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Amending Stealth Rules

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  • #31
    Well for starters, Sundren isn't here to balance NWN2 or DnD 3.5.

    2ndly Ever since Flamestrike was removed from the Sestra Lizards and replaced with Creeping Cold of all things (way to make the dungeon Cleric/Druid Friendly) Rogues lost the best place for them to lvl

    3rdly Stop suggesting things get Nerfed because your Char isnt designed to deal with it, Thats what teamwork is for

    4thly I want to see more High Lvl rogues that can disarm the Dispell traps without getting spotted by anything, and have the ability to Hips out if the party Buffer (Seb) Dies (carrying him to a temple and/or cleric of course)

    And finally...the only thing in DnD that is OP is a Pali/Sorc/EK Drow or a Sorc/EK/BG Drow and Demi Liches(with time stop)
    "Half the lies they tell about me aren't true."
    Yogi Berra

    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
    http://www.sundren.org/wiki/index.php?title=Main_Page

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    • #32
      Originally posted by Dragor
      3rdly Stop suggesting things get Nerfed because your Char isnt designed to deal with it, Thats what teamwork is for
      Yes yes yes yes yes yes yes. With you 145% here.

      Originally posted by Dragor
      4thly I want to see more High Lvl rogues that can disarm the Dispell traps without getting spotted by anything, and have the ability to Hips out if the party Buffer (Seb) Dies (carrying him to a temple and/or cleric of course)
      Boy, do I have the rogue for you!
      [COLOR=Black][COLOR=Blue][I][B]Landristin Ly[/B][/I][/COLOR][I][B][COLOR=Blue]onstongue[/COLOR][/B][/I]: Ancient, Child of Colibrus. Advisor of Colibrus, Emissary of Sestra, Magistrate of Sestra.

      -[I]Not fond of morning walks on the beach.[/I]
      [/COLOR]

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      • #33
        2ndly Ever since Flamestrike was removed from the Sestra Lizards and replaced with Creeping Cold of all things (way to make the dungeon Cleric/Druid Friendly) Rogues lost the best place for them to lvl
        Wasn't done to be cleric or druid friendly but rather because the Lizards were literally killing themselves and their allies with the spell.
        Originally posted by Saulus
        Stop playing other shitty MMOs and work on Sundren, asshole.

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        • #34
          I say we give all HiPS characters 2,000XP every time someone starts a thread about stealth and HiPS.
          "Kaeldorn hates players." -Albert Einstein


          Originally posted by DM Cornuto
          Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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          • #35
            Originally posted by DM Cornuto View Post
            Wasn't done to be cleric or druid friendly but rather because the Lizards were literally killing themselves and their allies with the spell.
            I know, I was just being sarcastic for all the Divine Caster Haters out there, Its Probably better this way (Haven't done that dungeon since that tweak was implemented)
            "Half the lies they tell about me aren't true."
            Yogi Berra

            Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
            http://www.sundren.org/wiki/index.php?title=Main_Page

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            • #36
              With the auto-fail on 1's rule still applicable to every skill except stealth I'm going to revisit this thread and suggest that when characters use stealth mode to approach other PC's they be required to roll a Hide check and a Move Silently check, to see if they roll a 1 or not. The detecting party is not entitled to a Spot/Listen counter check. It's silly that for every other character, with every other skill, that a 1 autofails for them, but not for those using Hide or Move Silently. Especially when the wording of the House Rule explicitly mentions Hide and Move Silently:

              Originally posted by House Rules
              In PnP, skill rolls don't follow this auto-fail rule. However, in PnP, you have DM's that can regulate dice rolls to apply appropriate modifiers and penalties. We don't want to create an environment where high level characters will ALWAYS spot low level ones, or ALWAYS remain hidden, or ALWAYS see through bluffs. This house rule is meant to compensate for the lack of modifiers and penalties that are usually applied to skill rolls in PnP.
              Of course, to keep in line with the first part I've bolded, when a character does detect a sneak they should be required to roll a Spot and Listen check to see if they roll a 1.

              It would be reasonable to only require these rolls when a sneak first approaches a person/group, and when they change transitions while following a person/group.
              James Arrow: Potion Vendor

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              • #37
                *sniffs the air* Necromancy is afoot. I feel it in my turning checks!
                Originally posted by roguethree
                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                • #38
                  Originally posted by Thief Of Navarre View Post
                  *sniffs the air* Necromancy is afoot. I feel it in my turning checks!
                  Thread successfully turned. No more zombies here.

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