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Dungeon encounters/traps.

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  • #16
    Originally posted by Philosopher View Post
    Random mimic attacks would be awesome.
    That'll make rogues take bodyguards with them
    Your friendly neighborhood drunk

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    • #17
      We tend to do that anyway.
      Characters:
      Peridan Twilight, one-eyed dog of the Legion, deceased.
      Daniel Nobody, adventurer and part time problem solver.

      [DM] Poltergeist :
      If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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      • #18
        *declares self-interest*

        As a rogue-type character, I'd be in favour of XP for traps and locks.
        Cheers,
        Dave
        ================
        Tery Mard

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        • #19
          Also, rooms/really good loot containers that require serious search/spot (whichever it is) and open lock skillz to find and access.

          Some of these doors are circumventable by bashing them down, but doing so draws the attention of vicious, ruin your day wandering monsters like rust monsters and basilisks. Muahahahahaha!
          Originally posted by Cornuto
          Glad everyone's being extra fucking ridiculous today.

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          • #20
            Originally posted by DM Cornuto View Post
            50% of all chests are now level 35 mimics. 50% of the remaining have rot grubs.
            Heya me is mimic.

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