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  • #31
    Another thing that occured to me. I'll share:

    Nothing forces you to go through your whole full attack routine, which requires you to stand still. An archer that has Manyshot and Rapid Shot (or the improved version) can't just briefly stop to loose a brief volley of arrows and then keep on the move. We're not wizards - we don't have to stand still for a certain lapse of time to cast fire our arrows like mages and clerics need to.

    When you get a significant number of multiple attacks in Neverwinter Nights 2, some of those aren't animated, but rather bundled up with existing animations. A character that can full attack with his bow with the following +20/+20/+15/+10/+5 (say, a level 16 ranger with 18 dex and Improved Rapid Shot active) will likely loose his first two +20/+20 attacks in the span of a second.

    Using Manyshot, you'd get a -8 penalty on your attacks, but your three first arrows would end up being two shots. That'd be +12/+12/+12/+12 for those two first shots in the paragraph above.

    If you end up facing a high AC opponent, it might just not be worth with to stand still and let loose with those latter attacks in your full attack routine (+12/+12/+12/12/+7/+2/-3, when Manyshotting, shows that those later three attacks are probably not worth letting loose). You can keep on the move and only fire the shots you feel will make the most difference and retain the advantage of mobility, which may mean more distance between you and your target as well.

    It's something you can do every 6 seconds, so if you learn to time yourself right you can spend five seconds on the move, one shooting, then repeat.

    I've mastered that, and it's probably a good portion of why Maia can possibly handle herself alone against the Veritas mountain path and the early portions of the Mossdale Forest.
    Maia Nanethiel ~ Moon Elf Female Ranger

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    • #32
      Hm. Benefit of the doubt? Spammer or did someone copy / paste in the wrong spot? LOL

      He did take the time to add a profile pic...
      "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
      -Bill Maher

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      • #33
        Well, none of that person's three posts have seemed relevant to the threads they have been posted in. >_>;
        Maia Nanethiel ~ Moon Elf Female Ranger

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        • #34
          Cast roots... arrow face... done.

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          • #35
            Unfortunately, the DCs that can be reached to 'root' people are fairly low. For example, Maia has Wisdom 16. That's a modifier of 3. Entangle adds one to that. Base DC is 10 so the total Reflex DC is 14.

            Seeing how Entangle works on a save per round, it ends up being very unreliable.

            Spike Growth is +1 DC to Entangle and while it doesn't root anyone, it can on a failed saved halve a target's speed until a rest. Unfortunately, I've never seen it work, which again points toward the fairly weak DC.

            Vine Mine is the last root-related spell NWN2 has, but it's not one Rangers have.

            High level druids might get more mileage from root-type spells thanks to the benefits of Owl's Insight, but if I was a high level druid needing I probably wouldn't waste my time casting those types of spells on my opponents.
            Maia Nanethiel ~ Moon Elf Female Ranger

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            • #36
              Originally posted by zoberraz View Post
              unfortunately, the dcs that can be reached to 'root' people are fairly low. For example, maia has wisdom 16. That's a modifier of 3. Entangle adds one to that. Base dc is 10 so the total reflex dc is 14.

              Seeing how entangle works on a save per round, it ends up being very unreliable.

              Spike growth is +1 dc to entangle and while it doesn't root anyone, it can on a failed saved halve a target's speed until a rest. Unfortunately, i've never seen it work, which again points toward the fairly weak dc.

              Vine mine is the last root-related spell nwn2 has, but it's not one rangers have.

              High level druids might get more mileage from root-type spells thanks to the benefits of owl's insight, but if i was a high level druid needing i probably wouldn't waste my time casting those types of spells on my opponents.
              qfwin
              The difference between a rogue and a hero often comes down to who tells the tale. – Danilo Thann describing Elaith Craulnober, in Dream Spheres

              Avatar comes from a rather amusing web comic.

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