It's a nice thought, TBS. But the problem is, they'd have to rework a lot of the content considering challenges provided are under the assumption that casters can rest every 10 minutes to rebuff a party (if they ever do, for that matter), and helping them 'game-on.' There are very, very few buffs that would last 30-45 minutes early on, even when extended. You'd have to at least be level 15 for your 1 min./level buffs to last that long on extend.
It would dramatically change the dynamics of the server's leveling challenges and encounter challenges. And I just don't foresee the DMs/Devs having the time to rework it to such a dramatic rate.
If you hop onto a server like Abyssya and check out their content challenges, it's dramatically different from Sundren, because their 'grinding content' is built around a very limited rest system.
Frankly, I like the idea of just sticking to what the core original post was about. The real people that are hurt by this rest system are not most casters, but instead the fighters. They are the last people that need excess baggage, when you consider the dynamics of the classes in PWs, in my opinion.
I love the idea that resting takes longer. 30 seconds seems reasonable to me. It also makes it so you'd want to make sure you're in a safe spot all the more, and aren't just looking for a quick 5 second reprieve.
At the very least, it'd be nice to see warrior classes like Fighters and Barbarians getting fully healed when they rest, and not getting penalties while resting in armor. Because as I said, there's simply no way you can RP realistically that 'resting' in your armor is actually sleeping anyway. Let's be honest, here.
It would dramatically change the dynamics of the server's leveling challenges and encounter challenges. And I just don't foresee the DMs/Devs having the time to rework it to such a dramatic rate.
If you hop onto a server like Abyssya and check out their content challenges, it's dramatically different from Sundren, because their 'grinding content' is built around a very limited rest system.
Frankly, I like the idea of just sticking to what the core original post was about. The real people that are hurt by this rest system are not most casters, but instead the fighters. They are the last people that need excess baggage, when you consider the dynamics of the classes in PWs, in my opinion.
I love the idea that resting takes longer. 30 seconds seems reasonable to me. It also makes it so you'd want to make sure you're in a safe spot all the more, and aren't just looking for a quick 5 second reprieve.
At the very least, it'd be nice to see warrior classes like Fighters and Barbarians getting fully healed when they rest, and not getting penalties while resting in armor. Because as I said, there's simply no way you can RP realistically that 'resting' in your armor is actually sleeping anyway. Let's be honest, here.
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