This is a class that I think has amazing potential for RP and fun. However, I feel like I should raise a few concerns about this class, that have made being a MoMF very difficult.
I feel the requirements for this class are extremely heavy, considering its relative weakness. it costs 3 feats, as well as DM permission to take the class. Once taken you begin to realize early on the forms have been toned down so far many have become useless in any combat situation. From what I hear the forms were drastically weakened at some point.
This may have been necessary at the time, but at this point it seems that it has only made this class too weak. The top form, which I waited for until I finally hit level 17 has no combat potential. This is so with almost all of the current forms, their AC even with feats such as Elephants Hide still hovers barely over 30 at best.
Here is the example of the top form.. The Young Red Dragon Form, at level 17 ((which is the highest form without being level 22 for a slightly upgraded Dragon form)) Has a base 22 AC ((around 30 with buffs)) does 1-4+4 damage with 19 STR and has a breath weapon that does aprox. 10d6 damage. The breath weapon is bugged and doesnt always go off and is generally not useful in most combat.
The problem is, that form is significantly weaker than normal druid forms, and at the steep feat requirements and lack of any added spell casting, it comes out to be utterly useless in comparison. Even if it looks awesome. This is so for 99% of all the forms.
I don't mean to sound accusing or demanding, even if I do sound that way, but in its current state the class is just not worth it. It would seem that is how most people feel considering there have only been a handful, and none in recent months.
What I ask is that consideration is given, to breathe a little life into the Class. My suggestions would be as follows, regardless if my opinion means nothing.
Feats required: Guardian of the Grove, Greater Fortitude, skill focus: Knowledge Nature, alertness. ((With added strength, the class should still need a bit steeper price.))
Skills Required: same.
Add to class : Spells gained on all odd numbered levels, and at one mid-high level ((6/7/8)) and at 10 allow a MoMF to take one of the natures warrior feats.
As for the Forms: I would suggest they be looked at to be increased in power slightly. Mostly I think the AC possible on the upper forms is too low(( around 30 with buffs)), which is an easier fix. Add a bit more AC to the forms, look into why some spells do not stack with the Base AC of the forms.
Also the combat usefulness isnt there. I really don't have a lot of ideas how to fix that though from what I heard long ago, some of the forms were much stronger, such as the giants. Why not just bring them back to their original strength.
I would be glad to help any of the Staff to look at the different forms, test them, or whatever need be.
I feel the requirements for this class are extremely heavy, considering its relative weakness. it costs 3 feats, as well as DM permission to take the class. Once taken you begin to realize early on the forms have been toned down so far many have become useless in any combat situation. From what I hear the forms were drastically weakened at some point.
This may have been necessary at the time, but at this point it seems that it has only made this class too weak. The top form, which I waited for until I finally hit level 17 has no combat potential. This is so with almost all of the current forms, their AC even with feats such as Elephants Hide still hovers barely over 30 at best.
Here is the example of the top form.. The Young Red Dragon Form, at level 17 ((which is the highest form without being level 22 for a slightly upgraded Dragon form)) Has a base 22 AC ((around 30 with buffs)) does 1-4+4 damage with 19 STR and has a breath weapon that does aprox. 10d6 damage. The breath weapon is bugged and doesnt always go off and is generally not useful in most combat.
The problem is, that form is significantly weaker than normal druid forms, and at the steep feat requirements and lack of any added spell casting, it comes out to be utterly useless in comparison. Even if it looks awesome. This is so for 99% of all the forms.
I don't mean to sound accusing or demanding, even if I do sound that way, but in its current state the class is just not worth it. It would seem that is how most people feel considering there have only been a handful, and none in recent months.
What I ask is that consideration is given, to breathe a little life into the Class. My suggestions would be as follows, regardless if my opinion means nothing.
Feats required: Guardian of the Grove, Greater Fortitude, skill focus: Knowledge Nature, alertness. ((With added strength, the class should still need a bit steeper price.))
Skills Required: same.
Add to class : Spells gained on all odd numbered levels, and at one mid-high level ((6/7/8)) and at 10 allow a MoMF to take one of the natures warrior feats.
As for the Forms: I would suggest they be looked at to be increased in power slightly. Mostly I think the AC possible on the upper forms is too low(( around 30 with buffs)), which is an easier fix. Add a bit more AC to the forms, look into why some spells do not stack with the Base AC of the forms.
Also the combat usefulness isnt there. I really don't have a lot of ideas how to fix that though from what I heard long ago, some of the forms were much stronger, such as the giants. Why not just bring them back to their original strength.
I would be glad to help any of the Staff to look at the different forms, test them, or whatever need be.
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