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Perma-Death
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Bree - Bookkeeper and diplomat of Exigo.
Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
Cybil Gelley (Retired)
Perry Turnipfodder - aspiring talent, happy chronicler.
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Originally posted by Thief Of Navarre View PostHe did have glory; being immortalised as a martyr forever is certainly glory!
http://en.wikipedia.org/wiki/William..._and_execution
Those guys must have been really pissed according to what they did to him.
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Originally posted by Dayledose View PostI think Perma is fine, I have no qualms with someone doing it to my chars. So.. DM's Feel free to Perma any of my toons.
Keep it on-topic please guys. While William Wallace was a fascinating historical figure, I'm not sure he's entirely relevant to a conversaation about perma death ^^Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."
"If you can't learn to do something well, learn to enjoy doing it poorly."
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Death is always just better of RPd as having a near death experience IMO. But I think that, if you're in a shitty situation, or you did something completely freaking short-bus, then you need to take a permanent trip to the FEN.Lauan - knight of Thay " I have no fear, and death is merely an inconvenience to me. I do not die until ordered to do so, I do not fall until every last bit of life has left me. I stand tall, proud, a Thayan knight."
Adeodatus Exitium - "Nobody is more dangerous than he who imagines himself pure in heart, for his purity, by definition, is unassailable." — James Baldwin
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There are two issues here, at least the way I divide it in my mind.
1) The first is death as it occurs during the course of normal adventuring. That is, un-DMed adventuring, with or without a party, and how it should be RPed. My personal belief is that it should (or is most sensible) to RP such as being gravely injured and needing medical attention and recovery. This is because, in my mind at least, raises and ressurections should be a very rare thing the FR - something that should be reserved for long-played-out roleplay and the like. Other people have differing opinions on this, so on the RARE occaisions when my PCs "die" and are "ressurected" (It's happened only 3 times for me as Violet, something I'm proud of), I deliberately leave it vague as to whether what occurs is a ressurection IC, or merely a receiving medical treatment and being carted off on a stretcher IC.
2) The second issue is death as it occurs through RPed out events and plotlines - for instance, player-driven assassinations, DM events, trials and executions, that sort of thing.
This is a much trickier issue. My gut instinct is that whether or not to permadeath a character as a result of RP should be ultimately the character's player's choice, and not, or rarely ever, out of his hands and left to other players and/or DMs.
However, I've been a player and DM on a server where this policy held, and though it worked in general, it did lead to rather cartoonish "main character immortality", and PARTICULARLY with regards to one specific player who basically refused to permadeath his character even though it made no sense for him to be alive after being tried, executed, etc, numerous times.
I don't think the solution is to take the choice out of the player's hands. Rather, I think it should be to wholeheartedly and vocally encourage a *final* decision to permadeath a character as a commendable and admiral decision for a player with regards to a character that they enjoy playing (rather than an easy out for a character they're bored with). In short, I think the solution is to promote a more permadeath-encouraging player culture.
However, in cases of player-driven assassinations and executions... I do not think that a killed PC should be able to get up and be alive the next day as if nothing ever happened. No, this is frustrating no end. I've played assassins, executioners, and assassinated/executed characters before, and it frustrates me NO END to have the result rendered inconsequential. In some situations therefore, it may be necessary for DMs to be a little pro-active, and step in and simply say "Sorry buster. You're dead.". When they should and shouldn't do this is, however, a problem. I'd probably wish to restrict such events to DMed trials, and CAREFULLY DMed assassinations where the assassin is at REAL risk, and not just an easy hit n' run.
So... yeah. Sorry to be wordy. I agree with Gamling with regards to death in the course of normal adventuring, but for special RP-ed out death-related events, a more permadeath-embracing approach is needed by players and DMs alike.Violet Figgleleaf - Meek and insecure hin conjurer
Her journal is here.
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Snoop is right..once your above a certain lvl your stuck dead unless you get raised or are the lucky own of a signus.
Secondly..i liek the death system as it is´but i would like an RP rule to it that your character cant remember what occured in the hour up to his or her death...that would be cool.
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It is if nobody else resurrects you. In many cases, esp. DM events, a resurrection is granted to avoid player grief. Not if it happened from AI farming though.
i would like an RP rule to it that your character cant remember what occured in the hour up to his or her death
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I personally like the death system the way it is. It is kind enough at lower levels, and riskier at higher levels.
Although an idea occurred to me; Players do have the option to have their character set for permadeath if they die, there's no real advantage for that beyond RP purposes.
What if that permadeath option had an optional "lock" feature, which would lock your character under that setting, but in doing so that character that had chosen to lock their permadeath gets an additional % to XP with kills, or instead have the loss of XP be significantly less if companions were to raise the person. I have no idea how complicated it would be on the developers end, but it would give players an incentive to endure the challenge of Permadeath. We'd see more players using the feature as well as the need to rely on being with others in dangerous areas.
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We could just dispense with the way it is and go back to the way the first edition rules were and make it a percentage chance depending on what your Constitution score was... fail the check and your body basically evaporated or some such because your soul couldn't get back into the body the right way... no more life for you... AND there was an optional rule that said every time you died, you lost a Consitiution point too....
Maybe that would make more people other than dwarves actually have a score over 14
Don't take this literally, I agree with the way it is, why it is and that IG death is rarely anything more than a mortal wound and that perma death should be kept for high Risk - high Reward settings... or if you set fire to your jail house room and burn down the jail without thinking of a way to escape first....Bree - Bookkeeper and diplomat of Exigo.
Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
Cybil Gelley (Retired)
Perry Turnipfodder - aspiring talent, happy chronicler.
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