One of the results we took away from our last poll was that financial burden on melee types is much heavier than on casters. Casters don't need to purchase healing as often, or don't rely on expensive gear to succeed. We want to inject a couple measures to balance this. The two that we're pretty certain on are these:
- Out-of-Combat heal kits:
Bandages will heal over time now. They will heal for more than the old kits, and will be cheaper. They cannot be used in combat, and combat will break their healing. - Spells cost money:
This is sort of inspired by the 4th edition "residuum" concept. In 3.5, there are spell components. But these components are, frankly, a hassle to keep track of. Instead, we'll insert gold values equating to the value of the spell components.
The values will be weighed with respect to potions and kits. Spells will be cheaper than these items -- but they will still cost something. We aren't looking to break anyone's bank here, so don't expect huge costs. They will likely be relative to the spell level.
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