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What kind of "new" environments would you like to see the most?

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  • #31
    Gods... I can only choose one?

    Lost dwarven complex sounds great. Underdark I'm fairly meh about. It sounds great in theory but I seriously doubt you could get it feeling alien enough.

    Winter and dwarven complex would be an interesting mix. The mountains would be where both the dwarven complex would be situated and where a winter environment would be easiest to place. Maybe something akin to Undermountain. That could be kind of interesting, if lethal.

    Something I would LOVE to see would be Illefarn ruins. There are hints of it in Sundren already, just enough to tease us with the idea that there is more. Maybe something along the lines of Myth Drannor. An ancient elven city, lost deep in the spine of the world where gross nastiness has been kept bottled up. Hence why it was never recorded as an Illefarn outpost. The elves didn't want anyone finding it and releasing the nastiness. Only hundreds of years later Sundren got parked on its doorstep. Cue Adventurers .
    Heed me thou who are darker than dusk.
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    • #32
      Originally posted by Llew Hy View Post
      desert would be cool but is it really feasible considering Sundren's location?
      How about the next best thing: Tundra.

      The arctic is essentially a desert, and I noticed Icewind dale mushed up there on the world map. That would be the perfect place to put in some tundra like places.

      Plus that area has tonnes of potential for other areas: Glacial ice fields/caves, oceanic ice flows, Dwarven tunnels, rough towns, old ruins, forboding mountains, etc...

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      • #33
        Ruins in the snow? awesome!

        Im thinking the Akavari stronghold on Oblivion, perhaps the only believable place in Cyrodil

        As far deserts I dont think desert expanses mix well with Sundren's location unless you consider the Anauroch part of its locale? -.-
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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        • #34
          Another vote for winter and snowbound landscapes!

          It'd give the Aurilites a place to hang out and plot the coming of eternal winter.

          Plus it's always seemed a great setting for adventure.. Battling against the elements as well as your enemy; the stark contrast of blood on snow.

          An expansion of Cold Climb would be great; rough snow encrusted mountains; valleys knitted with tight pine forest, dark n dank and a big change from the open greenery of the other forests in Sundren.
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          • #35
            i think im going to cry...we had 1 maybe 2 people vote for jungle when the recent expansion was...well...JUNGLE. We got Dinosaurs, we got Swashbucklers (great for pirates!), we got a new map system that would be fantastic for a jungle safari, did I mention dinosaurs dont fit well in a desert environ? Magical desert or not there isnt much to eat and it just...looks...awkward.

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            • #36
              deserts are awesome
              Sammael Redstone - Country-raised sorceror, knows his drink

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              • #37
                I'll vote for something planar, one or several of the outer planes. I always enjoyed Planescape and how it is like how Morrowind is to Oblivion, really alien compared to a world of bland and predictable high fantasy.

                Who knows which, maybe Sigil, which always fits any setting. Theres the Shadow plane which was done in MotB. Upper and lower planes would probably not be worth it for various reasons, so perhaps some of the neutral planes.

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                • #38
                  There are pockets of the shadow plane in Sundren but they are exceedingly difficult to get into
                  The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

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                  • #39
                    Well I am still a little new here so i'll make this quick. Not sure if you all thought about it but area decides what monsters go there (no I ahvent read all the previous posts just skimmed)

                    Winter would eb good cause you have winter wolves frost giants and oozes.(not to mention water elements) frost mephits, but what i would truly love to see is a re-implemented lycan and vapirism installment that people can contract and have to cure.(or choose not to)
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                    • #40
                      Personally, I think this poll has become rigged because a lot of the voters simply aren't aware of the existence of the Cold Climb, that being a higher level area where new people simply don't go

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                      • #41
                        I'm aware of it, but there isn't anything there. It's a meeting spot for Aurilites, not much else you can do.
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                        • #42
                          Understood. That wasn't the aim of the poll question though

                          Rather than new area building, it would require more fill in an existing one.

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                          • #43
                            I vote for a ever-winter area, closer to the Spine of the World. And, as an added bonusfor said new area, I would love to see Remorhaz added in. BUAHAHA, REMORHAZ AND BULETTES!
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