As hit on in other threads, I propose a reworking of the resting system.
Once every in-game 24 hours. Rest areas, where resting with unlimited frequency is available, are only in inn rooms, faction HQs, and certain points in particularly long/challenging dungeons.
Also, have resting take a PC a full minute (or longer, that'd be fine with me).
Leave resting rules in place for level 5 and under PCs.
Once every in-game 24 hours. Rest areas, where resting with unlimited frequency is available, are only in inn rooms, faction HQs, and certain points in particularly long/challenging dungeons.
Also, have resting take a PC a full minute (or longer, that'd be fine with me).
Leave resting rules in place for level 5 and under PCs.



ungeoneering, as appropriate. Whenever someone rests in the campsite subtract (rester's HD - rester's Survival - rester's Knowledge(appropriate)) from the previously found total. That would represent everybody in the party pitching in as best they can to make a campfire and encourage more people to take knowledge skills.
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