I scale encounters personally based upon fights. People have gone in behind me and changed encounters and loot drops and things of this nature so that some of my balancing has become invalid in the future, but I do not take cleric buffs into account when I balance because they aren't always there.
Essentially I say if I'm a fighter, I have this much HP at this level, this much ab, and this much AC. Generally. So the creature to be a threat of any sort needs to overcome those aspects at a % scale.
Then I add in utility creatures into the party mix to keep things interesting. For example, while a skeletal warrior vs a fighter you can expect XYZ to come about, this undead fire elemental has a cold damage when struck so it may require some tactics. And while the mage might be able to put out xyz damage, having a rogue will mean they're a non threat with a couple backstabs, hence why they aren't undead.
I do take a lot into account for balance, and buffs aren't generally something I try to think about which is why they might be able to solo a bit easier. However, if I take buffs into account in any way other than removing them, then it will REQUIRE said fighters to have buffs to handle the dungeon. Thus balance is lost.
However, the new idea I had has been run by saulus and our next dungeon will in fact be designed to level the playing field between caster and non-caster in very specific ways which will be limited to that area.
Essentially I say if I'm a fighter, I have this much HP at this level, this much ab, and this much AC. Generally. So the creature to be a threat of any sort needs to overcome those aspects at a % scale.
Then I add in utility creatures into the party mix to keep things interesting. For example, while a skeletal warrior vs a fighter you can expect XYZ to come about, this undead fire elemental has a cold damage when struck so it may require some tactics. And while the mage might be able to put out xyz damage, having a rogue will mean they're a non threat with a couple backstabs, hence why they aren't undead.
I do take a lot into account for balance, and buffs aren't generally something I try to think about which is why they might be able to solo a bit easier. However, if I take buffs into account in any way other than removing them, then it will REQUIRE said fighters to have buffs to handle the dungeon. Thus balance is lost.
However, the new idea I had has been run by saulus and our next dungeon will in fact be designed to level the playing field between caster and non-caster in very specific ways which will be limited to that area.






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