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  • Resting Arbitraryness

    Having a look at the mechanics for the rest system here, I've just about managed to figure out one thing.

    It's very biased against non-magic Fighters (By which I mean every class in heavy armor that dosen't cast spells, including Barbarians, Dwarven Defenders, Weapon Masters, Samurai (?) etc)

    Barbarians at least tend to have decent Survival power to get them extra HP, but they also rely on getting hit more and needing to have more HP, so that balances out.

    Ignore HP for a moment (which personally I think isn't that bad)

    Couple it with the unequipping/equipping time.

    Bards, Rogues, Monks, Wizards, Sorcerers, Rangers, Warlocks, Swashbucklers and so on, are either wearing leathers or cloth. That lets them just kneel down, five seconds, fully rested.

    Clerics, Paladins, Favoured Souls, Druids, Paladins, all just rest on the floor in their armour then cast Lesser Restoration to get rid of the penalty.

    Fighters and Barbarians? They gotta sit there for around 25 seconds to unequip their armour, take the rest, then sit there for around 35 seconds to put their armour back on.

    I understand the want for people to not slap armours between two sets mid-battle, but there are ways to do that otherwise.


    So, on to the suggestion: Since Fighters and their cousins are already essentially Hard Mode, why not remove the need to strip armour before you rest that is only effecting them?

    And maybe increase resting time to 30 seconds, if you don't want people to just tie their shoes and stand back up with a full days spells memorised.

    The system as it is seems skewed. Fighter and Barbarian should be the two for which resting is least important, and yet for them it's the most time-consuming. And for the classes whom resting IS important, for example, Mages/Clerics, they can just kneel down for five seconds and pop back up with all their spells!

    Suggestion: Remove fatigue from wearing armour, make default resting time 30 seconds. That brings all classes on to par.
    Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
    "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

  • #2
    I'd support a longer rest time, and maybe a fighter-specific feat that allows them to rest in armor.
    Sago Trumperstomper--Halfling Bandit (retired)
    Hraligar Brittlefist--Dwarven Superiority Advocate
    Kraz't Goretusk--Goretusk Tribe Chieftan

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    • #3
      It's been brought up. This suggestion doesn't cover what I feel is the bigger issue, though - casters rest every 10 minutes and they're back to full strength. Melee rests and pretty much just gets back the x/day abilities/items.

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      • #4
        Yes the system is skewed. It‘s is a peeve of mine two but it falls in the dead horse category. What they have done to counter it a (a bit) is making healing supplies stronger and more powerful. They have also added feats to give bonuses to AC to fighters. With the exception of Clerics this does help a little to balance things out.

        I do like you idea of fatigue and restring time. I would concentrate on that and not bring up the melee vs. caster for that will get this squashed.

        Possible another idea would be to limit what you get back per rest. This is done for HP but not spells:

        For every rest you get back HP = level + survival

        -add-

        For every rest you get back spells (starting at the lowest slots) = int/wis/chr modifier (whichever is higher or applicable)
        Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
        Alexandra: Ever faithful (just shy of a Zealot)
        Yodglum: May Kossuth's flame light your way and burn those in it!
        Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

        Shaving kittens: not an official sport, but fun just the same

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        • #5
          Originally posted by nezzerscape View Post
          For every rest you get back spells (starting at the lowest slots) = int/wis/chr modifier (whichever is higher or applicable)
          Mage is not happy.

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          • #6
            I feel you on the warrior classes,but far as the casters go this is a dead horse deal.If we were to make it time based,like it is truly suppose to be,we would be speaking of hours of players sitting around staring at their resting character..boring.

            People have talked of nerfing casters because they are simply overpowered and the true warrior classes have just become a rare oddity..Sometimes I am like "Wow,that guy is actually a pure fighter!!" It is very rare that I say that too.

            Changing the rest penalties for warrior classes is a great idea,they deserve it.

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            • #7
              maybe is its recovering spells at INT/WIS/CHAR X2, just getting back 6 spells for a class that NEEDS to use most every spell slot it has would be crippling at any level, 12 at least makes them recover about half...if that.

              wait Fade and Evan are casters....no bad new rule!
              EvanandaPriestess of joy.

              Hold - Follower of the lady, any lady.


              http://richardleitch5.deviantart.com/

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              • #8
                Originally posted by richardleitch5 View Post
                wait Fade and Evan are casters....no bad new rule!
                Mu-ah-ah-ah-ah-ah-ha!

                Though seriously, I'd rather see something done to improve the lot for non-casters, not nerf caster rests. Honestly, nerfing casters hurts fighters too - fewer buffs to go around.

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                • #9
                  Nah, then you'd never take your armor off and the rogues wouldn't have a chance to stab you in your fleshy exposed backsides.
                  Last edited by Cornuto; 07-03-2010, 04:47 AM.
                  Originally posted by Saulus
                  Stop playing other shitty MMOs and work on Sundren, asshole.

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                  • #10
                    Another way of looking at it is that the rest penalties can currently be removed with a restoration spell of any type. If staff wanted to change this, then the rest penalties or the spell scripts could be modified.

                    However, my understanding is that the rest penalties were primarily aimed at discouraging armored arcanists from doing a quick buff-change, so the system may be working as designed.

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                    • #11
                      Originally posted by DM Cornuto View Post
                      Nah, then you'd never take your armor off and the rogues wouldn't have a chance to stab you in your fleshy exposed backsides.
                      And what about the Clerics, Paladins, Casters, so on and so forth that never take their armour off, and just cast Lesser Restoration after their tying-of-shoelaces?

                      I'm all for rogues stalking a guy and stabbing them whilst their guard is down, but make it apply to all, not just the people that already suck.

                      Something along the lines of reducing how many spells mages get back when they're outside a safe rest zone is a nice idea. After all, the more one-use abilities you have (Spells), the more powerful you are with more rests.

                      The Fighters primary power is hitting things, and having lots of HP. Since Clerics can generally just expend any spare spells as heals before they rest as well, it's really void for them, and hence the already extremely powerful class avoids all negatives of the rest system as well.
                      Last edited by Cornuto; 07-03-2010, 04:47 AM.
                      Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
                      "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

                      Comment


                      • #12
                        Well I understand the waiting around thing. perhaps along with that, the time between rests could be shortened. that might equate to melee charterers with high HP could rest a few times while the casters are gaining all their spells.
                        Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                        Alexandra: Ever faithful (just shy of a Zealot)
                        Yodglum: May Kossuth's flame light your way and burn those in it!
                        Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                        Shaving kittens: not an official sport, but fun just the same

                        Comment


                        • #13
                          If I remember right, the use of lesser restoration after resting to eliminate this penalty was an unforeseen oversight, and it is, in all technicalities, taking advantage of a bug . I say let the dm's sort it out with mighty smiting tools!... or script the rest a bit to see if the person resting has an ac that is a result of armour, and summon a Solar on their butts while they're resting... that'll solve the problems really quick .

                          "You shouldn't rest now Joe, not in your armour!"

                          "Hah! I'll just rest here, then drink this funky green potion ... ahhh... Huh!? What's tha.... AGGNHNNN!" * Splat!*

                          "REST YE NOT IN ARMOUR!" * poof *

                          * party members immediately take off all their armour before resting*
                          Bree - Bookkeeper and diplomat of Exigo.

                          Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
                          Cybil Gelley (Retired)
                          Perry Turnipfodder - aspiring talent, happy chronicler.

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                          • #14
                            personally i understand the reason behind having the rest time, but as for the penalty i think its a bit over stated, fighters are bred to fight and pretty much live out of their armor, they should not take penalties for sleeping in something they wear all the time. Example is look at soldiers wearing 60 Pounds of crap and sleeing in lvl3 bullet proof armor.
                            Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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                            • #15
                              Yep, you can sleep pretty well in an IOTV! The trick is to rest your chin on the collar
                              Sago Trumperstomper--Halfling Bandit (retired)
                              Hraligar Brittlefist--Dwarven Superiority Advocate
                              Kraz't Goretusk--Goretusk Tribe Chieftan

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