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  • #16
    No.. it does not add to all weapons. I know that for certain because not only does the description say so, it's the same in PnP.

    From PnP:
    Insightful Strike (Ex): A duelist of 3rd level or higher, wearing light armor (or no armor), and carrying a light load (or no load) may add her Intelligence Modifier (if any) to the damage she deals with any light weapon, or a weapon she has taken Weapon Finesse with, against any creature that she could affect with critical hits She also adds a +2 to her rolls to confirm critical hits, and an extra +2 every third level thereafter.

    Since in nwn2, any light weapon or rapier is considered a finesse weapon, I'm positive that's how the insightful strike feat is going to work in the expansion.

    As for your build and my comment on how it wasn't putting the primary strength of the class to use, I was looking overall at the strengths and weaknesses. Sure, the damage output of such a build would be incredibly high and fun to see the big numbers fly, but defensively it would be rather lackluster. Either that, or you give up AB to get a reasonable AC/hp.

    You'll be wearing light armor, so most likely a chain shirt if you're going for pure strength. To make good use of your swashbucklerishness, you'll want 16 int to start with. With strength you'll likely also go for 16 str. Or even 18. At 16, you'll have only 10 points left to spend on other attributes. With 18, it's 4. Assuming you keep wis and cha at their bare minimum, that still isn't a whole lot to put in dex and con. Now, if you were to forego strength and maximize your dexterity, you'd get something like this:

    tiefling (-1 level adjustment for the perfect stats.. definitely worth it. Especially since your int bonus to damage isn't halved on the off-hand like your str is, int is the better stat for damage output)
    str 10
    dex 20
    con 12
    wis 8
    int 18
    cha 6
    Mix swashbuckler with a couple of rogue levels (high level 1 skillpoints, sneak attack, evasion) and duelist as PRC to get AC bonus on your levels, precise strike and flourish...
    Your build and one like this probably differ in damage output by maybe an average of 10 per hit (taking halved str and power attack bonus on offhand into account) on a favored enemy, but it's negated by precise strike, flourish and sneak attacks. At the same time, like this you get over 10 more AC, roughly equal AB, skillpoints and hp, and better reflex saves with complete damage avoidance (granted, a bit worse against fort and will). The only disadvantage is that it's cookie cutter


    Gives warlocks more power but also makes those building them have to up their con to use alot of blasts or sheilds.
    The blast is better than the shield, but yes.. they might need a little bit of con. But taking it all into consideration, losing out on 1 con is like losing half your level in hp, which really isn't so big a deal if you at how much damage you get for it. At level 15, a warlock would lose 15 hp for every two blasts and do 12-72 damage on top of normal blast damage, for a total of twice as much. 24-144 damage to multiple targets, no save allowed, in two rounds at the expense of a meager 15 hp.

    Even if you only have 12 con, you can still keep that up for 11 rounds, for a total minimum of 132 damage, an average of 462 damage, max 792. Considering many characters only barely reach that minimum amount for their total number of hitpoints... That deal with the devil is a little too sweet for my tastes.

    Sorry for all the number crunching. It's the legacy of a powerbuilding past

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    • #17
      started different topic to discuss builds :P

      from NWN1 to now what is written and what is done is different. biggest difference though between the Epic feat combat insight and swashbucklers int adding feature is that the Swashbuckler mixes Int and Strength. So to get full advantage would be wise to have atleast 12 str. If nothing else to carry more stuff and add that one more point.

      as for stat points not all builds work out well when you exceed 15~16 for a base stat. (before modifer). Though some builds are alot of fun with a high stats it also gives alot of pit falls. Starting to miss clay now :P

      11 blast at a 12 con...think not. a con of 1 gives -5 to hit points per level so at say level 15 that would be 75 damage leaving that warlock with 30 hit points. life would be rather short, unless they have a good way to run.

      Maybe folks should discuss their party for the expansion what four charactors they are going to build?

      1. Warlock/hellfire/Bard/SD
      2. that freak dwarf I mentioned
      3. wizard/sd/asoc/bard
      4. monk/sd/duelist/(swashbuckler or rogue) call that one the ultimate pacifist hehe.
      blame everything right in my life on god -Me.
      Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
      I am only what you percieve, and even that is an illusion. -Me.

      Ashinet Clavin Shiv Shadowsong

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      • #18
        Uhm... No. Life isn't short when you have just torn an entire group of even levelled enemies to pieces and nobody remains standing to cause you any harm. You just rest up and do it again. And it's even easier with a healer around. 15 hp every 2 rounds is not a big deal. That's the point I've been trying to make; the penalties are negligible compared to the effects.

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        • #19
          Originally posted by Ebannon View Post
          Wow... just... wow, and its second level. Overpowered clerics- 9678, Rogues - 0.
          Yeah, Living Death is the cheesiest spell ever made. I remember it from the PrC haks for NWN1. If monsters are not set up to use Dispel magics, expect clerics to solo most areas. It also laughs at the PaleMaster class.

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          • #20
            Personally I don't agree with your comments on the Hellfire warlock. Sure the 6d6 unresistable might seem OP but without a cleric to cast restoration you..well your screwed.. sure this may not translate well in a persistant world like Sundren since resting will remove the Con Loss. But then again you can change to TLK to make it so its permanent loss like diseases so resting won't remove it. Only restoration will.
            Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

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            • #21
              It's not supposed to be a perma con loss, it specifies that, resting is supposed to remove that loss. Also buildwise, I still want to make my tiefling swashbuckler/rogue/duelist. Been wanting to make one of those for years, oh well I guess I have to figure out single character to play and RP it alot.
              Lasala'ariira-A Woman Scorned.
              Chara Smith-Bio Here

              Meram- Yes she's a shifty Hin, but she's still not going to pickpocket, daylight robbery is much more profitable.
              "The object of war is not to die for your country. It's to make the other poor dumb bastard die for his."
              -General George S. Patton

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              • #22
                I won't judge if the Hellfire shield is too strong or not until I see what the range is in game. If its touch range, it would be a balanced skill IMO. The earliest you can get it is Level 12 anyway, which by then most melee classes can inflict massive damage.

                Besides, if you're converged upon by 4 Level 12 characters, your better off Fleeing the Scene and getting distance before even considering a counter attack.

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                • #23
                  *Blood to Water: Transmutes the subject’s blood into pure water.

                  permadeath :<
                  _____________________


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                  • #24
                    Originally posted by Sweet Spirit View Post
                    *Blood to Water: Transmutes the subject’s blood into pure water.

                    permadeath :<
                    They missed the boat, blood to acid would have been cooler.
                    Originally posted by Saulus
                    Stop playing other shitty MMOs and work on Sundren, asshole.

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                    • #25
                      I'm going to make an entire party of halfling barbarians.
                      Dalian - Shapeshifter of the Tuatha Dé Dúlra
                      "My true identity goes beyond the outer roles I play. It transcends the Self."
                      UTC -4

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                      • #26
                        Been there, done that.

                        Spuds and James McGraw, Yams McGrams, Wunderhin, Jolandal Hornswaggler. We were epic.
                        Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

                        Currently taking apprentices, and conducting research.

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