Okay, this is an alternate character idea that I brewed up. I'm considering using it later on, but anyone is welcome to use it or build off it for their own character.
Jaerh is a merchant at heart. He's always been, ever since his childhood. He's mastered the careful dance of haggling, bartering, buying and selling. He first heard of Sundren in a tavern in his home country of Mulhorandi. Ever the one to pounce on a business opportunity, he set out immediately for this mysterious land, his mind filled with thoughts of untapped resources and customers.
His alignment is going to be Neutral-Evil. However, he represents a different sort of evil: Greed. He is brutally efficient in his economics. He doesn't do anything unlawful, however, so he's a bit different than other Evil characters. His "secondary" skill is crafting- Using materials he gathers along his adventures, he can craft items to sell. Speaking of adventures, he is a *traveling* merchant, so he has some combat and survival skills. I'm hoping this character can be an active part of Sundren's "active economy", so it might be even more fun to play than a dungeon-crawling adventurer.
Jaerh is a merchant at heart. He's always been, ever since his childhood. He's mastered the careful dance of haggling, bartering, buying and selling. He first heard of Sundren in a tavern in his home country of Mulhorandi. Ever the one to pounce on a business opportunity, he set out immediately for this mysterious land, his mind filled with thoughts of untapped resources and customers.
His alignment is going to be Neutral-Evil. However, he represents a different sort of evil: Greed. He is brutally efficient in his economics. He doesn't do anything unlawful, however, so he's a bit different than other Evil characters. His "secondary" skill is crafting- Using materials he gathers along his adventures, he can craft items to sell. Speaking of adventures, he is a *traveling* merchant, so he has some combat and survival skills. I'm hoping this character can be an active part of Sundren's "active economy", so it might be even more fun to play than a dungeon-crawling adventurer.
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