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Stonebody, Cleric/FS spell

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  • #16
    Originally posted by Silas North View Post
    Mad Jack would not have been as feared as he was (Barbarian/FB build dishing out around 50-60 dmg a blow WITHOUT critting. He was laughing at DR BEFORE he got his adamantine blade of uber-slaying).
    And now he sits outside the mine in Sestra, rotting...

    dust to dust and all that...
    Butch: "You know, when I was a kid, I always thought I was gonna grow up to be a hero."
    Sundance: "Well it's to late now."

    Toons:
    Mittens Whitepaw (Feral Druid),
    Rose Thimblefoot (Simple Seamstress),
    Melody Mourningsoul (Cursed Bard)
    Katalina Zephyr (Guardian of the Grave)
    Gabrielle Dumoine (the Duchess of Waterdeep... 'onestly...)

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    • #17
      Sure I think some of the stats on it are a bit much.. Though I see no reason why A cleric shouldnt get 10/adamantine DR.. Why shouldnt a cleric, as a level 6 spell, get 10/adamantine DR? I really dont care about anything but the DR from the spell, as I am sure most feel. As for nerfing buffs in general... I fail to understand why everyone should be equal. Thats not the point. Some builds should be stronger then others. Clerics should be able to beat up on an average joe fighter.. There is no reason to nerf classes to make them equal to another.

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      • #18
        I dont think its about making classes equal but making the more rediculously overpowered classes... well less overpowered!
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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        • #19
          DROP THAT BEAT.

          T to the O to the N and E.

          It down.
          Last edited by Kaizen; 01-03-2012, 01:22 PM.
          Originally posted by ThePaganKing
          So, the roguethree bootlickers strike again.

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          • #20
            Yeah, take the immunities and I wouldnt mind. Its the DR I am after

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            • #21
              I'm going to say that any nerfing of spells is not the answer; making it more difficult to rest(fewer spots to do so, spawns that attack you when trying to rest, nightmares in dungeons, a rock under your bedroll that is drenched in otyugh slime from the last encounter) or making the rest timer scale much more drastically will balance things out nicely. In either example it may encourage non-frontline classes to expend more spells on their frontline peers to more efficiently protect the party; rather than as it is now when you buff up and charge into the dungeon all Billy DivineMojoinator and exterminate your troubles, and then rest/repeat..

              A well built nonmagic class is the equal of their magical peers until around level 11, and typically from 11th level onward things turn toward the favor of the caster. In a balanced system though this is for the short term -- and that's the way it should be. You don't go against a fully rested, prepared cleric or mage -- they will swallow your soul and defecate it out. One of the key things though is preparation -- a fighter going against a high level mage prepares with magic items, potions etcetera and a rogue gets their grubby little hands on illicit scrolls and items their UMD grants access to..

              Is Stone Body overpowered for a 6th circle spell? Not really. Might it be under the current system? I need to see it in practice more and know more of the situations which is hard to see as a player as I can't just teleport in and watch from DM invisibility.

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              • #22
                The problem with this nerfing casters, and stone body in general makes little sence. As a fighter You retain your armor at all times, you retain your abilities at all time. When a Cleric or caster gets hit with a Dispell he losses nearly every advantage he has. Remember The Cleric is on your side most of the time. Why would you want your healer a better chance of getting his ass kicked? Most people are thinking in pvp terms, and D&D was not built for balencing for PVP.

                I am sorry but The saves are not ganna make that big a difference versus a melee nayways, Your 1d6 fire sword is not going to effect a cleric at 18th level and such, and should not really.

                i remind you, if you want to kill a cleric you get what is needed. Buy a adamantine weapon , Hence why they exist. There is a way of getting past everything in the game, you just have to know how to get it. Would you realistically attack a conduit of a god, or a man who could cast fireballs from his hands in the blink of a eye.

                They are meant to be Powerful and make a man quake in his boots. Otherwise he would mearly be a Fighter with parlor tricks



                Gromlin Onyxlum , Brimlor Rockbottom
                Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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                • #23
                  Originally posted by Subal View Post
                  They are meant to be Powerful and make a man quake in his boots. Otherwise he would mearly be a Fighter with parlor tricks
                  I think this pretty much flies in the face of the very spirit of D&D.

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                  • #24
                    By quake in his boots i mean , you have to be quite insane to walk up to a preacher and slap him in the face when in a setting that gods are very very real, and will litterly throw a lightning bolt down in your behind. Most men were humbled by mearly a sight of a high priest, and when they destroyed a temple, they usually feared what would happen.
                    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

                    Comment


                    • #25
                      Let's not forget that the whole 'Time of Troubles' is still within HUMAN, living memory - If you're playing a human then your parents were alive when it happened. If you're any of the longer living races then you almost certainly were alive when the gods got kicked out and had a massive fight (or orgy, depending on which god in particular we're on about, and on that thought I suspect the preachers of some gods might appreciate a cheeky slap).
                      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                      Sydney Smith.

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                      • #26
                        ....i...i....i dont even got a good comeback for that one
                        Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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                        • #27
                          What I mean is:

                          Fighters aren't meant to be just full of 'parlor' tricks, as you so eloquently put it. You brought up D&D and what it's not meant to be. Now I'm going to say what it also wasn't meant to be (at least by 3.5 ed standards).

                          It wasn't meant to be a system where Clerics become juggernauts. This is simply the reality of the scenario for any player in a D&D PnP environment. If you prepared your spells like 99% of the clerics do on this server (there are some exceptions, like Evananda), you're essentially screwing the pooch in PnP.

                          You'd have one awesome encounter, and then guess what? You suck for the entirety of that day, now. You're practically dead weight to the group. Why? Because Clerics aren't supposed to be unstoppable juggernauts like they are in NWN2.

                          My point isn't to ask for them to be nerfed, the resting system to change, or anything of the sort. I honestly don't care. My point is, if people are going to drag in what 'D&D was meant for,' let's be realistic.

                          In D&D, your Fighters are very powerful, frontline fighters, and your party depends on them. In NWN2, they're a joke, unless you have a nice enough cleric/mage to buff them. Or if they have devastating enough equipment. Again, I don't mind this. I tend to play weaker characters, anyway.

                          I just think it's silly to use D&D/PnP as some sort of excuse for how it is. Let's dispense with such, and let's just focus on the realities of this server and how we want it to be. Because if we're going textbook D&D, it'd be far and away different than this. And frankly, I don't think any of us want that. Waiting a whole day to recast spells would suck.

                          So, once again, let's focus just on what we want this server to look like. Not what 'D&D was meant to be like.'

                          Comment


                          • #28
                            Thread ressurection. Only because I saw another Stone Body thread and it got locked and I wanted to satisfy my screaming self ego and/or self indulgence and just remind everyone that I brought this topic up about two years ago.

                            Discuss.

                            P.S My thread has more views than your thread.
                            Originally posted by ThePaganKing
                            So, the roguethree bootlickers strike again.

                            Comment


                            • #29
                              I want to punish you, but you're too adorable.
                              Originally posted by Saulus
                              Stop playing other shitty MMOs and work on Sundren, asshole.

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