As a clarification, the duration on those summon monster spells is 3 rounds + 1 round per level. I'm surprised that no one has noted that you can easily double the duration of those spells with the extend spell feat. Summoning a dire badger at level six would normally give you nine rounds of effectiveness. Extending the spell lets it last 18 rounds. That's nearly two minutes for it to do it's work. If you're in a party that's a heck of a helper to everyone.
As black_hand said you just need to have a plan for using them for things other than being a tank. A properly placed summoned critter is great for granting flanking bonuses to your front line fighters and it might just get in a couple of hits itself. Summons can also be put in hard to reach places giving those front liners the time they need to reach enemies on, say, switchbacking trails.
As black_hand said you just need to have a plan for using them for things other than being a tank. A properly placed summoned critter is great for granting flanking bonuses to your front line fighters and it might just get in a couple of hits itself. Summons can also be put in hard to reach places giving those front liners the time they need to reach enemies on, say, switchbacking trails.
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