Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Blind Fight

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Blind Fight

    My suggestion is to make Blind Fight immunize the character who picks it against Blindness, or fix the following bug with Blindness.

    There is a bug with Blindness, where even a character who selected the Blind Fight feat can not actually attack a hostile target, when blinded; not until a creature attacks him first. This makes spells like Word of Faith, that blinds everyone without a save, a very powerful escape mechanism and grinding tool.



    Blinded (as per PnP, for reference.)

    The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
    Ramza Xantheus "...for a meager fee, of course."

    "
    Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

  • #2
    The blindness bug is not fixable due to the invisability hardcoded effect

    I cant see any glaring issues with tweaking blind fight into a blindness immunity...except possibly offensive spellcasting
    "Half the lies they tell about me aren't true."
    Yogi Berra

    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
    http://www.sundren.org/wiki/index.php?title=Main_Page

    Comment


    • #3
      Actually, because only melee types are going to take Blindfight, this would go a long way toward helping find balance. That is, no more "lol WoF I win."
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        Originally posted by roguethree View Post
        Actually, because only melee types are going to take Blindfight...

        you think this why?

        even from a casters perspective, training to target enemies off of senses other than sight makes sense...but it opens a can of worms
        "Half the lies they tell about me aren't true."
        Yogi Berra

        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
        http://www.sundren.org/wiki/index.php?title=Main_Page

        Comment


        • #5
          Originally posted by Dragor View Post
          but it opens a can of worms
          Fair enough. However, I would rather see the Fighter types get buffed at the risk of making a single Favored Soul/Cleric spell becoming obsolete, instead of refusing the buff to Fighter types so Favored Souls/Clerics retain another I.WIN button.
          Ramza Xantheus "...for a meager fee, of course."

          "
          Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

          Comment


          • #6
            Originally posted by The Butcher View Post
            Fair enough. However, I would rather see the Fighter types get buffed at the risk of making a single Favored Soul/Cleric spell becoming obsolete, instead of refusing the buff to Fighter types so Favored Souls/Clerics retain another I.WIN button.

            I was saying it opens a can of worms in respect to casters taking the feat with your suggested modifications not as a whole...I like the idea currently as I havent found anything that causes an overbalance in it yet
            "Half the lies they tell about me aren't true."
            Yogi Berra

            Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
            http://www.sundren.org/wiki/index.php?title=Main_Page

            Comment


            • #7
              I think he's referring to casters taking the feat so they can target with spells. With a 50% miss chance and a -2 ATK I don't see it as being too much of a problem, especially when you consider how much of an investment a feat is to a non-fighter.
              James Arrow: Potion Vendor

              Comment


              • #8
                Agreed. Blind fight should let you do just that: Fight while blinded. Not just fight concealed baddies.
                Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                Zaphram Babblerocks: Silly Gnome Tinkerer
                Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

                Comment


                • #9
                  Originally posted by Lothoir View Post
                  With a 50% miss chance and a -2 ATK...

                  with the hardcoded mess that obsidion or whoever created when they "fixed" ivis is that while you are blinded all other objects are pretty much treated as ethereal from your chars perspective


                  getting around this by making blind fight in effect immunity to blindness will take away the blanket perspective etherealness but also any of the penalties will be gone

                  to keep that someone would have to create a custom variant of blindness making the entire suggested modification of blind fight unecissary


                  it would be more thoroughly solved by a custom scripted blindness effect however
                  "Half the lies they tell about me aren't true."
                  Yogi Berra

                  Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                  http://www.sundren.org/wiki/index.php?title=Main_Page

                  Comment


                  • #10
                    Thinking it over even more, this would be less and less useful to a caster as compared to a fighter. A fighter gets an unlimited number of attacks so long as they are alive, making 50% concealment less of an issue. Additionally their attack ratings are so high -2 means nothing to them.

                    A wizard's best spells, on the other hand, are ranged touch attacks. -2 attack is a hit, but not too bad. The 50% concealment however is crippling. Unlike a fighter a wizard only has 3 or 4 disintegrates at the most.

                    This would ultimately benefit fighters much more than it would wizards. Clerics walk around immune to blindness so the feat would add nothing to them.

                    Dragor: There are only 2 or 3 spells I can think of off the top of my head that blind creatures. They would need to be changed to check for the feat, and if it detects it the character would not have the blindness effect applied to them but rather a linked -2 ATK penalty, -2 AC, 50% miss chance. The remove blindness spell could then be altered to remove the miss chance. With all three effects being linked the penalties would also disappear.
                    James Arrow: Potion Vendor

                    Comment


                    • #11
                      Blind-Fight [General]
                      Benefit
                      In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

                      An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.

                      You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.

                      Normal
                      Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.

                      Special
                      The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

                      A fighter may select Blind-Fight as one of his fighter bonus feats.

                      This does not make you immune to blindness. It just makes you slight more likely to hit things you can't see well cuz of concealment.

                      In 1.2x patch blindness got bugged where you can't attack hostile enemies while blind. I told this to obsidian, but they never put out another patch so, my thinking is just remove anyone's ability to inflict blindness and be done with it.

                      Comment


                      • #12
                        Originally posted by Dragor View Post
                        it would be more thoroughly solved by a custom scripted blindness effect however
                        This really seems like the best method to bring Sundren closer to PnP, but it is also the most demanding of DEV attention. Nevertheless, any help/fix towards giving a preemptive defense towards Blindness and its bugged affect is a welcome one.
                        Ramza Xantheus "...for a meager fee, of course."

                        "
                        Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

                        Comment


                        • #13
                          The Blindness spell is a 2nd level spell with a fort save and Power Word Blind only works when the target is low on hit points, besides taking up a valuable high level slot. Neither of these are particularly bothersome for a pure melee build.

                          Replace the blindness effect in Word of Faith to a deafness effect. 20% spell failure that means absolutely nothing to a fighter unless someone's trying to give him orders. It also makes sense that a holy word would sear the ears rather than eyes.
                          James Arrow: Potion Vendor

                          Comment


                          • #14
                            Originally posted by Lothoir View Post
                            Dragor: There are only 2 or 3 spells I can think of off the top of my head that blind creatures. They would need to be changed to check for the feat, and if it detects it the character would not have the blindness effect applied to them but rather a linked -2 ATK penalty, -2 AC, 50% miss chance. The remove blindness spell could then be altered to remove the miss chance. With all three effects being linked the penalties would also disappear.
                            a good workaround but implausable from the standpoint of the person who has to script it, especially if it is only for dealing with three spells


                            I'm actually leaning in favor of GBX's suggestion of removing the blindness effect although it still causes work dealing with the spells that cause blindness (for FS's and whatnot who cannot exactly shrug off losing a spell)

                            As I can say that when Blinding Spittle was removed it didnt really effect a Druid/FS's effectiveness all that much so probably the laziest...*ahem* easiest solution
                            "Half the lies they tell about me aren't true."
                            Yogi Berra

                            Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                            http://www.sundren.org/wiki/index.php?title=Main_Page

                            Comment


                            • #15
                              When Blinding Spittle was removed Spirit Shamans were allowed relevels to choose new spells. I would imagine Favored Souls would be allowed the same courtesy. If Blindness is removed there would be no problem from that standpoint.
                              James Arrow: Potion Vendor

                              Comment

                              Working...
                              X