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  • Human ice popsicles

    I was thinking, the Glacier/Cold climb is one the coolest and best looking areas in the game...it would be nice if the cold was a little more scary though.

    By the time I was of a level high enough to get past the nasties (9th) my Fort save was so good that I took 4? 6? points of damage in the entire run from the base of the mountain to the peak.

    Maybe Constitution DC 8 or 10 check would be more fear-inspiring than Fort DC 14 save? That way only a tough as nails Dwarf or someone wearing anti-cold gear could save on a 1+
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    Yeah! In my opinion, the barbarians who live there should be near death by the time you arrive... Or maybe it's just a flavor thing that's not meant to be a real challenge. I don't know.
    "Swollen like some grotesque fertility idol worshipped by a forgotten tribe of men, the creature was nonetheless able to knife through the waves with terrifying grace and purpose. With a flash of shark teeth and a bloom of red, another sailor died screaming."

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    • #3
      All of the encounters and dungeons are going to be looked at, I believe, for the eventual update. If you want though, I can spawn some purple worms up there for kicks and giggles before I go to work every day.
      "Use the Force, Harry" -Gandalf

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      • #4
        As long as there's dc40 epic spike traps on every path, Grin.
        "Swollen like some grotesque fertility idol worshipped by a forgotten tribe of men, the creature was nonetheless able to knife through the waves with terrifying grace and purpose. With a flash of shark teeth and a bloom of red, another sailor died screaming."

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        • #5
          On the flip side a character without a constant elemental sheild and low hit dice would get wiped out pretty easily. My rogue at level 13 and his 5 Fort save can literally die of the cold up there.
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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          • #6
            I like the idea. For those who aren't so tough (*cough* Thief *cough*), maybe have a Sherpa-esque trader near the base that sells protective clothes.
            Sago Trumperstomper--Halfling Bandit (retired)
            Hraligar Brittlefist--Dwarven Superiority Advocate
            Kraz't Goretusk--Goretusk Tribe Chieftan

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            • #7
              There used to be NO save. Made it near impossible for not casters. This, is better trust me.

              Though like any system tweaks can be warranted... Perhaps vary the fort save based on the severity of the cold.. the more sheltered places could be like they are now but the climb to the Aurilites for example could be much higher. Keep in mind no matter how hard the DC casters will always be king and a piece of gear with cold resist the mundies crown.

              Maybe colder at night too?

              The barbarians are all equipped and trained to survive.

              Blizzards would be cool too. when the weather ramps up the spawns disappear and the cold damage gets boosted big time. There are areas for shelter that show up on tracking map so those with survival get some use.

              As Grinn said though most of this kind of thing is being wrapped into encounter adjustment. We are working on it. Thanks for your suggestions as always.

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              • #8
                Originally posted by DM_Acorn View Post
                There used to be NO save. Made it near impossible for not casters. This, is better trust me.

                Though like any system tweaks can be warranted... Perhaps vary the fort save based on the severity of the cold.. the more sheltered places could be like they are now but the climb to the Aurilites for example could be much higher. Keep in mind no matter how hard the DC casters will always be king and a piece of gear with cold resist the mundies crown.

                Maybe colder at night too?

                The barbarians are all equipped and trained to survive.

                Blizzards would be cool too. when the weather ramps up the spawns disappear and the cold damage gets boosted big time. There are areas for shelter that show up on tracking map so those with survival get some use.

                As Grinn said though most of this kind of thing is being wrapped into encounter adjustment. We are working on it. Thanks for your suggestions as always.
                Like the idea of survival based shelter spots. Sounds good!
                Originally posted by roguethree
                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                Comment


                • #9
                  At the moment, it's one easy spell for the casters to negate all the damage. Unless you made the damage Magical, it'd be the same if you improved it.

                  I really dislike the idea of making another place harder to survive as a non-caster.
                  Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
                  "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

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                  • #10
                    I think dc should go up as you climb higher.
                    "Thanks is best given in the form of gold." -Kyle Rendell

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                    • #11
                      Reduce the frequency of saves and have the DC scale each time you make the check. When you finally fail the Fort save the cold damage is applied every round without checking for another Fort save until you've gone inside and rested.

                      Endure Elements (1st level spell, available as a potion) makes you immune to the environmental damage.
                      James Arrow: Potion Vendor

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                      • #12
                        Originally posted by DM_Acorn View Post
                        There used to be NO save. Made it near impossible for not casters. This, is better trust me.

                        Though like any system tweaks can be warranted... Perhaps vary the fort save based on the severity of the cold.. the more sheltered places could be like they are now but the climb to the Aurilites for example could be much higher. Keep in mind no matter how hard the DC casters will always be king and a piece of gear with cold resist the mundies crown.

                        Maybe colder at night too?

                        The barbarians are all equipped and trained to survive.

                        Blizzards would be cool too. when the weather ramps up the spawns disappear and the cold damage gets boosted big time. There are areas for shelter that show up on tracking map so those with survival get some use.

                        As Grinn said though most of this kind of thing is being wrapped into encounter adjustment. We are working on it. Thanks for your suggestions as always.
                        Awesome ideas! If the cold were more on e.g. the Glacier and less in the sheltered valley that would make perfect sense.

                        And yeah, the barbarians have lived there for generations i guess, and adapted to the cold..plus they have Survival skill. Incidentally, does survival provide a save bonus to the saves vs. cold?

                        "My rogue at level 13 and his 5 Fort save can literally die of the cold up there."

                        Actually, making it a Con check instead of Fort would (comparatively) benefit low Fort save characters, whilst preventing casters from mega-buffing their Fort save to resist the cold >
                        UTC+8
                        Yes, I realise my RP writing sucks. Just be thankful I keep it short

                        Characters
                        Thalanis Moonshadow

                        Comment


                        • #13
                          Originally posted by thaelis View Post
                          Awesome ideas! If the cold were more on e.g. the Glacier and less in the sheltered valley that would make perfect sense.

                          And yeah, the barbarians have lived there for generations i guess, and adapted to the cold..plus they have Survival skill. Incidentally, does survival provide a save bonus to the saves vs. cold?

                          "My rogue at level 13 and his 5 Fort save can literally die of the cold up there."

                          Actually, making it a Con check instead of Fort would (comparatively) benefit low Fort save characters, whilst preventing casters from mega-buffing their Fort save to resist the cold >
                          The survival skill should definitely be checked. Perhaps a survival check, then failing that, a Fort/Con check, failing that then cold damage.

                          Or maybe just a survival check. People don't usually invest in the skill, and it'd be a great way to reward the few real rangers and barbarians out there.
                          Sago Trumperstomper--Halfling Bandit (retired)
                          Hraligar Brittlefist--Dwarven Superiority Advocate
                          Kraz't Goretusk--Goretusk Tribe Chieftan

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                          • #14
                            Meh, it's not really bad the way it is. I wouldn't really call it a big deal. It is already potentially lethal to thieves and it would certainly kill commoners (or mages that aren't prepared for it) rather quickly. I'm less interested in seeing more save rolls flying across my screen than I am in seeing the region completed. It's one of the better areas sundren has to offer it's low magic users for one thing and it's just damned cool looking on the flip side.

                            Would be nice to see that forest of frozen figures and the unknown keep beyond that the bard in a tavern alludes to, or what lies beyond that cave with the not so secret secret door, or a full on tribal out post for the White Elk. The beautiful twisted ice castle of a mad ice wizard and his sorcerous consort. A great temple of Tempus marking the site of an almost forgotten battleground where once a valiant stand was made by men against giants. The whole area brims with possibility and I'm more interested in that than taking two cold damage.

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                            • #15
                              Fortitude saving throws use a CON modifier already. I don't see the benefit of basing it purely on CON. It's like swapping WIS rolls for will saves.

                              If it's too easy, maybe the save needs to be higher, no?

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