I know it's probably come up like it does on every low magic server that magic is op blah blah whatever, I'm not really interested in approaching that arguement from a nerf casters buff non-magic users whatever perspective. I guess this could probably chalked up as low-magic theme suggestion #9098348998982989878795 but I feel it's worth suggesting anyway.
What I am going to say is that all the buffs we player wonk out onto eachother trivializes the hell out of a lot of content. We just walk through it, fully buffed I never actually feel any sense of impending danger at all. Also there's no rest restrictions in order and enemies except for the odd boss are all fairly tame in order to meet that sort of awkward middle ground so fighters aren't useless but casters still get a challenge. And while a good jobs been done for the most part more could be without targetting classes for nerfs or buffs or that whole can of worms. But suffice it to say dealing with the battles we have while having the access to buffs that we do - on demand all the time - makes things, bluntly, dull.
Basically why is it enemies aren't tossing out dispels and greater dispels? Or wailing on us with dispel on hit weapons? A lot of the touble isn't magic itself so much as buff after buff after buff after buff (which I'll add is boring as hell to sit through prior to combat ... I swear people buff the hell out of themselves for the most trivial stuff) until we're all walking talking magic laden juggernauts that are completely and utterly anti-thematic with a setting that's supposed to be sparsely magical.
Having enemies liberally crashing buffs makes turning yourself into a juggernaut with all your buffs all at once a bit more of a gamble - the way it should be - rather than a guaranteed I win every fight all the time everytime for the next 20 - 40 real life minutes (which is equally stupid because minute per level spells end up as long as hour per level spells at some point - but that's another subject entirely). basically if you blow your load up front on these dudes before the main fight and they score a couple of natural 20's well guess what? No buffs left on you when it really counts.
Enemies crashing your buffs would decrease the reliance on them for every little damned thing while improving the worth of things that aren't dispelable (like the static bonuses granted by items for example) or on disposeable utility magical items that grant a desired effect without costing valuable spell slots (potions and scrolls for example) as well as pure magical oneshot spells (damage spells are suddenly as useful as buff spells possibly even more so in some cases). Tied in with some actual decent rest restrictions in place (like for example not being allowed to rest and recover all spells in a demon infested village or something ridiculous like that) this would go a long way in balancing things out and making magic a little more chancy with more risk of running awry of you rather than simply being a work around for low magic item levels like it is now.
I don't know, maybe it['s just me and 40 people will chime in with eye rolls but damn it, I find it BORING that we can just run around like sparkle bunnies at will with no risk of them failing on us but for time itself. I also find it silly calling buffs "buffs" at all. they become bloody class features in many cases because they're always there never fail - its just aggravatingly antithematic that buffs can do all this AND last for as long as they do and while no one wants their character nerfed yada yada " don't nerf my precious numbers and polygons bro" this idea works around it by simply buffing creatures to deal with magic users.
Just a thought anyway, and probably my only complaint with the PvE action on the server.
What I am going to say is that all the buffs we player wonk out onto eachother trivializes the hell out of a lot of content. We just walk through it, fully buffed I never actually feel any sense of impending danger at all. Also there's no rest restrictions in order and enemies except for the odd boss are all fairly tame in order to meet that sort of awkward middle ground so fighters aren't useless but casters still get a challenge. And while a good jobs been done for the most part more could be without targetting classes for nerfs or buffs or that whole can of worms. But suffice it to say dealing with the battles we have while having the access to buffs that we do - on demand all the time - makes things, bluntly, dull.
Basically why is it enemies aren't tossing out dispels and greater dispels? Or wailing on us with dispel on hit weapons? A lot of the touble isn't magic itself so much as buff after buff after buff after buff (which I'll add is boring as hell to sit through prior to combat ... I swear people buff the hell out of themselves for the most trivial stuff) until we're all walking talking magic laden juggernauts that are completely and utterly anti-thematic with a setting that's supposed to be sparsely magical.
Having enemies liberally crashing buffs makes turning yourself into a juggernaut with all your buffs all at once a bit more of a gamble - the way it should be - rather than a guaranteed I win every fight all the time everytime for the next 20 - 40 real life minutes (which is equally stupid because minute per level spells end up as long as hour per level spells at some point - but that's another subject entirely). basically if you blow your load up front on these dudes before the main fight and they score a couple of natural 20's well guess what? No buffs left on you when it really counts.
Enemies crashing your buffs would decrease the reliance on them for every little damned thing while improving the worth of things that aren't dispelable (like the static bonuses granted by items for example) or on disposeable utility magical items that grant a desired effect without costing valuable spell slots (potions and scrolls for example) as well as pure magical oneshot spells (damage spells are suddenly as useful as buff spells possibly even more so in some cases). Tied in with some actual decent rest restrictions in place (like for example not being allowed to rest and recover all spells in a demon infested village or something ridiculous like that) this would go a long way in balancing things out and making magic a little more chancy with more risk of running awry of you rather than simply being a work around for low magic item levels like it is now.
I don't know, maybe it['s just me and 40 people will chime in with eye rolls but damn it, I find it BORING that we can just run around like sparkle bunnies at will with no risk of them failing on us but for time itself. I also find it silly calling buffs "buffs" at all. they become bloody class features in many cases because they're always there never fail - its just aggravatingly antithematic that buffs can do all this AND last for as long as they do and while no one wants their character nerfed yada yada " don't nerf my precious numbers and polygons bro" this idea works around it by simply buffing creatures to deal with magic users.
Just a thought anyway, and probably my only complaint with the PvE action on the server.
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