Originally posted by Thief Of Navarre
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I'm not saying lets give immunities to everything out there. I chose fear because a lot of players don't use fear spells in abundance. Mostly specific npc's such as the crypts in valley road. I would never desire a player to be immune to all mind effect spells. Goblins/gnolls/ogres don't use fear. Necro, and keep also I've seen a lack of fear. However the alterinitive to that would be a higher save vs fear, and we can call it a compromise.
Lilene you must be the luckiest player out there. Best I've seen since I've gotten out of viridale is scrolls of some sort that's no use to Thud. Never 1-2 items every run. Perhaps 1 item every two weeks, but split among 3-5 players for our typical keep run, what are the odds that you'll get it?
Nezzer I totally agree. A there isn't enough miners B I don't see a progressive steps up from location to location, and gems are really rare. In short it needs to be fixed in the very least. If you don't read the huge paragraph below I wont hold it against you... Just my rant and brainstorm.
Originally posted by Kajae
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Sorry. . . Had a hour and a half of sleep today. Just realized I Went on and on.


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