My opinion, note that this is an opinion.
Personally I like druids, just, I dislike metal wearing druids, its bad RP - go ahead and flame me.
Really, what you should consider with a fighter/divine caster is how you want to roleplay it, not which is a better choice. Every class is the best choice in my opinion.
Cleric fighters are generally more common, even if the druid RP is ignored(which on most servers I have played on, it is, completely, not saying asnything about the druids here because I have not had much contact with them, which is good), because druids get abilities, and those abilities, much like that of a monks, get better as they get higher level in druid. Then there is cleric domains... Both are excellent choices, it's just a matter of what you feel comfortable roleplaying.
But if you mean pure druid or pure cleric based around fighting, clerics gonna win in ability, druids just going to be cool.
And about the raising dead, well, you would have to have a good reason for your god to allow you to raise everyone, not that they cant just say no roleplay wise and remain dead if it is their choice.
Personally I think raising dead with magic should be a ritual, greatly increasing the cast time of raise dead and ressurection, though, this would likely cause more complaints than praise.
Sorry, it's my opinion, you don't have to accept my opinion if you don't want to, if you don't want to accept my opinion, you can ignore it, but if you can't accept it and you can't ignore it, well, frankly, I don't care.
Personally I like druids, just, I dislike metal wearing druids, its bad RP - go ahead and flame me.
Really, what you should consider with a fighter/divine caster is how you want to roleplay it, not which is a better choice. Every class is the best choice in my opinion.
Cleric fighters are generally more common, even if the druid RP is ignored(which on most servers I have played on, it is, completely, not saying asnything about the druids here because I have not had much contact with them, which is good), because druids get abilities, and those abilities, much like that of a monks, get better as they get higher level in druid. Then there is cleric domains... Both are excellent choices, it's just a matter of what you feel comfortable roleplaying.
But if you mean pure druid or pure cleric based around fighting, clerics gonna win in ability, druids just going to be cool.
And about the raising dead, well, you would have to have a good reason for your god to allow you to raise everyone, not that they cant just say no roleplay wise and remain dead if it is their choice.
Personally I think raising dead with magic should be a ritual, greatly increasing the cast time of raise dead and ressurection, though, this would likely cause more complaints than praise.
Sorry, it's my opinion, you don't have to accept my opinion if you don't want to, if you don't want to accept my opinion, you can ignore it, but if you can't accept it and you can't ignore it, well, frankly, I don't care.


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