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puttin' the craftieness in crafting.

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  • puttin' the craftieness in crafting.

    So I have a crafter who is finally of a level where he can start to craft stuff. Only problem is he doesn't have the neccesary recipies.

    I asked a DM if I had and example of an item and i wanted to duplicate that item, would it be possible to reverse engineer it?

    I was informed that DMs are not allowed to give characters recipes.

    Say a crafter spends time researching (in the form of craft fatigue perhaps) and of course gold, in the end the crafter winds up with a recipe for the item researched.

    I see it working kind of like scribe scroll. Perhaps achieving this with in-game mechanics is a lofty task, but I feel that it would instill a bit more reality into the crafting system. If an in game system is not possible at this time perhaps DM could still support these "at the bench" crafters.

    As it stands now a crafter has to grind baddies or get lucky in a shop to be able to craft anything.

    Would it not be better to support the tinker, who toils in the labratory, than the blood thirsty grinder, who kills quest bosses multiple times to get more recipies?

  • #2
    In P&P, research costs experience points. You still want to do it?

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    • #3
      And then go grinding to get the xp back

      The whole research thing doesn't really work, though. As I've said a few times in the past, realistically, a mage could become better at spellcasting by practicing it without going out to kill things. A fighter could train simply by sparring against his peers, rogues can sneak around the block and do some freerunning to get better at their trade...

      But such mechanics are too easy to abuse, and ironically also create a sort of 'grind' scenario where you have to invest time in a dull, continuously repeating process. Where you gain something for essentially having done nothing of much note. Of course, the same could again be said for killing monsters, but opinions on that differ.

      More to the point: the limits to recipe availability exist because of intended rarity. You are not necessarily meant to find a recipe yourself, and you are not necessarily meant to collect all the recipes you desire most. The system expects a few people to find a certain recipe every once in a while, and then either put it to use or put it up for sale.

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      • #4
        Would it not be better to support the tinker, who toils in the labratory, than the blood thirsty grinder, who kills quest bosses multiple times to get more recipies?
        This is a loaded question if I ever saw one. There isn't much luck involved in the shops for most 'green level' recipes, a large amount of crafting recipes are available as standard merchant inventory. For the more powerful (and more rare) there's a risk/reward trade-off here, that you seem to be overlooking.

        If you want to spend gold for crafting recipes and not fight quest bosses, offer to buy them off the heathen 'grinders.' We are looking at crafting, and discussing adjustments of some of some recipes and ingredients that are overly rare and hard to obtain on the server.
        Originally posted by Saulus
        Stop playing other shitty MMOs and work on Sundren, asshole.

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        • #5
          gbx- (item creation costs xp in pnp) we seem to have replaced xp cost with fatigue and 2x the gp cost. but yeah i would still pay xp for for researching a recipe.

          cornuto- It is a loaded question. I have seen folk kill a quest boss and leave the head only to do it again.

          I understand rarity and risk reward very well and kael makes a very valid point with the "training for xp" argument but i am merely talking about reverse engineering an item that already exists.

          for example i have a gem of seeing i would like to make another one. i have the feat imbue mat. and a max jewl craft. all things considered it would stand to reason that my toon could figure out how to make another one.

          these are just my thoughts on the matter. I dig that things should be rare and you should have to risk big to gain big. I just thing some sort of research element would benefit the experience of crafting on sundren.

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          • #6
            cornuto- It is a loaded question. I have seen folk kill a quest boss and leave the head only to do it again.


            Seen it so many times and have moaned to people almost as many! We should hellball anyone we see doing it
            Originally posted by roguethree
            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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            • #7
              If you see someone taking advantage of such exploits (which continuously doing one-shot quests most defiantly is), please let the DM team know who and when and we will investigate, and take action as required.
              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
              Sydney Smith.

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              • #8
                Evananda hardly goes out hunting but still has a huge supply of goods. Simple go to every shop you can and pay for the drafts then get the rest by making “deals” with people, at one time I offers 500 stagg discount for every cryptic note they promised to return until I got so many doubles I stopped.
                EvanandaPriestess of joy.

                Hold - Follower of the lady, any lady.


                http://richardleitch5.deviantart.com/

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                • #9
                  cornuto- It is a loaded question. I have seen folk kill a quest boss and leave the head only to do it again.
                  Report this if you see it. It is an exploit and violation of the server rules. If the quest boss is killed, someone in the party better complete the quest.
                  Originally posted by Saulus
                  Stop playing other shitty MMOs and work on Sundren, asshole.

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                  • #10
                    I've always thought the easiest way to eliminate that, "oops, forgot to take the head syndrome" would be to just spawn the head on the closest person that has the quest, instead of dropping it on the ground.
                    Bree - Bookkeeper and diplomat of Exigo.

                    Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
                    Cybil Gelley (Retired)
                    Perry Turnipfodder - aspiring talent, happy chronicler.

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                    • #11
                      Originally posted by Kaeldorn View Post
                      And then go grinding to get the xp back
                      Alright, take exp and lower cap. Sound better?

                      Anyway, my point was to deter you. Researching to get patterns that already exist I'd be more willing to do. Research to copy another weapon so you can make it over and over is more of a development headache than you can imagine. You also have to realize alot of magic items in the world are created by gods and cannot be created by wizards.

                      Bane, for example, can at will make any Weapon, Armor, or magic rod with any stats he chooses. Chauntea can create any magic item that controls elementals, animals, or plants, or that affects earth. However, a weaker god, like Torm,, can create any magical arms and armor, as well as any magic item specifically meant for a mount, as long as the item's market price does not exceed 30,000 gp. Why do you think Cyric made his crazy go-go nuts book? Torm wouldn't have that power

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                      • #12
                        sigh well if you wanna deter me from researching I guess that is fine.

                        I realize some things are god made and that is fine... usually they are called artifacts. and as such are "nearly imposible for pcs to make.

                        Just thought if crafters had a bit of inspiration (as they should being crafters) it would be cool if they could "make something." There has got to be a way for this to work. Maybe it involves a chara request or a dm event, i dont know for sure. Please consider what I've said, all I ask.

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