Having a look at the mechanics for the rest system here, I've just about managed to figure out one thing.
It's very biased against non-magic Fighters (By which I mean every class in heavy armor that dosen't cast spells, including Barbarians, Dwarven Defenders, Weapon Masters, Samurai (?) etc)
Barbarians at least tend to have decent Survival power to get them extra HP, but they also rely on getting hit more and needing to have more HP, so that balances out.
Ignore HP for a moment (which personally I think isn't that bad)
Couple it with the unequipping/equipping time.
Bards, Rogues, Monks, Wizards, Sorcerers, Rangers, Warlocks, Swashbucklers and so on, are either wearing leathers or cloth. That lets them just kneel down, five seconds, fully rested.
Clerics, Paladins, Favoured Souls, Druids, Paladins, all just rest on the floor in their armour then cast Lesser Restoration to get rid of the penalty.
Fighters and Barbarians? They gotta sit there for around 25 seconds to unequip their armour, take the rest, then sit there for around 35 seconds to put their armour back on.
I understand the want for people to not slap armours between two sets mid-battle, but there are ways to do that otherwise.
So, on to the suggestion: Since Fighters and their cousins are already essentially Hard Mode, why not remove the need to strip armour before you rest that is only effecting them?
And maybe increase resting time to 30 seconds, if you don't want people to just tie their shoes and stand back up with a full days spells memorised.
The system as it is seems skewed. Fighter and Barbarian should be the two for which resting is least important, and yet for them it's the most time-consuming. And for the classes whom resting IS important, for example, Mages/Clerics, they can just kneel down for five seconds and pop back up with all their spells!
Suggestion: Remove fatigue from wearing armour, make default resting time 30 seconds. That brings all classes on to par.
It's very biased against non-magic Fighters (By which I mean every class in heavy armor that dosen't cast spells, including Barbarians, Dwarven Defenders, Weapon Masters, Samurai (?) etc)
Barbarians at least tend to have decent Survival power to get them extra HP, but they also rely on getting hit more and needing to have more HP, so that balances out.
Ignore HP for a moment (which personally I think isn't that bad)
Couple it with the unequipping/equipping time.
Bards, Rogues, Monks, Wizards, Sorcerers, Rangers, Warlocks, Swashbucklers and so on, are either wearing leathers or cloth. That lets them just kneel down, five seconds, fully rested.
Clerics, Paladins, Favoured Souls, Druids, Paladins, all just rest on the floor in their armour then cast Lesser Restoration to get rid of the penalty.
Fighters and Barbarians? They gotta sit there for around 25 seconds to unequip their armour, take the rest, then sit there for around 35 seconds to put their armour back on.
I understand the want for people to not slap armours between two sets mid-battle, but there are ways to do that otherwise.
So, on to the suggestion: Since Fighters and their cousins are already essentially Hard Mode, why not remove the need to strip armour before you rest that is only effecting them?
And maybe increase resting time to 30 seconds, if you don't want people to just tie their shoes and stand back up with a full days spells memorised.
The system as it is seems skewed. Fighter and Barbarian should be the two for which resting is least important, and yet for them it's the most time-consuming. And for the classes whom resting IS important, for example, Mages/Clerics, they can just kneel down for five seconds and pop back up with all their spells!
Suggestion: Remove fatigue from wearing armour, make default resting time 30 seconds. That brings all classes on to par.
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