar note, would Disguise Self be up for a duration increase? just wondering thoughts

                              Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                              Also part of Frazer Fabrications are:
                              Frazer Armories - focused on resale of prefabricated arms and armorments;
                              Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                              Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                              James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                              AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                              Theme: Stil Alive

                              Grid vs. Squeegle, not Good vs. Evil

                              Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                              Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                              To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                              crafting tutorial.

                              Unfortunate truths:
                              Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                              Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                              Comment

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