Just out of curiosity, what are everyone's favorite entry in the Monster Manual? There are practically an infinite number to choose from, but list your favorite (or at least one of) here!
Mine happens to be the Nimblewright. Technically from MMII, but hey, who's counting?

NIMBLEWRIGHT
Nimblewrights are humanoid constructs of strong, light metal. Their construction favors flexibility and speed over durability, but high end nimblewrights are terrifyingly power. They have twin rapiers attached to their hands when needed, and can cast haste at will.
EXPENDIBLE NIMBLEWRIGHT--- Level 13 Minion
Medium natural humanoid (construct)--- XP 160
---
Initiative +17; Senses Perception +8
HP 1; a missed attack never damages a minion
AC 27; Fortitude 25; Reflex 27; Will 25
Speed 7
---
[Melee basic] Rapier-Hand (standard): +17 vs. AC; 7 damage (12 on a crit).
Attack Run (standard; at will): The nimblewright makes a basic attack. Either before or after this attack, it shifts 4 squares.
---
Alignment unaligned; Languages Common
Skills Acrobatics +18
Str 19; Dex 24; Wis 15
Con --; Int 16; Cha 19
Mine happens to be the Nimblewright. Technically from MMII, but hey, who's counting?

NIMBLEWRIGHT
Nimblewrights are humanoid constructs of strong, light metal. Their construction favors flexibility and speed over durability, but high end nimblewrights are terrifyingly power. They have twin rapiers attached to their hands when needed, and can cast haste at will.
EXPENDIBLE NIMBLEWRIGHT--- Level 13 Minion
Medium natural humanoid (construct)--- XP 160
---
Initiative +17; Senses Perception +8
HP 1; a missed attack never damages a minion
AC 27; Fortitude 25; Reflex 27; Will 25
Speed 7
---
[Melee basic] Rapier-Hand (standard): +17 vs. AC; 7 damage (12 on a crit).
Attack Run (standard; at will): The nimblewright makes a basic attack. Either before or after this attack, it shifts 4 squares.
---
Alignment unaligned; Languages Common
Skills Acrobatics +18
Str 19; Dex 24; Wis 15
Con --; Int 16; Cha 19




Shiv Shadowsong






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