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How to: Detect stealthers with skill alone!

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  • #46
    Originally posted by roguethree View Post
    This is where the math breaks down. Adding one point to listen doesn't subtract one point from move, and so it's 10% to roll within detecting range if the mover rolls a 1 (5%).
    35 listen and 54 move silently.

    5% chance to reach 55, for both, so it's 5% within 5%; 0.25%

    36 listen and 54 move silently.

    10% to hit 55 or 56, 10% for move silently to hit 55 or 56. It's then 10% chance within a 10% chance; 1%
    Ramza Xantheus "...for a meager fee, of course."

    "
    Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

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    • #47
      No. For a 55 to be successful, the mover must still roll a 1. In order to have that 10% chance at success on a given roll, the person moving must roll a 1, which is 5%. The 5% is constant.
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

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      • #48
        For warhammer, but math is math:
        http://www.dakkadakka.com/wiki/en/Basics_of_Mathhammer

        Google Math Hammer for more articles than you'll really need.
        James Arrow: Potion Vendor

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        • #49
          Right, I see. So if they roll a 2, you have a 5% chance of meeting it. If they roll a 1, you now have a 10% of meeting it.

          0.5% of them rolling a 1 and you meeting it, then a 0.25% of you meeting their 2 if they make it.

          So a 0.75% chance if your listen is 36 and their move silently is 55?
          Ramza Xantheus "...for a meager fee, of course."

          "
          Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

          Comment


          • #50
            Make spot a class skill for more classes. My paladin of Helm would take full spot, if he could.

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            • #51
              Rather not, otherwise its...
              Make tumble a class skill for more classes. My wizard would take full tumble, if he could.
              Make use magic device a class skill for more classes, my barbarian would take full use magic device, if he could.

              Etc.

              But as I said earlier, multi class and take able learner. Problem solved.
              Originally posted by Saulus
              Stop playing other shitty MMOs and work on Sundren, asshole.

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              • #52
                I don't think Tumble and UMD are good parallels. It's fairly obvious why a career soldier in heavy armor isn't good at backflips, but it's not so obvious why a guardsman shouldn't be good at spotting thieves.
                Originally posted by Cornuto
                Glad everyone's being extra fucking ridiculous today.

                Comment


                • #53
                  Originally posted by roguethree View Post
                  I don't think Tumble and UMD are good parallels. It's fairly obvious why a career soldier in heavy armor isn't good at backflips, but it's not so obvious why a guardsman shouldn't be good at spotting thieves.
                  That has always seemed rather strange to me as well. You'd say that most guards are fighters or warriors, too. The way class skills are given out doesn't make a whole lot of sense in many cases. Just take a look at knowledge and crafting skills, for instance. It's just odd to me that a wizard is the best weaponsmith and a paladin generally knows jack about local customs and laws in vanilla D&D.

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                  • #54
                    Originally posted by roguethree View Post
                    I don't think Tumble and UMD are good parallels. It's fairly obvious why a career soldier in heavy armor isn't good at backflips, but it's not so obvious why a guardsman shouldn't be good at spotting thieves.

                    Hint: it's because the guardsman didn't take a class with spot, and some jackass hired him knowing that he sucked at spotting. Mystery solved.
                    "Kaeldorn hates players." -Albert Einstein


                    Originally posted by DM Cornuto
                    Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                    Comment


                    • #55
                      Originally posted by Kaeldorn View Post
                      That has always seemed rather strange to me as well. You'd say that most guards are fighters or warriors, too. The way class skills are given out doesn't make a whole lot of sense in many cases. Just take a look at knowledge and crafting skills, for instance. It's just odd to me that a wizard is the best weaponsmith and a paladin generally knows jack about local customs and laws in vanilla D&D.
                      I think that comes down to simple mechanics and skill points + int modifier for the individual classes.
                      Originally posted by ThePaganKing
                      So, the roguethree bootlickers strike again.

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                      • #56
                        lolwat?
                        Originally posted by Saulus
                        Stop playing other shitty MMOs and work on Sundren, asshole.

                        Comment


                        • #57
                          Hint: it's because the guardsman didn't take a class with spot, and some jackass hired him knowing that he sucked at spotting. Mystery solved.
                          *sets the troll on fire*
                          Originally posted by Cornuto
                          Glad everyone's being extra fucking ridiculous today.

                          Comment


                          • #58
                            Originally posted by roguethree View Post
                            I don't think Tumble and UMD are good parallels. It's fairly obvious why a career soldier in heavy armor isn't good at backflips, but it's not so obvious why a guardsman shouldn't be good at spotting thieves.
                            On the same account why someone trained in the use of daggers for their entire life isnt high AB

                            Tell ya what I will give your fighters and paladins spot if us rogues get high AB
                            Last edited by GRCrush; 02-16-2011, 04:45 PM. Reason: add

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                            • #59
                              You know what I think I've learned from all this controversy?

                              Fourth Edition got it right, after all.

                              *flees!*
                              Adama who was once called Adama Hrakness, sacred paw of Mielikki

                              Lihana Farrier, Paladin of Torm and noble dalliance

                              On Hold: Alandriel Ward, Actually a Vampire Groupie
                              Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

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                              • #60
                                On the same account why someone trained in the use of daggers for their entire life isnt high AB
                                Fighters with weapon focus, greater weapon focus, weapon specialisation, greater weapon specialisation and dirty fighting do actually get top of the line attack bonus.

                                Oh wait, you meant rogues? Truth be told, rogues generally don't practice fighting their entire lives, or even anything close to it. The thug types in criminal organisations will usually lean more towards fighter than rogue.

                                Roguethree (who is not a rogue, strangely enough) isn't really suggesting that fighters and paladins would get spot skill for free, you know. It's not like their 2 skill points per level are magically increased if spot were to become a class skill for them

                                Fourth Edition got it right, after all
                                4th edition got some things right, and a lot of other things wrong.

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