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Dungeon encounters/traps.

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  • Dungeon encounters/traps.

    A bit of a retro suggestion, but...


    How's about we script these little fellas into random treasure piles?


    Rot Grub


    Rot grubs are 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Their skin color is white or brown.


    COMBAT
    When a living creature contacts an area (dung heap, offal, etc) infested with rot grubs, a successful Spot check (DC 15) can be made to notice and completely avoid the grubs. If failed, the grubs contact the victim’s skin and burrow into the flesh.
    Burrow (Ex): A rot grub secretes an anesthetic when it bites. A burrowing grub can be noticed if the victim succeeds at a Wisdom check (DC 15). If successful, the victim sees strange rippling beneath his skin. If failed, the creature does not notice the grubs.
    A burrowing grub deals 2d6 points of temporary Constitution damage each round. At Constitution 0, the victim dies. The grubs then look for a new host. During the first two rounds, a burrowing rot grub can be killed by applying fire to the infested skin or by cutting open the infested skin with any slashing weapon. Either method deals 2d6 points of damage to the victim, but kills the grubs. After the second round, only a remove disease can kill the grubs as they burrow to the victim’s heart and devour it (still dealing 2d6 points of temporary Constitution damage each round).
    Tremorsense (Ex): Rot grubs can automatically sense the location of anything within 20 feet that is in contact with the ground.
    Vermin:Immune to all mind-influencing effects.


    Could make looting more interesting..


    [/runs off laughing]
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

  • #2
    What have you been smoking?
    sigpic
    Gravity is a myth; Earth just sucks.

    >>> Flame Warriors! <<<

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    • #3
      If Immunity: Disease makes you immune to these things, I'm all for it.

      *loots everything*
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        I second roguethree's motion
        Your friendly neighborhood drunk

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        • #5
          This means that despite being the two classes least likely to loot because of their ethos; Paladins and monks will be doing all the looting once Doubtful gets his grubs?

          A very strange surgestion... I like the idea!
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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          • #6
            2d6 CON penalty damage per round? That means an average penalty of 7 per round

            I don't how high your characters CON is. But that means certain death for 80% of the chars within 1-2 rounds. Either because they reach 0 CON or because they HP reach 0. Even if they notice what is happening then opening you inventory to grab some alchemists fire or or to open some dialog that allows them to cut themselfs will take some time. I don't know why you even bother with any rules past the second round

            I like the idea. But this seems too extreme.

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            • #7
              Originally posted by Doubtful
              [/runs off laughing]
              This.
              Originally posted by Cornuto
              Glad everyone's being extra fucking ridiculous today.

              Comment


              • #8
                why is there no exp for disable device? pnp has CR for traps and you get xp for bypass.

                i know offering xp for research etc is out but this case merits a look. especially if the grubs get implimented... why not add xp reward for this while you are at it.

                my two stags

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                • #9
                  Originally posted by gbbishop View Post
                  why is there no exp for disable device? pnp has CR for traps and you get xp for bypass.

                  i know offering xp for research etc is out but this case merits a look. especially if the grubs get implimented... why not add xp reward for this while you are at it.

                  my two stags
                  As long as the xp reward is small I don't see too big an issue with this. Just remember stealthed rogues can pretty much clean out the traps of some places without ever getting into a fight.
                  The poetry that comes from the squaring off between;
                  and the circling is worth it, finding beauty in the dissonance.

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                  • #10
                    Exp for traps doesn't have to be extreme, something like 30 exp per trap and 20 exp for locked doord would be cool to see as well, makes those skills a little more useful and makes those fighters that break down the door think about brining along a rouge if it gave party exp for it too

                    /end rant

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                    • #11
                      Originally posted by Anrilor View Post
                      makes those skills a little more useful and makes those fighters that break down the door think about bringing along a rogue if it gave party exp for it too
                      The party xp idea is excellent. If it could be scripted so that a rogue and his buddies only get xp for disarming traps or opening doors in, say, a party of three or more, it would encourage partying while also rewarding the group of having a rogue, and disarming or unlocking doors rather than bashing them down or ignoring them.

                      I really like that idea.
                      The poetry that comes from the squaring off between;
                      and the circling is worth it, finding beauty in the dissonance.

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                      • #12
                        Originally posted by Maevan2 View Post
                        2d6 CON penalty damage per round? That means an average penalty of 7 per round

                        I don't how high your characters CON is. But that means certain death for 80% of the chars within 1-2 rounds. [...]

                        I like the idea. But this seems too extreme.
                        Well, my other ideas were a risk of malaria for resting in outdoor areas near water, and a risk of Cholera for resting anywhere that hasn't got good sanitation.

                        Or an epidemic of the clap breaking out amongst the Sunites.
                        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                        Sydney Smith.

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                        • #13
                          Ditto on the party XP idea. That actually sounds great. And Doubtful's idea ... meh. Seriously, a rot grub ? Should be a rot dragon or something. Just sayin'. Bursts out of the garbage and eats the characters whole if it hits on a touch attack.
                          Raman Aseph - Runescarred Berserker
                          http://www.sundren.org/wiki/index.php?title=Raman_Aseph

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                          • #14
                            50% of all chests are now level 35 mimics. 50% of the remaining have rot grubs.
                            Originally posted by Saulus
                            Stop playing other shitty MMOs and work on Sundren, asshole.

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                            • #15
                              Random mimic attacks would be awesome.
                              The poetry that comes from the squaring off between;
                              and the circling is worth it, finding beauty in the dissonance.

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