There's a lot of complaints about the Resting system in place, mostly about Clerics just dropping a Lesser Restoration on themselves, which goes against what the armour penalties were implemented in for. Hindering armoured casters. But it really hinders the non casters more than anything else. So I came up with an idea (...okay, Brendig did in one of his threads, but I'm expending it).
What if you can only rest to regain spells and daily abilities once per In Game day ? You can regain your HP via resting still, but you won't be able to buff to the state of Invincible Juggernaut and Beyond, drop to a knee and do so again to clear out dungeons twice your current CR. Similarly, the Barbarian won't Rage three times, drop to a knee then Rage three times again. Or the Monk won't use 50 stunning fists in 20 minutes. Casters mind the use of their spells and are meant for a brief moment of pure awesomeness, but won't do so every five minutes. Non casters become invaluable to the survival of said casters.
On the plus side, implementing this would give:
On the down side:
What do you all think ?
What if you can only rest to regain spells and daily abilities once per In Game day ? You can regain your HP via resting still, but you won't be able to buff to the state of Invincible Juggernaut and Beyond, drop to a knee and do so again to clear out dungeons twice your current CR. Similarly, the Barbarian won't Rage three times, drop to a knee then Rage three times again. Or the Monk won't use 50 stunning fists in 20 minutes. Casters mind the use of their spells and are meant for a brief moment of pure awesomeness, but won't do so every five minutes. Non casters become invaluable to the survival of said casters.
On the plus side, implementing this would give:
- Deeper RP backing up casters getting their spells. For example, Clerics actually pray at a specific time of day to get their spells.
- Fighters, barbarians, rogues, rangers ... they all become invaluable assets in any party, since Clerics can't just buff themselves, crack some skulls and do that again.
- Resting in armour penalties should remain, but you don't need the 35 seconds timer to put on a full plate any longer (that's really annoying when you can just RP "puts on the armour")
- Poisons and ability drains become more than a minor inconvenience. You should be worried when your Constitution is drained below 10 and you don't have a restoration or an antidote nearby (gives Clerics a good reason to have Remove Disease, Neutralize Poison, etc)
- Highly encourages grouping up in a Party.
On the down side:
- Probably requires rebalancing of most areas and monsters.
- Could be tricky to script, but an easy alternative would be a Feat that restores HP (or part of it, depending on level and survival skill when not near a Resting Place) and a 24 hours timer on the actual Rest.
What do you all think ?
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