I know the opinions of everyone are split in two for this suggestion. It's a question that always turns around Roleplay server, as to be or not to be.
I will try to explain why adding a perma-death side to the Roleplay would make it better, more realistic.
Currently, the system of dieing is resumed in a lost of exp, and often gold. The % of exp lost depends on the way one goes back to life. In other words, whatever the character does, he will always end up living, with a lost of experience points. This, as I saw recently by lower levels, greatly kills an aspect of realism, which is 'I'm not a kamikaze. My life is worth it and I do not want to die'.
A great example: Averganon. For this DM session, when this NPC spawned in Sundren, he demonstrated enormous powers, and probably inspired fear to a lots of PCs. Though, even with his warnings and his massive weakening spells, two lower levels charged him. They were beaten down pretty fast, thus, with a simple lost of exp.
Now, I'd like you to picture someone being publicly arrested, hung or beheaded in a fight. Should he comes back a few days later, totally healthy and ready to fight again? Does that make any sense? If someone is defeated, and bleeding on the ground, shouldn't his opponents have the opportunity of ending his life? (with Roleplay reasons).
I know the perma-death of a character is never the most pleasant thing to suffer of, but it is part of the realism that can't be forgotten. If a PC manages to get burned alive publicly, or beheaded for major incompetence toward an organisation, I guess he deserves it. It kinda kills the aspect of Assassinating someone, if it ends up that all he'll loose is a bunch of exp.
((Sorry for all my typing mistakes. English is my second language :S))
I will try to explain why adding a perma-death side to the Roleplay would make it better, more realistic.
Currently, the system of dieing is resumed in a lost of exp, and often gold. The % of exp lost depends on the way one goes back to life. In other words, whatever the character does, he will always end up living, with a lost of experience points. This, as I saw recently by lower levels, greatly kills an aspect of realism, which is 'I'm not a kamikaze. My life is worth it and I do not want to die'.
A great example: Averganon. For this DM session, when this NPC spawned in Sundren, he demonstrated enormous powers, and probably inspired fear to a lots of PCs. Though, even with his warnings and his massive weakening spells, two lower levels charged him. They were beaten down pretty fast, thus, with a simple lost of exp.
Now, I'd like you to picture someone being publicly arrested, hung or beheaded in a fight. Should he comes back a few days later, totally healthy and ready to fight again? Does that make any sense? If someone is defeated, and bleeding on the ground, shouldn't his opponents have the opportunity of ending his life? (with Roleplay reasons).
I know the perma-death of a character is never the most pleasant thing to suffer of, but it is part of the realism that can't be forgotten. If a PC manages to get burned alive publicly, or beheaded for major incompetence toward an organisation, I guess he deserves it. It kinda kills the aspect of Assassinating someone, if it ends up that all he'll loose is a bunch of exp.
((Sorry for all my typing mistakes. English is my second language :S))
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