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  • #16
    Originally posted by cdnspr View Post
    You can't tell, which I like. I don't think there should be a giant neon line delineating being snarky to the wrong person and enterring blood-shed territory. Basically, don't talk tough if you aren't willing to risk getting knifed.
    Lol, wise words.

    But what if what one player considers a threat completely differs from anothers?

    e.g. "Nice beard!" "Ye makin' fun o' me beard Elf?!" *Thwack* *Elf falls to floor in pool of blood*
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

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    • #17
      That's almost word-for-word what happened with Hral and another character
      Sago Trumperstomper--Halfling Bandit (retired)
      Hraligar Brittlefist--Dwarven Superiority Advocate
      Kraz't Goretusk--Goretusk Tribe Chieftan

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      • #18
        Well, what can I say? Them's the breaks. Dwarves are insecure pansies when it comes to their beards.

        Anyway, this option is being developed right now. It made alot of sense to us and you should be seeing it soon, possibly as an instant feat (No que time to activate) so you can hot bar it for people who really get in fights alot.

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        • #19
          Originally posted by GodBeastX View Post
          Well, what can I say? Them's the breaks. Dwarves are insecure pansies when it comes to their beards.

          Anyway, this option is being developed right now. It made alot of sense to us and you should be seeing it soon, possibly as an instant feat (No que time to activate) so you can hot bar it for people who really get in fights alot.
          You'd be insecure if you had a tiny little beard when you should have a long flowing one that you can tuck into your belt, or strangle annoying hins with.
          I get into heaps of fights so its going to be very handy.
          Keep up the good work.
          Choose your destiny,test your might,be a dwarf.

          Chuck Norris can believe its not butter.

          "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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