I'd like to know if someone that has lost his heart can wonder around the Hills with a covering hood without problems. Doesn't that enter in a perma-death situation?
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Perma-Death
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Did he agree to the Perma death?Bree - Bookkeeper and diplomat of Exigo.
Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
Cybil Gelley (Retired)
Perry Turnipfodder - aspiring talent, happy chronicler.
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I hate this discussion every time it comes up
Crimson--only a DM or the player owning a character can permadeath a character. Sundren doesn't support allowing players to permadeath other players--unless, of course, that player agrees to it. So if Player A defeats Player B in PVP, then RPs cutting out his heart and burning it, Player B is not permadead unless he agrees to be permadead.
However, DMs can permadeath a player if they feel it is warranted, whether or not the player agrees."Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
-Bill Maher
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If you take a heart, and the guy is ressed, his heart is returned to him and there would be duplicates. It's kind of like hacking off a hand and then the guy gets regeneration cast on him. There's going to be another hand grown.
It's essentially impossible in D&D to permakill anyone to a point there is no way to bring them back. Even if Kelemvor denies a person resurrection, one day Kelemvor might be dead or unable to deny it. There's always a way in D&D, and in game you really can't perm people.
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This is going to make some pcs upset, but it has to be said.
As PL said, Perma is up to two people only: The DM or the 'dead' individual. NO ONE else.
What does that mean precisely? That there are no steps that can be taken in an rp sense to 'kill someone for good' even if you defeated them in combat UNLESS the defeated player is okay with it or if a DM says its okay.
Naturally, this can cause problems at times. There is NO perfect solution, especially in matters regarding a bunch of people writing a story. Sometimes an individual is not going to be willing to just let their character be gone. Sometimes this is a good thing. Sometimes this is a bad thing.
DM's and many players would appreciate it if steps were not taken by pcs to force the writing of a situation (or a total ret-con) that helps someone somehow stay alive through a situation they ICly should not have. That means, no melting pc bodies, incineration, cutting out hearts, etc, etc, etc. I know it sucks at times, especially since we try to keep a free sense of writing for everyone. However, by giving writing freedom, we ALSO have to include those that are bested in combat or other means.
Don't think that this means that those you best will ALWAYS get the chance to get away. However, even if you came out victorious over them, be willing to at LEAST let them live through the day. Be willing to compromise. That goes for both the victors AND the losers of conflicts.
You're all creative and intelligent, so compromise.Wish spell?! What is this? ****ing Dragonball Z?!
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Originally posted by GodBeastX View PostIt's essentially impossible in D&D to permakill anyone to a point there is no way to bring them back. .
The novels (and often the video games) mostly try to avoid this concept as it tends to kill all sense of drama and suspense. Johnny the Paladin gave his life saving a child. *PING* good as new; the poor bastard is lock and loaded and ready to martyr himself once again.Wish spell?! What is this? ****ing Dragonball Z?!
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Permadeath would only get my vote if someone found a way to make rolls of "1" not an instant fail. Either that or change the system to use 3d6 instead of d20 (making rolling a "1" a 1 in 216 chance)
1 in 20 chance to die with every finger of death, wail of banshee, phantasmal killer, etc is just not fun game
These things probably aren't possible, just my 2 cents!UTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
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Thalanis Moonshadow
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